More organized communication strategy.

This commit is contained in:
2021-02-13 19:14:43 -06:00
parent 1826c07601
commit d76e4f7a8b
13 changed files with 212 additions and 173 deletions

View File

@@ -28,7 +28,6 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postSessionResponse = await repository.PostSession(new PostSession
{
@@ -43,7 +42,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Game = new Game
{
GameName = postSessionResponse.SessionName,
Players = new string[] { userName }
Players = new[] { userName }
}
};
@@ -52,15 +51,15 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
response.Error = "Game already exists.";
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
if (request.IsPrivate)
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
else
{
await communicationManager.BroadcastToAll(serialized);
await communicationManager.BroadcastToAll(response);
}
}
}

View File

@@ -28,7 +28,6 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
@@ -46,9 +45,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = gameName
};
var serialized = JsonConvert.SerializeObject(response);
await communicationManager.BroadcastToGame(gameName, serialized);
communicationManager.SubscribeToGame(socket, gameName, userName);
// At this time, userName hasn't subscribed and won't receive this broadcasted messages.
await communicationManager.BroadcastToGame(gameName, response);
// But the player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
@@ -56,7 +54,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = gameName
};
serialized = JsonConvert.SerializeObject(response);
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
else
@@ -67,7 +66,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Error = "Error joining game."
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}

View File

@@ -2,7 +2,6 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -11,31 +10,28 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinGameHandler : IActionHandler
{
private readonly ILogger<JoinGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public JoinGameHandler(
ILogger<JoinGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName
};
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
PlayerName = userName
PlayerName = userName,
SessionName = request.GameName
});
if (joinGameResponse.JoinSucceeded)
@@ -44,11 +40,9 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
else
{
response.Error = "Game is full or code is incorrect.";
response.Error = "Game is full.";
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await communicationManager.BroadcastToAll(serialized);
await communicationManager.BroadcastToAll(response);
}
}
}

View File

@@ -1,10 +1,9 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -13,20 +12,16 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class ListGamesHandler : IActionHandler
{
private readonly ILogger<ListGamesHandler> logger;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ILogger<ListGamesHandler> logger,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
@@ -34,20 +29,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s =>
{
var players = new[] { s.Player1, s.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
return new Game { GameName = s.Name, Players = players };
});
.Select(s => new Session(s).ToServiceModel()); // yuck
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games ?? Array.Empty<Game>()
Games = games
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await socket.SendTextAsync(serialized);
}
}

View File

@@ -1,5 +1,6 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -29,33 +30,28 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", json);
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
}
else
{
var session = getGameResponse.Session;
var players = new[] { session.Player1, session.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
response.Game = new Game { GameName = session.Name, Players = players };
var session = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, session, userName);
response.Game = session.ToServiceModel();
response.Moves = userName.Equals(session.Player1)
? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
communicationManager.SubscribeToGame(socket, session.Name, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", serialized);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}

View File

@@ -4,7 +4,6 @@ using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -13,26 +12,21 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly ILogger<MoveHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
ILogger<MoveHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<MoveRequest>(json);
// Basic move validation
var move = request.Move;
if (move.To.Equals(move.From))
if (request.Move.To.Equals(request.Move.From))
{
var serialized = JsonConvert.SerializeObject(
new ErrorResponse(ClientAction.Move)
@@ -43,33 +37,25 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
return;
}
var getSessionResponse = await gameboardRepository.GetGame(request.GameName);
var isPlayer1 = userName == getSessionResponse.Session.Player1;
if (!isPlayer1)
{
// Convert the move coords to player1 perspective.
move = Move.ConvertPerspective(move);
}
var session = (await gameboardRepository.GetGame(request.GameName)).Session;
var isPlayer2 = userName == session.Player2;
// Shogi.Api expects the move coordinates from the perspective of player 1.
var move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move;
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
var response = new MoveResponse(ClientAction.Move)
var responseForPlayer1 = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName
PlayerName = userName,
Move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move
};
await communicationManager.BroadcastToGame(
request.GameName,
(playerName, sslStream) =>
{
response.Move = playerName.Equals(userName)
? request.Move
: Move.ConvertPerspective(request.Move);
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
return serialized;
}
);
var responseForPlayer2 = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
Move = isPlayer2 ? request.Move : Move.ConvertPerspective(request.Move)
};
await communicationManager.BroadcastToGame(session.Name, responseForPlayer1, responseForPlayer2);
}
}
}