62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Extensions;
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using Gameboard.ShogiUI.Sockets.Managers.Utility;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using Newtonsoft.Json;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public class MoveHandler : IActionHandler
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{
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketCommunicationManager communicationManager;
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public MoveHandler(
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ISocketCommunicationManager communicationManager,
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IGameboardRepository gameboardRepository)
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{
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this.gameboardRepository = gameboardRepository;
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this.communicationManager = communicationManager;
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}
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public async Task Handle(WebSocket socket, string json, string userName)
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{
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var request = JsonConvert.DeserializeObject<MoveRequest>(json);
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// Basic move validation
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if (request.Move.To.Equals(request.Move.From))
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{
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var serialized = JsonConvert.SerializeObject(
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new ErrorResponse(ClientAction.Move)
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{
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Error = "Error: moving piece from tile to the same tile."
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});
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await socket.SendTextAsync(serialized);
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return;
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}
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var session = (await gameboardRepository.GetGame(request.GameName)).Session;
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var isPlayer2 = userName == session.Player2;
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// Shogi.Api expects the move coordinates from the perspective of player 1.
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var move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move;
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await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
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var responseForPlayer1 = new MoveResponse(ClientAction.Move)
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move
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};
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var responseForPlayer2 = new MoveResponse(ClientAction.Move)
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{
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GameName = request.GameName,
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PlayerName = userName,
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Move = isPlayer2 ? request.Move : Move.ConvertPerspective(request.Move)
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};
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await communicationManager.BroadcastToGame(session.Name, responseForPlayer1, responseForPlayer2);
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}
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}
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}
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