before deleting Rules

This commit is contained in:
2021-05-08 10:26:04 -05:00
parent 05a9c71499
commit f8f779e84c
80 changed files with 1109 additions and 832 deletions

View File

@@ -6,7 +6,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public interface IBoardManager
{
void Add(string sessionName, ShogiBoard board);
ShogiBoard Get(string sessionName);
ShogiBoard? Get(string sessionName);
}
public class BoardManager : IBoardManager
@@ -20,10 +20,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public void Add(string sessionName, ShogiBoard board) => Boards.TryAdd(sessionName, board);
public ShogiBoard Get(string sessionName)
public ShogiBoard? Get(string sessionName)
{
if (Boards.TryGetValue(sessionName, out var board))
{
return board;
}
return null;
}
}

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@@ -1,61 +1,55 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ICreateGameHandler
{
Task Handle(CreateGameRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
public class CreateGameHandler : ICreateGameHandler
{
private readonly IGameboardRepository repository;
private readonly IGameboardRepositoryManager manager;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
IGameboardRepositoryManager manager)
{
this.repository = repository;
this.manager = manager;
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(CreateGameRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var sessionName = await repository.PostSession(new PostSession
var model = new Session(request.GameName, request.IsPrivate, userName);
var success = await manager.CreateSession(model);
if (!success)
{
SessionName = request.GameName,
PlayerName = userName,
IsPrivate = request.IsPrivate
});
var error = new CreateGameResponse(request.Action)
{
Error = "Unable to create game with this name."
};
await communicationManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
{
PlayerName = userName,
Game = new Game
{
GameName = sessionName,
Players = new[] { userName }
}
Game = model.ToServiceModel()
};
if (string.IsNullOrWhiteSpace(sessionName))
{
response.Error = "Game already exists.";
}
var task = request.IsPrivate
? communicationManager.BroadcastToPlayers(response, userName)
: communicationManager.BroadcastToAll(response);
if (request.IsPrivate)
{
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
await communicationManager.BroadcastToAll(response);
}
await task;
}
}
}

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@@ -1,15 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IActionHandler
{
/// <summary>
/// Responsible for parsing json and handling the request.
/// </summary>
Task Handle(string json, string userName);
}
public delegate IActionHandler ActionHandlerResolver(ClientAction action);
}

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@@ -1,13 +1,14 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinByCodeHandler : IActionHandler
public interface IJoinByCodeHandler
{
Task Handle(JoinByCodeRequest request, string userName);
}
public class JoinByCodeHandler : IJoinByCodeHandler
{
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
@@ -20,44 +21,44 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(JoinByCodeRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
PlayerName = userName,
JoinCode = request.JoinCode
});
//var request = JsonConvert.DeserializeObject<JoinByCode>(json);
//var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
//{
// PlayerName = userName,
// JoinCode = request.JoinCode
//});
if (sessionName == null)
{
var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = sessionName,
Error = "Error joining game."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = sessionName
};
// At this time, userName hasn't subscribed and won't receive this message.
await communicationManager.BroadcastToGame(sessionName, response);
//if (sessionName == null)
//{
// var response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName,
// Error = "Error joining game."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
//else
//{
// // Other members of the game see a regular JoinGame occur.
// var response = new JoinGameResponse(ClientAction.JoinGame)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// // At this time, userName hasn't subscribed and won't receive this message.
// await communicationManager.BroadcastToGame(sessionName, response);
// The player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = sessionName
};
await communicationManager.BroadcastToPlayers(response, userName);
}
// // The player joining sees the JoinByCode occur.
// response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}

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@@ -1,13 +1,14 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinGameHandler : IActionHandler
public interface IJoinGameHandler
{
Task Handle(JoinGameRequest request, string userName);
}
public class JoinGameHandler : IJoinGameHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
@@ -19,30 +20,30 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(JoinGameRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
//var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
PlayerName = userName,
SessionName = request.GameName
});
//var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
//{
// PlayerName = userName,
// SessionName = request.GameName
//});
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinSucceeded)
{
await communicationManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full.";
await communicationManager.BroadcastToPlayers(response, userName);
}
//var response = new JoinGameResponse(ClientAction.JoinGame)
//{
// PlayerName = userName,
// GameName = request.GameName
//};
//if (joinSucceeded)
//{
// await communicationManager.BroadcastToAll(response);
//}
//else
//{
// response.Error = "Game is full.";
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}

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@@ -1,16 +1,19 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IListGamesHandler
{
Task Handle(ListGamesRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IActionHandler
public class ListGamesHandler : IListGamesHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardRepository repository;
@@ -23,16 +26,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.repository = repository;
}
public async Task Handle(string json, string userName)
public async Task Handle(ListGamesRequest _, string userName)
{
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
: await repository.GetGames(userName);
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s => new Session(s).ToServiceModel()); // yuck
var sessions = await repository.ReadSessions();
var games = sessions.Select(s => s.ToServiceModel()); // yuck
var response = new ListGamesResponse(ClientAction.ListGames)
{

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@@ -3,16 +3,20 @@ using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ILoadGameHandler
{
Task Handle(LoadGameRequest request, string userName);
}
/// <summary>
/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
/// </summary>
public class LoadGameHandler : IActionHandler
public class LoadGameHandler : ILoadGameHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
@@ -31,35 +35,35 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.boardManager = boardManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(LoadGameRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var readSession = gameboardRepository.ReadSession(request.GameName);
var readStates = gameboardRepository.ReadBoardStates(request.GameName);
var sessionModel = await gameTask;
var sessionModel = await readSession;
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(response, userName);
var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
else
communicationManager.SubscribeToGame(sessionModel, userName);
var boardStates = await readStates;
var moveModels = boardStates
.Where(_ => _.Move != null)
.Select(_ => _.Move!.ToRulesModel())
.ToList();
var shogiBoard = new ShogiBoard(moveModels);
boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
var moveModels = await moveTask;
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
var shogiBoard = new ShogiBoard(boardMoves);
boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}

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@@ -1,14 +1,17 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
public interface IMoveHandler
{
Task Handle(MoveRequest request, string userName);
}
public class MoveHandler : IMoveHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
@@ -23,43 +26,43 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
public async Task Handle(MoveRequest request, string userName)
{
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
var moveModel = new Move(request.Move);
var board = boardManager.Get(request.GameName);
if (board == null)
{
// TODO: Find a flow for this
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
//var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
//var moveModel = new Move(request.Move);
//var board = boardManager.Get(request.GameName);
//if (board == null)
//{
// // TODO: Find a flow for this
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
}
var boardMove = moveModel.ToBoardModel();
var moveSuccess = board.Move(boardMove);
if (moveSuccess)
{
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var boardState = new BoardState(board);
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
BoardState = boardState.ToServiceModel()
};
await communicationManager.BroadcastToGame(request.GameName, response);
}
else
{
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = "Invalid move."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
//}
//var boardMove = moveModel.ToBoardModel();
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{
// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
// var boardState = new BoardState(board);
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// GameName = request.GameName,
// PlayerName = userName,
// BoardState = boardState.ToServiceModel()
// };
// await communicationManager.BroadcastToGame(request.GameName, response);
//}
//else
//{
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = "Invalid move."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}

View File

@@ -3,6 +3,7 @@ using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
@@ -16,10 +17,9 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketCommunicationManager
{
Task CommunicateWith(WebSocket w, string s);
Task BroadcastToAll(IResponse response);
Task BroadcastToGame(string gameName, IResponse response);
Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
//Task BroadcastToGame(string gameName, IResponse response);
//Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
@@ -34,54 +34,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers
/// <summary>Dictionary key is game name.</summary>
private readonly ConcurrentDictionary<string, Session> sessions;
private readonly ILogger<SocketCommunicationManager> logger;
private readonly ActionHandlerResolver handlerResolver;
public SocketCommunicationManager(
ILogger<SocketCommunicationManager> logger,
ActionHandlerResolver handlerResolver)
public SocketCommunicationManager(ILogger<SocketCommunicationManager> logger)
{
this.logger = logger;
this.handlerResolver = handlerResolver;
connections = new ConcurrentDictionary<string, WebSocket>();
sessions = new ConcurrentDictionary<string, Session>();
}
public async Task CommunicateWith(WebSocket socket, string userName)
{
SubscribeToBroadcast(socket, userName);
while (!socket.CloseStatus.HasValue)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
}
else
{
var handler = handlerResolver(request.Action);
await handler.Handle(message, userName);
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
}
UnsubscribeFromBroadcastAndGames(userName);
}
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
connections.TryAdd(playerName, socket);
@@ -154,27 +114,27 @@ namespace Gameboard.ShogiUI.Sockets.Managers
return Task.WhenAll(tasks);
}
public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
{
if (sessions.TryGetValue(gameName, out var session))
{
var serialized1 = JsonConvert.SerializeObject(forPlayer1);
var serialized2 = JsonConvert.SerializeObject(forPlayer2);
return Task.WhenAll(
session.SendToPlayer1(serialized1),
session.SendToPlayer2(serialized2));
}
return Task.CompletedTask;
}
//public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized1 = JsonConvert.SerializeObject(forPlayer1);
// var serialized2 = JsonConvert.SerializeObject(forPlayer2);
// return Task.WhenAll(
// session.SendToPlayer1(serialized1),
// session.SendToPlayer2(serialized2));
// }
// return Task.CompletedTask;
//}
public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
{
if (sessions.TryGetValue(gameName, out var session))
{
var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
return session.Broadcast(serialized);
}
return Task.CompletedTask;
}
//public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
// return session.Broadcast(serialized);
// }
// return Task.CompletedTask;
//}
}
}

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@@ -1,6 +1,14 @@
using Microsoft.AspNetCore.Http;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Net;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
@@ -12,14 +20,36 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public class SocketConnectionManager : ISocketConnectionManager
{
private readonly ILogger<SocketConnectionManager> logger;
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketTokenManager tokenManager;
private readonly ICreateGameHandler createGameHandler;
private readonly IJoinByCodeHandler joinByCodeHandler;
private readonly IJoinGameHandler joinGameHandler;
private readonly IListGamesHandler listGamesHandler;
private readonly ILoadGameHandler loadGameHandler;
private readonly IMoveHandler moveHandler;
public SocketConnectionManager(ISocketCommunicationManager communicationManager, ISocketTokenManager tokenManager) : base()
public SocketConnectionManager(
ILogger<SocketConnectionManager> logger,
ISocketCommunicationManager communicationManager,
ISocketTokenManager tokenManager,
ICreateGameHandler createGameHandler,
IJoinByCodeHandler joinByCodeHandler,
IJoinGameHandler joinGameHandler,
IListGamesHandler listGamesHandler,
ILoadGameHandler loadGameHandler,
IMoveHandler moveHandler) : base()
{
this.logger = logger;
this.communicationManager = communicationManager;
this.tokenManager = tokenManager;
this.createGameHandler = createGameHandler;
this.joinByCodeHandler = joinByCodeHandler;
this.joinGameHandler = joinGameHandler;
this.listGamesHandler = listGamesHandler;
this.loadGameHandler = loadGameHandler;
this.moveHandler = moveHandler;
}
public async Task HandleSocketRequest(HttpContext context)
@@ -33,7 +63,74 @@ namespace Gameboard.ShogiUI.Sockets.Managers
if (userName != null)
{
var socket = await context.WebSockets.AcceptWebSocketAsync();
await communicationManager.CommunicateWith(socket, userName);
communicationManager.SubscribeToBroadcast(socket, userName);
while (!socket.CloseStatus.HasValue)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
continue;
}
switch (request.Action)
{
case ClientAction.ListGames:
{
var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
await listGamesHandler.Handle(req, userName);
break;
}
case ClientAction.CreateGame:
{
var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
await createGameHandler.Handle(req, userName);
break;
}
case ClientAction.JoinGame:
{
var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
await joinGameHandler.Handle(req, userName);
break;
}
case ClientAction.JoinByCode:
{
var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
await joinByCodeHandler.Handle(req, userName);
break;
}
case ClientAction.LoadGame:
{
var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
await loadGameHandler.Handle(req, userName);
break;
}
case ClientAction.Move:
{
var req = JsonConvert.DeserializeObject<MoveRequest>(message);
await moveHandler.Handle(req, userName);
break;
}
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
}
communicationManager.UnsubscribeFromBroadcastAndGames(userName);
return;
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -16,27 +17,24 @@ namespace Gameboard.ShogiUI.Sockets.Managers
/// <summary>
/// Key is userName
/// </summary>
private readonly Dictionary<string, Guid> Tokens;
private readonly ConcurrentDictionary<string, Guid> Tokens;
public SocketTokenManager()
{
Tokens = new Dictionary<string, Guid>();
Tokens = new ConcurrentDictionary<string, Guid>();
}
public Guid GenerateToken(string userName)
{
var guid = Guid.NewGuid();
Tokens.Remove(userName, out _);
if (Tokens.ContainsKey(userName))
{
Tokens.Remove(userName);
}
Tokens.Add(userName, guid);
var guid = Guid.NewGuid();
Tokens.TryAdd(userName, guid);
_ = Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMinutes(1));
Tokens.Remove(userName);
Tokens.Remove(userName, out _);
});
return guid;
@@ -45,13 +43,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers
/// <returns>User name associated to the guid or null.</returns>
public string GetUsername(Guid guid)
{
if (Tokens.ContainsValue(guid))
var userName = Tokens.FirstOrDefault(kvp => kvp.Value == guid).Key;
if (userName != null)
{
var username = Tokens.First(kvp => kvp.Value == guid).Key;
Tokens.Remove(username);
return username;
Tokens.Remove(userName, out _);
}
return null;
return userName;
}
}
}

View File

@@ -6,6 +6,5 @@ namespace Gameboard.ShogiUI.Sockets.Managers.Utility
public class Request : IRequest
{
public ClientAction Action { get; set; }
public string PlayerName { get; set; }
}
}