before deleting Rules
This commit is contained in:
@@ -1,61 +1,55 @@
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface ICreateGameHandler
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{
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Task Handle(CreateGameRequest request, string userName);
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}
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// TODO: This doesn't need to be a socket action.
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// It can be an API route and still tell socket connections about the new session.
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public class CreateGameHandler : IActionHandler
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public class CreateGameHandler : ICreateGameHandler
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{
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private readonly IGameboardRepository repository;
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private readonly IGameboardRepositoryManager manager;
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private readonly ISocketCommunicationManager communicationManager;
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public CreateGameHandler(
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ISocketCommunicationManager communicationManager,
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IGameboardRepository repository)
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IGameboardRepositoryManager manager)
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{
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this.repository = repository;
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this.manager = manager;
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this.communicationManager = communicationManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(CreateGameRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
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var sessionName = await repository.PostSession(new PostSession
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var model = new Session(request.GameName, request.IsPrivate, userName);
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var success = await manager.CreateSession(model);
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if (!success)
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{
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SessionName = request.GameName,
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PlayerName = userName,
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IsPrivate = request.IsPrivate
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});
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var error = new CreateGameResponse(request.Action)
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{
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Error = "Unable to create game with this name."
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};
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await communicationManager.BroadcastToPlayers(error, userName);
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}
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var response = new CreateGameResponse(request.Action)
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{
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PlayerName = userName,
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Game = new Game
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{
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GameName = sessionName,
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Players = new[] { userName }
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}
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Game = model.ToServiceModel()
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};
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if (string.IsNullOrWhiteSpace(sessionName))
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{
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response.Error = "Game already exists.";
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}
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var task = request.IsPrivate
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? communicationManager.BroadcastToPlayers(response, userName)
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: communicationManager.BroadcastToAll(response);
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if (request.IsPrivate)
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{
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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else
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{
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await communicationManager.BroadcastToAll(response);
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}
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await task;
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}
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}
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}
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@@ -1,15 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface IActionHandler
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{
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/// <summary>
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/// Responsible for parsing json and handling the request.
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/// </summary>
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Task Handle(string json, string userName);
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}
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public delegate IActionHandler ActionHandlerResolver(ClientAction action);
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}
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@@ -1,13 +1,14 @@
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public class JoinByCodeHandler : IActionHandler
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public interface IJoinByCodeHandler
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{
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Task Handle(JoinByCodeRequest request, string userName);
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}
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public class JoinByCodeHandler : IJoinByCodeHandler
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{
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private readonly IGameboardRepository repository;
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private readonly ISocketCommunicationManager communicationManager;
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@@ -20,44 +21,44 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.communicationManager = communicationManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(JoinByCodeRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
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{
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PlayerName = userName,
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JoinCode = request.JoinCode
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});
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//var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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//var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
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//{
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// PlayerName = userName,
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// JoinCode = request.JoinCode
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//});
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if (sessionName == null)
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{
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var response = new JoinGameResponse(ClientAction.JoinByCode)
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{
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PlayerName = userName,
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GameName = sessionName,
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Error = "Error joining game."
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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else
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{
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// Other members of the game see a regular JoinGame occur.
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var response = new JoinGameResponse(ClientAction.JoinGame)
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{
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PlayerName = userName,
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GameName = sessionName
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};
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// At this time, userName hasn't subscribed and won't receive this message.
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await communicationManager.BroadcastToGame(sessionName, response);
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//if (sessionName == null)
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//{
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// var response = new JoinGameResponse(ClientAction.JoinByCode)
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// {
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// PlayerName = userName,
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// GameName = sessionName,
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// Error = "Error joining game."
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// };
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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//else
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//{
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// // Other members of the game see a regular JoinGame occur.
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// var response = new JoinGameResponse(ClientAction.JoinGame)
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// {
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// PlayerName = userName,
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// GameName = sessionName
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// };
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// // At this time, userName hasn't subscribed and won't receive this message.
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// await communicationManager.BroadcastToGame(sessionName, response);
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// The player joining sees the JoinByCode occur.
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response = new JoinGameResponse(ClientAction.JoinByCode)
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{
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PlayerName = userName,
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GameName = sessionName
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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// // The player joining sees the JoinByCode occur.
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// response = new JoinGameResponse(ClientAction.JoinByCode)
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// {
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// PlayerName = userName,
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// GameName = sessionName
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// };
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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}
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}
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}
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@@ -1,13 +1,14 @@
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public class JoinGameHandler : IActionHandler
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public interface IJoinGameHandler
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{
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Task Handle(JoinGameRequest request, string userName);
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}
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public class JoinGameHandler : IJoinGameHandler
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{
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketCommunicationManager communicationManager;
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@@ -19,30 +20,30 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.communicationManager = communicationManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(JoinGameRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
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//var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
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var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
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{
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PlayerName = userName,
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SessionName = request.GameName
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});
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//var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
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//{
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// PlayerName = userName,
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// SessionName = request.GameName
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//});
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var response = new JoinGameResponse(ClientAction.JoinGame)
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{
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PlayerName = userName,
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GameName = request.GameName
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};
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if (joinSucceeded)
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{
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await communicationManager.BroadcastToAll(response);
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}
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else
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{
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response.Error = "Game is full.";
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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//var response = new JoinGameResponse(ClientAction.JoinGame)
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//{
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// PlayerName = userName,
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// GameName = request.GameName
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//};
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//if (joinSucceeded)
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//{
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// await communicationManager.BroadcastToAll(response);
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//}
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//else
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//{
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// response.Error = "Game is full.";
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// await communicationManager.BroadcastToPlayers(response, userName);
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//}
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}
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}
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}
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@@ -1,16 +1,19 @@
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface IListGamesHandler
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{
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Task Handle(ListGamesRequest request, string userName);
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}
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// TODO: This doesn't need to be a socket action.
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// It can be an HTTP route.
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public class ListGamesHandler : IActionHandler
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public class ListGamesHandler : IListGamesHandler
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{
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private readonly ISocketCommunicationManager communicationManager;
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private readonly IGameboardRepository repository;
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@@ -23,16 +26,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.repository = repository;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(ListGamesRequest _, string userName)
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{
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var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
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var getGamesResponse = string.IsNullOrWhiteSpace(userName)
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? await repository.GetGames()
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: await repository.GetGames(userName);
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var games = getGamesResponse.Sessions
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.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
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.Select(s => new Session(s).ToServiceModel()); // yuck
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var sessions = await repository.ReadSessions();
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var games = sessions.Select(s => s.ToServiceModel()); // yuck
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var response = new ListGamesResponse(ClientAction.ListGames)
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{
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@@ -3,16 +3,20 @@ using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface ILoadGameHandler
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{
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Task Handle(LoadGameRequest request, string userName);
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}
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/// <summary>
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/// Subscribes a user to messages for a session and loads that session into the BoardManager for playing.
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/// </summary>
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public class LoadGameHandler : IActionHandler
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public class LoadGameHandler : ILoadGameHandler
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{
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private readonly ILogger<LoadGameHandler> logger;
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private readonly IGameboardRepository gameboardRepository;
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@@ -31,35 +35,35 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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this.boardManager = boardManager;
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}
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public async Task Handle(string json, string userName)
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public async Task Handle(LoadGameRequest request, string userName)
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{
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var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
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var gameTask = gameboardRepository.GetGame(request.GameName);
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var moveTask = gameboardRepository.GetMoves(request.GameName);
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var readSession = gameboardRepository.ReadSession(request.GameName);
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var readStates = gameboardRepository.ReadBoardStates(request.GameName);
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var sessionModel = await gameTask;
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var sessionModel = await readSession;
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if (sessionModel == null)
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{
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logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
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var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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await communicationManager.BroadcastToPlayers(response, userName);
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var error = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
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await communicationManager.BroadcastToPlayers(error, userName);
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return;
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}
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else
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardStates = await readStates;
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var moveModels = boardStates
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.Where(_ => _.Move != null)
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.Select(_ => _.Move!.ToRulesModel())
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.ToList();
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var shogiBoard = new ShogiBoard(moveModels);
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boardManager.Add(sessionModel.Name, shogiBoard);
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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var moveModels = await moveTask;
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communicationManager.SubscribeToGame(sessionModel, userName);
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var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
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var shogiBoard = new ShogiBoard(boardMoves);
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boardManager.Add(sessionModel.Name, shogiBoard);
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var response = new LoadGameResponse(ClientAction.LoadGame)
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{
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Game = sessionModel.ToServiceModel(),
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BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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Game = sessionModel.ToServiceModel(),
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BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
|
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
|
||||
}
|
||||
}
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|
||||
@@ -1,14 +1,17 @@
|
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using Gameboard.Shogi.Api.ServiceModels.Messages;
|
||||
using Gameboard.ShogiUI.Sockets.Models;
|
||||
using Gameboard.ShogiUI.Sockets.Models;
|
||||
using Gameboard.ShogiUI.Sockets.Repositories;
|
||||
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
|
||||
using Newtonsoft.Json;
|
||||
using System.Threading.Tasks;
|
||||
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
|
||||
|
||||
|
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
|
||||
{
|
||||
public class MoveHandler : IActionHandler
|
||||
public interface IMoveHandler
|
||||
{
|
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Task Handle(MoveRequest request, string userName);
|
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}
|
||||
public class MoveHandler : IMoveHandler
|
||||
{
|
||||
private readonly IBoardManager boardManager;
|
||||
private readonly IGameboardRepository gameboardRepository;
|
||||
@@ -23,43 +26,43 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
|
||||
this.communicationManager = communicationManager;
|
||||
}
|
||||
|
||||
public async Task Handle(string json, string userName)
|
||||
public async Task Handle(MoveRequest request, string userName)
|
||||
{
|
||||
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
|
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var moveModel = new Move(request.Move);
|
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var board = boardManager.Get(request.GameName);
|
||||
if (board == null)
|
||||
{
|
||||
// TODO: Find a flow for this
|
||||
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
{
|
||||
Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
|
||||
};
|
||||
await communicationManager.BroadcastToPlayers(response, userName);
|
||||
//var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
|
||||
//var moveModel = new Move(request.Move);
|
||||
//var board = boardManager.Get(request.GameName);
|
||||
//if (board == null)
|
||||
//{
|
||||
// // TODO: Find a flow for this
|
||||
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
// {
|
||||
// Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
|
||||
// };
|
||||
// await communicationManager.BroadcastToPlayers(response, userName);
|
||||
|
||||
}
|
||||
var boardMove = moveModel.ToBoardModel();
|
||||
var moveSuccess = board.Move(boardMove);
|
||||
if (moveSuccess)
|
||||
{
|
||||
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
|
||||
var boardState = new BoardState(board);
|
||||
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
{
|
||||
GameName = request.GameName,
|
||||
PlayerName = userName,
|
||||
BoardState = boardState.ToServiceModel()
|
||||
};
|
||||
await communicationManager.BroadcastToGame(request.GameName, response);
|
||||
}
|
||||
else
|
||||
{
|
||||
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
{
|
||||
Error = "Invalid move."
|
||||
};
|
||||
await communicationManager.BroadcastToPlayers(response, userName);
|
||||
}
|
||||
//}
|
||||
//var boardMove = moveModel.ToBoardModel();
|
||||
//var moveSuccess = board.Move(boardMove);
|
||||
//if (moveSuccess)
|
||||
//{
|
||||
// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
|
||||
// var boardState = new BoardState(board);
|
||||
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
// {
|
||||
// GameName = request.GameName,
|
||||
// PlayerName = userName,
|
||||
// BoardState = boardState.ToServiceModel()
|
||||
// };
|
||||
// await communicationManager.BroadcastToGame(request.GameName, response);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
|
||||
// {
|
||||
// Error = "Invalid move."
|
||||
// };
|
||||
// await communicationManager.BroadcastToPlayers(response, userName);
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user