Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
2021-05-08 10:26:04 -05:00

50 lines
1.5 KiB
C#

using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IJoinGameHandler
{
Task Handle(JoinGameRequest request, string userName);
}
public class JoinGameHandler : IJoinGameHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public JoinGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(JoinGameRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
//var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
//{
// PlayerName = userName,
// SessionName = request.GameName
//});
//var response = new JoinGameResponse(ClientAction.JoinGame)
//{
// PlayerName = userName,
// GameName = request.GameName
//};
//if (joinSucceeded)
//{
// await communicationManager.BroadcastToAll(response);
//}
//else
//{
// response.Error = "Game is full.";
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}