142 lines
5.3 KiB
C#
142 lines
5.3 KiB
C#
using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
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using Gameboard.ShogiUI.Sockets.Managers.Utility;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Microsoft.AspNetCore.Http;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System;
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using System.Net;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public interface ISocketConnectionManager
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{
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Task HandleSocketRequest(HttpContext context);
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}
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public class SocketConnectionManager : ISocketConnectionManager
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{
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private readonly ILogger<SocketConnectionManager> logger;
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private readonly ISocketCommunicationManager communicationManager;
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private readonly ISocketTokenManager tokenManager;
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private readonly ICreateGameHandler createGameHandler;
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private readonly IJoinByCodeHandler joinByCodeHandler;
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private readonly IJoinGameHandler joinGameHandler;
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private readonly IListGamesHandler listGamesHandler;
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private readonly ILoadGameHandler loadGameHandler;
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private readonly IMoveHandler moveHandler;
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public SocketConnectionManager(
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ILogger<SocketConnectionManager> logger,
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ISocketCommunicationManager communicationManager,
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ISocketTokenManager tokenManager,
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ICreateGameHandler createGameHandler,
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IJoinByCodeHandler joinByCodeHandler,
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IJoinGameHandler joinGameHandler,
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IListGamesHandler listGamesHandler,
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ILoadGameHandler loadGameHandler,
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IMoveHandler moveHandler) : base()
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{
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this.logger = logger;
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this.communicationManager = communicationManager;
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this.tokenManager = tokenManager;
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this.createGameHandler = createGameHandler;
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this.joinByCodeHandler = joinByCodeHandler;
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this.joinGameHandler = joinGameHandler;
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this.listGamesHandler = listGamesHandler;
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this.loadGameHandler = loadGameHandler;
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this.moveHandler = moveHandler;
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}
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public async Task HandleSocketRequest(HttpContext context)
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{
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var hasToken = context.Request.Query.Keys.Contains("token");
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if (hasToken)
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{
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var oneTimeToken = context.Request.Query["token"][0];
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var tokenAsGuid = Guid.Parse(oneTimeToken);
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var userName = tokenManager.GetUsername(tokenAsGuid);
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if (userName != null)
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{
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var socket = await context.WebSockets.AcceptWebSocketAsync();
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communicationManager.SubscribeToBroadcast(socket, userName);
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while (!socket.CloseStatus.HasValue)
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{
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try
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{
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var message = await socket.ReceiveTextAsync();
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if (string.IsNullOrWhiteSpace(message)) continue;
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logger.LogInformation("Request \n{0}\n", message);
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var request = JsonConvert.DeserializeObject<Request>(message);
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if (!Enum.IsDefined(typeof(ClientAction), request.Action))
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{
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await socket.SendTextAsync("Error: Action not recognized.");
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continue;
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}
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switch (request.Action)
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{
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case ClientAction.ListGames:
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{
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var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
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await listGamesHandler.Handle(req, userName);
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break;
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}
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case ClientAction.CreateGame:
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{
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var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
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await createGameHandler.Handle(req, userName);
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break;
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}
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case ClientAction.JoinGame:
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{
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var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
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await joinGameHandler.Handle(req, userName);
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break;
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}
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case ClientAction.JoinByCode:
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{
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var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
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await joinByCodeHandler.Handle(req, userName);
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break;
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}
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case ClientAction.LoadGame:
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{
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var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
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await loadGameHandler.Handle(req, userName);
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break;
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}
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case ClientAction.Move:
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{
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var req = JsonConvert.DeserializeObject<MoveRequest>(message);
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await moveHandler.Handle(req, userName);
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break;
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}
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}
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}
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catch (OperationCanceledException ex)
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{
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logger.LogError(ex.Message);
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}
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catch (WebSocketException ex)
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{
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logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
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logger.LogInformation("Probably tried writing to a closed socket.");
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logger.LogError(ex.Message);
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}
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}
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communicationManager.UnsubscribeFromBroadcastAndGames(userName);
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return;
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}
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}
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context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
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return;
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}
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}
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}
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