76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
using System;
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using System.Linq;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class BoardState : CouchDocument
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{
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public string Name { get; set; }
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public Piece?[,] Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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public Piece[] Player2Hand { get; set; }
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/// <summary>
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/// Move is null for first BoardState of a session - before anybody has made moves.
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/// </summary>
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public Move? Move { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public BoardState() : base()
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{
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Name = string.Empty;
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Board = new Piece[9, 9];
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState))
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{
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Name = sessionName;
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = boardState.Board[x, y];
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if (piece != null)
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{
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Board[x, y] = new Piece(piece);
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}
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}
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Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray();
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Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray();
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if (boardState.Move != null)
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{
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Move = new Move(boardState.Move);
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}
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}
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public Models.BoardState ToDomainModel()
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{
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/*
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* Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = boardState.Board[x, y];
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if (piece != null)
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{
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Board[x, y] = new Piece(piece);
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}
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}
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Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList();
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Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList();
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if (boardState.Move != null)
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{
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Move = new Move(boardState.Move);
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}
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*/
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return null;
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}
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}
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}
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