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@@ -4,6 +4,6 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces
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{
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public interface IRequest
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{
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ClientAction Action { get; set; }
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ClientAction Action { get; }
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}
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}
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@@ -6,13 +6,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class CreateGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public string GameName { get; set; } = string.Empty;
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public bool IsPrivate { get; set; }
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}
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public class CreateGameResponse : IResponse
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{
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public string Action { get; private set; }
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public string Action { get; }
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public string Error { get; set; }
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public Game Game { get; set; }
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public string PlayerName { get; set; }
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@@ -20,6 +20,9 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public CreateGameResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = string.Empty;
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Game = new Game();
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PlayerName = string.Empty;
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}
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}
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}
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@@ -1,16 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public class ErrorResponse : IResponse
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{
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public string Action { get; private set; }
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public string Error { get; set; }
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public ErrorResponse(ClientAction action)
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{
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Action = action.ToString();
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}
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}
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}
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@@ -1,11 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public class JoinByCode : IRequest
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{
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public ClientAction Action { get; set; }
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public string JoinCode { get; set; }
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}
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}
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@@ -3,6 +3,12 @@ using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public class JoinByCodeRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string JoinCode { get; set; }
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}
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public class JoinGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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@@ -11,7 +17,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class JoinGameResponse : IResponse
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{
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public string Action { get; private set; }
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public string Action { get; }
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public string Error { get; set; }
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public string GameName { get; set; }
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public string PlayerName { get; set; }
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@@ -11,7 +11,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class ListGamesResponse : IResponse
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{
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public string Action { get; private set; }
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public string Action { get; }
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public string Error { get; set; }
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public ICollection<Game> Games { get; set; }
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@@ -1,6 +1,5 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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@@ -12,7 +11,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class LoadGameResponse : IResponse
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{
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public string Action { get; private set; }
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public string Action { get; }
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public Game Game { get; set; }
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public BoardState BoardState { get; set; }
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public string Error { get; set; }
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@@ -6,8 +6,8 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class MoveRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public Move Move { get; set; }
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public string GameName { get; set; } = string.Empty;
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public Move Move { get; set; } = new Move();
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}
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public class MoveResponse : IResponse
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@@ -21,6 +21,10 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public MoveResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = string.Empty;
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GameName = string.Empty;
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BoardState = new BoardState();
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PlayerName = string.Empty;
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}
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}
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}
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@@ -1,11 +1,12 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
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{
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public class BoardState
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{
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public Piece[,] Board { get; set; }
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public IReadOnlyCollection<Piece> Player1Hand { get; set; }
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public IReadOnlyCollection<Piece> Player2Hand { get; set; }
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public Piece[,] Board { get; set; } = new Piece[0, 0];
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public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
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public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
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}
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}
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@@ -7,7 +7,6 @@
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JoinGame,
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JoinByCode,
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LoadGame,
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Move,
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KeepAlive
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Move
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}
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}
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@@ -1,13 +1,14 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
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{
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public class Game
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{
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public string GameName { get; set; }
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public string GameName { get; set; } = string.Empty;
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/// <summary>
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/// Players[0] is the session owner, Players[1] is the other guy
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/// </summary>
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public IReadOnlyList<string> Players { get; set; }
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public IReadOnlyList<string> Players { get; set; } = Array.Empty<string>();
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}
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}
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@@ -2,11 +2,11 @@
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{
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public class Move
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{
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public string PieceFromCaptured { get; set; }
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public WhichPiece? PieceFromCaptured { get; set; }
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/// <summary>Board position notation, like A3 or G1</summary>
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public string From { get; set; }
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public string? From { get; set; }
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/// <summary>Board position notation, like A3 or G1</summary>
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public string To { get; set; }
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public string To { get; set; } = string.Empty;
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public bool IsPromotion { get; set; }
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}
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}
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@@ -2,8 +2,8 @@
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{
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public class Piece
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{
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public WhichPiece WhichPiece { get; set; }
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public bool IsPromoted { get; set; }
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public WhichPiece WhichPiece { get; set; }
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public WhichPlayer Owner { get; set; }
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}
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}
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@@ -0,0 +1,8 @@
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
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{
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public enum WhichPlayer
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{
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Player1,
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Player2
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}
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}
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