using System;
using System.Linq;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class BoardState : CouchDocument
{
public string Name { get; set; }
public Piece?[,] Board { get; set; }
public Piece[] Player1Hand { get; set; }
public Piece[] Player2Hand { get; set; }
///
/// Move is null for first BoardState of a session - before anybody has made moves.
///
public Move? Move { get; set; }
///
/// Default constructor and setters are for deserialization.
///
public BoardState() : base()
{
Name = string.Empty;
Board = new Piece[9, 9];
Player1Hand = Array.Empty();
Player2Hand = Array.Empty();
}
public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState))
{
Name = sessionName;
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var piece = boardState.Board[x, y];
if (piece != null)
{
Board[x, y] = new Piece(piece);
}
}
Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray();
Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray();
if (boardState.Move != null)
{
Move = new Move(boardState.Move);
}
}
public Models.BoardState ToDomainModel()
{
/*
* Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var piece = boardState.Board[x, y];
if (piece != null)
{
Board[x, y] = new Piece(piece);
}
}
Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList();
Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList();
if (boardState.Move != null)
{
Move = new Move(boardState.Move);
}
*/
return null;
}
}
}