Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
2021-05-08 10:26:04 -05:00

69 lines
2.4 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Newtonsoft.Json;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IMoveHandler
{
Task Handle(MoveRequest request, string userName);
}
public class MoveHandler : IMoveHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(MoveRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
//var moveModel = new Move(request.Move);
//var board = boardManager.Get(request.GameName);
//if (board == null)
//{
// // TODO: Find a flow for this
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
//var boardMove = moveModel.ToBoardModel();
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{
// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
// var boardState = new BoardState(board);
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// GameName = request.GameName,
// PlayerName = userName,
// BoardState = boardState.ToServiceModel()
// };
// await communicationManager.BroadcastToGame(request.GameName, response);
//}
//else
//{
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = "Invalid move."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}