using System; using System.Linq; namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels { public class BoardState : CouchDocument { public string Name { get; set; } public Piece?[,] Board { get; set; } public Piece[] Player1Hand { get; set; } public Piece[] Player2Hand { get; set; } /// /// Move is null for first BoardState of a session - before anybody has made moves. /// public Move? Move { get; set; } /// /// Default constructor and setters are for deserialization. /// public BoardState() : base() { Name = string.Empty; Board = new Piece[9, 9]; Player1Hand = Array.Empty(); Player2Hand = Array.Empty(); } public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState)) { Name = sessionName; Board = new Piece[9, 9]; for (var x = 0; x < 9; x++) for (var y = 0; y < 9; y++) { var piece = boardState.Board[x, y]; if (piece != null) { Board[x, y] = new Piece(piece); } } Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray(); Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray(); if (boardState.Move != null) { Move = new Move(boardState.Move); } } public Models.BoardState ToDomainModel() { /* * Board = new Piece[9, 9]; for (var x = 0; x < 9; x++) for (var y = 0; y < 9; y++) { var piece = boardState.Board[x, y]; if (piece != null) { Board[x, y] = new Piece(piece); } } Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList(); Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList(); if (boardState.Move != null) { Move = new Move(boardState.Move); } */ return null; } } }