diff --git a/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj b/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
index aa056ee..038f52e 100644
--- a/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
+++ b/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
@@ -5,7 +5,7 @@
-
+
@@ -18,9 +18,5 @@
-
-
-
-
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
index b7e3773..4b72412 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
@@ -28,7 +28,6 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject(json);
var postSessionResponse = await repository.PostSession(new PostSession
{
@@ -43,7 +42,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Game = new Game
{
GameName = postSessionResponse.SessionName,
- Players = new string[] { userName }
+ Players = new[] { userName }
}
};
@@ -52,15 +51,15 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
response.Error = "Game already exists.";
}
- var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
if (request.IsPrivate)
{
+ var serialized = JsonConvert.SerializeObject(response);
+ logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
else
{
- await communicationManager.BroadcastToAll(serialized);
+ await communicationManager.BroadcastToAll(response);
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
index 102564a..c4f2869 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
@@ -28,7 +28,6 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
@@ -46,9 +45,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = gameName
};
- var serialized = JsonConvert.SerializeObject(response);
- await communicationManager.BroadcastToGame(gameName, serialized);
- communicationManager.SubscribeToGame(socket, gameName, userName);
+ // At this time, userName hasn't subscribed and won't receive this broadcasted messages.
+ await communicationManager.BroadcastToGame(gameName, response);
// But the player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
@@ -56,7 +54,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = gameName
};
- serialized = JsonConvert.SerializeObject(response);
+ var serialized = JsonConvert.SerializeObject(response);
+ logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
else
@@ -67,7 +66,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Error = "Error joining game."
};
var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
+ logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
index 0a45cca..96e1ed7 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
@@ -2,7 +2,6 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
-using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -11,31 +10,28 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinGameHandler : IActionHandler
{
- private readonly ILogger logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public JoinGameHandler(
- ILogger logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
- this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject(json);
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName
};
- var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
+ var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
- PlayerName = userName
+ PlayerName = userName,
+ SessionName = request.GameName
});
if (joinGameResponse.JoinSucceeded)
@@ -44,11 +40,9 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
else
{
- response.Error = "Game is full or code is incorrect.";
+ response.Error = "Game is full.";
}
- var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
- await communicationManager.BroadcastToAll(serialized);
+ await communicationManager.BroadcastToAll(response);
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs
index 72050fc..43431a0 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs
@@ -1,10 +1,9 @@
using Gameboard.ShogiUI.Sockets.Extensions;
+using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
-using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
-using System;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -13,20 +12,16 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class ListGamesHandler : IActionHandler
{
- private readonly ILogger logger;
private readonly IGameboardRepository repository;
public ListGamesHandler(
- ILogger logger,
IGameboardRepository repository)
{
- this.logger = logger;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
@@ -34,20 +29,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
- .Select(s =>
- {
- var players = new[] { s.Player1, s.Player2 }
- .Where(p => !string.IsNullOrWhiteSpace(p))
- .ToArray();
- return new Game { GameName = s.Name, Players = players };
- });
+ .Select(s => new Session(s).ToServiceModel()); // yuck
+
var response = new ListGamesResponse(ClientAction.ListGames)
{
- Games = games ?? Array.Empty()
+ Games = games
};
var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await socket.SendTextAsync(serialized);
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
index 97e7c32..380e938 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
@@ -1,5 +1,6 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
+using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -29,33 +30,28 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", json);
var request = JsonConvert.DeserializeObject(json);
- var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
+ var response = new LoadGameResponse(ClientAction.LoadGame);
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
}
else
{
- var session = getGameResponse.Session;
- var players = new[] { session.Player1, session.Player2 }
- .Where(p => !string.IsNullOrWhiteSpace(p))
- .ToArray();
- response.Game = new Game { GameName = session.Name, Players = players };
+ var session = new Session(getGameResponse.Session);
+ communicationManager.SubscribeToGame(socket, session, userName);
+ response.Game = session.ToServiceModel();
response.Moves = userName.Equals(session.Player1)
? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
-
- communicationManager.SubscribeToGame(socket, session.Name, userName);
}
var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", serialized);
+ logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
index bbce0c5..ee3cd05 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
@@ -4,7 +4,6 @@ using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
-using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -13,26 +12,21 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
- private readonly ILogger logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
- ILogger logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
- this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
- logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject(json);
// Basic move validation
- var move = request.Move;
- if (move.To.Equals(move.From))
+ if (request.Move.To.Equals(request.Move.From))
{
var serialized = JsonConvert.SerializeObject(
new ErrorResponse(ClientAction.Move)
@@ -43,33 +37,25 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
return;
}
- var getSessionResponse = await gameboardRepository.GetGame(request.GameName);
- var isPlayer1 = userName == getSessionResponse.Session.Player1;
- if (!isPlayer1)
- {
- // Convert the move coords to player1 perspective.
- move = Move.ConvertPerspective(move);
- }
-
+ var session = (await gameboardRepository.GetGame(request.GameName)).Session;
+ var isPlayer2 = userName == session.Player2;
+ // Shogi.Api expects the move coordinates from the perspective of player 1.
+ var move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move;
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
- var response = new MoveResponse(ClientAction.Move)
+ var responseForPlayer1 = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
- PlayerName = userName
+ PlayerName = userName,
+ Move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move
};
- await communicationManager.BroadcastToGame(
- request.GameName,
- (playerName, sslStream) =>
- {
- response.Move = playerName.Equals(userName)
- ? request.Move
- : Move.ConvertPerspective(request.Move);
- var serialized = JsonConvert.SerializeObject(response);
- logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
- return serialized;
- }
- );
+ var responseForPlayer2 = new MoveResponse(ClientAction.Move)
+ {
+ GameName = request.GameName,
+ PlayerName = userName,
+ Move = isPlayer2 ? request.Move : Move.ConvertPerspective(request.Move)
+ };
+ await communicationManager.BroadcastToGame(session.Name, responseForPlayer1, responseForPlayer2);
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs b/Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs
index 8e68a7a..6923621 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/SocketCommunicationManager.cs
@@ -1,6 +1,8 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
+using Gameboard.ShogiUI.Sockets.Models;
+using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
@@ -16,10 +18,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public interface ISocketCommunicationManager
{
Task CommunicateWith(WebSocket w, string s);
- Task BroadcastToAll(string msg);
- Task BroadcastToGame(string gameName, Func msgBuilder);
- Task BroadcastToGame(string gameName, string msg);
- void SubscribeToGame(WebSocket socket, string gameName, string playerName);
+ Task BroadcastToAll(IResponse response);
+ Task BroadcastToGame(string gameName, IResponse response);
+ Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
+ void SubscribeToGame(WebSocket socket, Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
@@ -27,8 +29,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public class SocketCommunicationManager : ISocketCommunicationManager
{
+ /// Dictionary key is player name.
private readonly ConcurrentDictionary connections;
- private readonly ConcurrentDictionary> gameSeats;
+ /// Dictionary key is game name.
+ private readonly ConcurrentDictionary sessions;
private readonly ILogger logger;
private readonly ActionHandlerResolver handlerResolver;
@@ -39,7 +43,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
this.logger = logger;
this.handlerResolver = handlerResolver;
connections = new ConcurrentDictionary();
- gameSeats = new ConcurrentDictionary>();
+ sessions = new ConcurrentDictionary();
}
public async Task CommunicateWith(WebSocket socket, string userName)
@@ -52,7 +56,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
-
+ logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
@@ -68,7 +72,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
logger.LogError(ex.Message);
}
- catch(WebSocketException ex)
+ catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
@@ -80,93 +84,79 @@ namespace Gameboard.ShogiUI.Sockets.Managers
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
- logger.LogInformation("Subscribing [{0}] to broadcast", playerName);
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
- logger.LogInformation("Unsubscribing [{0}] from broadcast", playerName);
connections.TryRemove(playerName, out _);
- foreach (var game in gameSeats)
+ foreach (var kvp in sessions)
{
- game.Value.Remove(playerName);
+ var sessionName = kvp.Key;
+ UnsubscribeFromGame(sessionName, playerName);
}
}
///
/// Unsubscribes the player from their current game, then subscribes to the new game.
///
- public void SubscribeToGame(WebSocket socket, string gameName, string playerName)
+ public void SubscribeToGame(WebSocket socket, Session session, string playerName)
{
// Unsubscribe from any other games
- foreach (var kvp in gameSeats)
+ foreach (var kvp in sessions)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
- logger.LogInformation("Subscribing player [{0}] to game [{1}]", playerName, gameName);
- var addSuccess = gameSeats.TryAdd(gameName, new List { playerName });
- if (!addSuccess && !gameSeats[gameName].Contains(playerName))
- {
- gameSeats[gameName].Add(playerName);
- }
+ var s = sessions.GetOrAdd(session.Name, session);
+ s.Subscriptions.TryAdd(playerName, socket);
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
- if (gameSeats.ContainsKey(gameName))
+ if (sessions.TryGetValue(gameName, out var s))
{
- logger.LogInformation("Unsubscribing player [{0}] from game [{1}]", playerName, gameName);
- gameSeats[gameName].Remove(playerName);
- if (gameSeats[gameName].Count == 0) gameSeats.TryRemove(gameName, out _);
+ s.Subscriptions.TryRemove(playerName, out _);
+ if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
}
}
- public async Task BroadcastToAll(string msg)
+ public Task BroadcastToAll(IResponse response)
{
- var tasks = connections.Select(kvp =>
+ var message = JsonConvert.SerializeObject(response);
+ logger.LogInformation($"Broadcasting\n{0}", message);
+ var tasks = new List(connections.Count);
+ foreach (var kvp in connections)
{
- var player = kvp.Key;
var socket = kvp.Value;
- logger.LogInformation("Broadcasting to player [{0}] \n{1}\n", new[] { player, msg });
- return socket.SendTextAsync(msg);
- });
- await Task.WhenAll(tasks);
+ tasks.Add(socket.SendTextAsync(message));
+ }
+ return Task.WhenAll(tasks);
}
- public async Task BroadcastToGame(string gameName, string msg)
+ public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
{
- if (gameSeats.ContainsKey(gameName))
+ if (sessions.TryGetValue(gameName, out var session))
{
- var tasks = gameSeats[gameName]
- .Select(playerName =>
- {
- logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
- return connections[playerName];
- })
- .Where(stream => stream != null)
- .Select(socket => socket.SendTextAsync(msg));
- await Task.WhenAll(tasks);
+ var serialized1 = JsonConvert.SerializeObject(forPlayer1);
+ var serialized2 = JsonConvert.SerializeObject(forPlayer2);
+ return Task.WhenAll(
+ session.SendToPlayer1(serialized1),
+ session.SendToPlayer2(serialized2));
}
+ return Task.CompletedTask;
}
- public async Task BroadcastToGame(string gameName, Func msgBuilder)
+ public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
{
- if (gameSeats.ContainsKey(gameName))
+ if (sessions.TryGetValue(gameName, out var session))
{
- var tasks = gameSeats[gameName]
- .Select(playerName =>
- {
- var socket = connections[playerName];
- var msg = msgBuilder(playerName, socket);
- logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
- return socket.SendTextAsync(msg);
- });
- await Task.WhenAll(tasks);
+ var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
+ return session.Broadcast(serialized);
}
+ return Task.CompletedTask;
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/SocketConnectionManager.cs b/Gameboard.ShogiUI.Sockets/Managers/SocketConnectionManager.cs
index 0e5d729..05374e3 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/SocketConnectionManager.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/SocketConnectionManager.cs
@@ -30,7 +30,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers
var oneTimeToken = context.Request.Query["token"][0];
var tokenAsGuid = Guid.Parse(oneTimeToken);
var userName = tokenManager.GetUsername(tokenAsGuid);
- if (!string.IsNullOrEmpty(userName))
+ if (userName != null)
{
var socket = await context.WebSockets.AcceptWebSocketAsync();
await communicationManager.CommunicateWith(socket, userName);
diff --git a/Gameboard.ShogiUI.Sockets/Managers/Utility/Mapper.cs b/Gameboard.ShogiUI.Sockets/Managers/Utility/Mapper.cs
index 9d84fac..7302fe5 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/Utility/Mapper.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/Utility/Mapper.cs
@@ -1,38 +1,38 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.FSharp.Core;
-using GameboardTypes = Gameboard.Shogi.Api.ServiceModels.Types;
+using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public static class Mapper
{
- public static GameboardTypes.Move Map(Move source)
+ public static ShogiApi.Move Map(Move source)
{
var from = source.From;
var to = source.To;
- FSharpOption pieceFromCaptured = source.PieceFromCaptured switch
+ FSharpOption pieceFromCaptured = source.PieceFromCaptured switch
{
- "B" => new FSharpOption(GameboardTypes.PieceName.Bishop),
- "G" => new FSharpOption(GameboardTypes.PieceName.GoldenGeneral),
- "K" => new FSharpOption(GameboardTypes.PieceName.King),
- "k" => new FSharpOption(GameboardTypes.PieceName.Knight),
- "L" => new FSharpOption(GameboardTypes.PieceName.Lance),
- "P" => new FSharpOption(GameboardTypes.PieceName.Pawn),
- "R" => new FSharpOption(GameboardTypes.PieceName.Rook),
- "S" => new FSharpOption(GameboardTypes.PieceName.SilverGeneral),
+ "B" => new FSharpOption(ShogiApi.WhichPieceName.Bishop),
+ "G" => new FSharpOption(ShogiApi.WhichPieceName.GoldenGeneral),
+ "K" => new FSharpOption(ShogiApi.WhichPieceName.King),
+ "k" => new FSharpOption(ShogiApi.WhichPieceName.Knight),
+ "L" => new FSharpOption(ShogiApi.WhichPieceName.Lance),
+ "P" => new FSharpOption(ShogiApi.WhichPieceName.Pawn),
+ "R" => new FSharpOption(ShogiApi.WhichPieceName.Rook),
+ "S" => new FSharpOption(ShogiApi.WhichPieceName.SilverGeneral),
_ => null
};
- var target = new GameboardTypes.Move
+ var target = new ShogiApi.Move
{
- Origin = new GameboardTypes.BoardLocation { X = from.X, Y = from.Y },
- Destination = new GameboardTypes.BoardLocation { X = to.X, Y = to.Y },
+ Origin = new ShogiApi.BoardLocation { X = from.X, Y = from.Y },
+ Destination = new ShogiApi.BoardLocation { X = to.X, Y = to.Y },
IsPromotion = source.IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
- public static Move Map(GameboardTypes.Move source)
+ public static Move Map(ShogiApi.Move source)
{
var origin = source.Origin;
var destination = source.Destination;
@@ -41,14 +41,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
pieceFromCaptured = source.PieceFromCaptured.Value switch
{
- GameboardTypes.PieceName.Bishop => "B",
- GameboardTypes.PieceName.GoldenGeneral => "G",
- GameboardTypes.PieceName.King => "K",
- GameboardTypes.PieceName.Knight => "k",
- GameboardTypes.PieceName.Lance => "L",
- GameboardTypes.PieceName.Pawn => "P",
- GameboardTypes.PieceName.Rook => "R",
- GameboardTypes.PieceName.SilverGeneral => "S",
+ ShogiApi.WhichPieceName.Bishop => "B",
+ ShogiApi.WhichPieceName.GoldenGeneral => "G",
+ ShogiApi.WhichPieceName.King => "K",
+ ShogiApi.WhichPieceName.Knight => "k",
+ ShogiApi.WhichPieceName.Lance => "L",
+ ShogiApi.WhichPieceName.Pawn => "P",
+ ShogiApi.WhichPieceName.Rook => "R",
+ ShogiApi.WhichPieceName.SilverGeneral => "S",
_ => ""
};
}
diff --git a/Gameboard.ShogiUI.Sockets/Models/Session.cs b/Gameboard.ShogiUI.Sockets/Models/Session.cs
new file mode 100644
index 0000000..1e824f7
--- /dev/null
+++ b/Gameboard.ShogiUI.Sockets/Models/Session.cs
@@ -0,0 +1,68 @@
+using Gameboard.ShogiUI.Sockets.Extensions;
+using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.Net.WebSockets;
+using System.Threading.Tasks;
+
+namespace Gameboard.ShogiUI.Sockets.Models
+{
+ public class Session
+ {
+ public string Name { get; }
+ public string Player1 { get; }
+ public string Player2 { get; }
+
+ public ConcurrentDictionary Subscriptions { get; }
+
+ public Session(Shogi.Api.ServiceModels.Types.Session session)
+ {
+ Name = session.Name;
+ Player1 = session.Player1;
+ Player2 = session.Player2;
+ Subscriptions = new ConcurrentDictionary();
+ }
+
+ public bool Subscribe(string playerName, WebSocket socket) => Subscriptions.TryAdd(playerName, socket);
+
+ public Task Broadcast(string message)
+ {
+ var tasks = new List(Subscriptions.Count);
+ foreach (var kvp in Subscriptions)
+ {
+ var socket = kvp.Value;
+ tasks.Add(socket.SendTextAsync(message));
+ }
+ return Task.WhenAll(tasks);
+ }
+
+ public Task SendToPlayer1(string message)
+ {
+ if (Subscriptions.TryGetValue(Player1, out var socket))
+ {
+ return socket.SendTextAsync(message);
+ }
+ return Task.CompletedTask;
+ }
+
+ public Task SendToPlayer2(string message)
+ {
+ if (Subscriptions.TryGetValue(Player2, out var socket))
+ {
+ return socket.SendTextAsync(message);
+ }
+ return Task.CompletedTask;
+ }
+
+ public Game ToServiceModel()
+ {
+ var players = new List(2) { Player1 };
+ if (!string.IsNullOrWhiteSpace(Player2)) players.Add(Player2);
+ return new Game
+ {
+ GameName = Name,
+ Players = players.ToArray()
+ };
+ }
+ }
+}
diff --git a/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs b/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
index 96c3e44..25583c9 100644
--- a/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
+++ b/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
@@ -1,10 +1,10 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
+using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Newtonsoft.Json;
using System;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
-using Gameboard.ShogiUI.Sockets.Repositories.Utility;
namespace Gameboard.ShogiUI.Sockets.Repositories
{
@@ -17,7 +17,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
Task GetMoves(string gameName);
Task PostSession(PostSession request);
Task PostJoinPrivateSession(PostJoinPrivateSession request);
- Task PutJoinPublicSession(string gameName, PutJoinPublicSession request);
+ Task PutJoinPublicSession(PutJoinPublicSession request);
Task PostMove(string gameName, PostMove request);
Task PostJoinCode(string gameName, string userName);
Task GetPlayer(string userName);
@@ -26,6 +26,11 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public class GameboardRepository : IGameboardRepository
{
+ private const string GetSessionsRoute = "Sessions";
+ private const string PostSessionRoute = "Session";
+ private const string JoinSessionRoute = "Session/Join";
+ private const string PlayerRoute = "Player";
+ private const string MediaType = "application/json";
private readonly IAuthenticatedHttpClient client;
public GameboardRepository(IAuthenticatedHttpClient client)
{
@@ -34,7 +39,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public async Task GetGames()
{
- var response = await client.GetAsync("Sessions");
+ var response = await client.GetAsync(GetSessionsRoute);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(json);
}
@@ -63,25 +68,24 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public async Task PostSession(PostSession request)
{
- var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
- var response = await client.PostAsync("Session", content);
+ var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
+ var response = await client.PostAsync(PostSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(json);
}
- public async Task PutJoinPublicSession(string gameName, PutJoinPublicSession request)
+ public async Task PutJoinPublicSession(PutJoinPublicSession request)
{
- var uri = $"Session/{gameName}/Join";
- var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
- var response = await client.PostAsync(Uri.EscapeUriString(uri), content);
+ var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
+ var response = await client.PutAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(json);
}
public async Task PostJoinPrivateSession(PostJoinPrivateSession request)
{
- var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
- var response = await client.PostAsync("Session/Join", content);
+ var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
+ var response = await client.PostAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(json);
}
@@ -97,7 +101,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public async Task PostMove(string gameName, PostMove request)
{
var uri = $"Session/{gameName}/Move";
- var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
+ var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
await client.PostAsync(Uri.EscapeUriString(uri), content);
}
@@ -105,7 +109,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
{
var uri = $"JoinCode/{gameName}";
var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
- var content = new StringContent(serialized, Encoding.UTF8, "application/json");
+ var content = new StringContent(serialized, Encoding.UTF8, MediaType);
var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(json);
}
@@ -120,8 +124,8 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public async Task PostPlayer(PostPlayer request)
{
- var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
- return await client.PostAsync("Player", content);
+ var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
+ return await client.PostAsync(PlayerRoute, content);
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Repositories/Utility/AuthenticatedHttpClient.cs b/Gameboard.ShogiUI.Sockets/Repositories/Utility/AuthenticatedHttpClient.cs
index a25c7d7..b9b7ba0 100644
--- a/Gameboard.ShogiUI.Sockets/Repositories/Utility/AuthenticatedHttpClient.cs
+++ b/Gameboard.ShogiUI.Sockets/Repositories/Utility/AuthenticatedHttpClient.cs
@@ -13,6 +13,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
Task DeleteAsync(string requestUri);
Task GetAsync(string requestUri);
Task PostAsync(string requestUri, HttpContent content);
+ Task PutAsync(string requestUri, HttpContent content);
}
public class AuthenticatedHttpClient : HttpClient, IAuthenticatedHttpClient
@@ -89,6 +90,23 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
await response.Content.ReadAsStringAsync());
return response;
}
+ public async new Task PutAsync(string requestUri, HttpContent content)
+ {
+ var response = await base.PutAsync(requestUri, content);
+ if (response.StatusCode == HttpStatusCode.Unauthorized)
+ {
+ await RefreshBearerToken();
+ response = await base.PutAsync(requestUri, content);
+ }
+ logger.LogInformation(
+ "Repository PUT to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
+ BaseAddress,
+ requestUri,
+ response.StatusCode,
+ await content.ReadAsStringAsync(),
+ await response.Content.ReadAsStringAsync());
+ return response;
+ }
public async new Task DeleteAsync(string requestUri)
{
var response = await base.DeleteAsync(requestUri);