using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types; using System; using System.Linq; namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels { public class BoardStateDocument : CouchDocument { public string Name { get; set; } public Piece?[,] Board { get; set; } public Piece[] Player1Hand { get; set; } public Piece[] Player2Hand { get; set; } /// /// Move is null for first BoardState of a session - before anybody has made moves. /// public Move? Move { get; set; } /// /// Default constructor and setters are for deserialization. /// public BoardStateDocument() : base(WhichDocumentType.BoardState) { Name = string.Empty; Board = new Piece[9, 9]; Player1Hand = Array.Empty(); Player2Hand = Array.Empty(); } public BoardStateDocument(string sessionName, Models.Shogi shogi) : base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState) { Name = sessionName; Board = new Piece[9, 9]; for (var x = 0; x < 9; x++) for (var y = 0; y < 9; y++) { var piece = shogi.Board[y, x]; if (piece != null) { Board[y, x] = new Piece(piece); } } Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(model => new Piece(model)).ToArray(); Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(model => new Piece(model)).ToArray(); if (shogi.MoveHistory.Count > 0) { Move = new Move(shogi.MoveHistory[^1]); } } } }