58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System;
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using System.Linq;
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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
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{
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public class BoardStateDocument : CouchDocument
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{
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public string Name { get; set; }
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public Piece?[,] Board { get; set; }
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public Piece[] Player1Hand { get; set; }
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public Piece[] Player2Hand { get; set; }
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/// <summary>
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/// Move is null for first BoardState of a session - before anybody has made moves.
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/// </summary>
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public Move? Move { get; set; }
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/// <summary>
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/// Default constructor and setters are for deserialization.
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/// </summary>
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public BoardStateDocument() : base(WhichDocumentType.BoardState)
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{
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Name = string.Empty;
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Board = new Piece[9, 9];
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Player1Hand = Array.Empty<Piece>();
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Player2Hand = Array.Empty<Piece>();
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}
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public BoardStateDocument(string sessionName, Models.Shogi shogi)
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: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
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{
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Name = sessionName;
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Board = new Piece[9, 9];
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for (var x = 0; x < 9; x++)
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for (var y = 0; y < 9; y++)
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{
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var piece = shogi.Board[y, x];
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if (piece != null)
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{
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Board[y, x] = new Piece(piece);
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}
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}
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Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(model => new Piece(model)).ToArray();
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Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(model => new Piece(model)).ToArray();
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if (shogi.MoveHistory.Count > 0)
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{
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Move = new Move(shogi.MoveHistory[^1]);
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}
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}
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}
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}
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