Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs

62 lines
2.3 KiB
C#

using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
var request = JsonConvert.DeserializeObject<MoveRequest>(json);
// Basic move validation
if (request.Move.To.Equals(request.Move.From))
{
var serialized = JsonConvert.SerializeObject(
new ErrorResponse(ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
});
await socket.SendTextAsync(serialized);
return;
}
var session = (await gameboardRepository.GetGame(request.GameName)).Session;
var isPlayer2 = userName == session.Player2;
// Shogi.Api expects the move coordinates from the perspective of player 1.
var move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move;
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
var responseForPlayer1 = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
Move = isPlayer2 ? Move.ConvertPerspective(request.Move) : request.Move
};
var responseForPlayer2 = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
Move = isPlayer2 ? request.Move : Move.ConvertPerspective(request.Move)
};
await communicationManager.BroadcastToGame(session.Name, responseForPlayer1, responseForPlayer2);
}
}
}