Before changing Piece[,] to Dictionary<string,Piece>

This commit is contained in:
2021-07-26 06:28:56 -05:00
parent f8f779e84c
commit 178cb00253
73 changed files with 1537 additions and 1418 deletions

View File

@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using System.Threading.Tasks;
@@ -14,20 +13,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : ICreateGameHandler
{
private readonly IGameboardRepositoryManager manager;
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardManager manager;
private readonly ISocketConnectionManager connectionManager;
public CreateGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepositoryManager manager)
ISocketConnectionManager communicationManager,
IGameboardManager manager)
{
this.manager = manager;
this.communicationManager = communicationManager;
this.connectionManager = communicationManager;
}
public async Task Handle(CreateGameRequest request, string userName)
{
var model = new Session(request.GameName, request.IsPrivate, userName);
var model = new SessionMetadata(request.GameName, request.IsPrivate, userName, null);
var success = await manager.CreateSession(model);
if (!success)
@@ -36,7 +35,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
Error = "Unable to create game with this name."
};
await communicationManager.BroadcastToPlayers(error, userName);
await connectionManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
@@ -46,8 +45,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
};
var task = request.IsPrivate
? communicationManager.BroadcastToPlayers(response, userName)
: communicationManager.BroadcastToAll(response);
? connectionManager.BroadcastToPlayers(response, userName)
: connectionManager.BroadcastToAll(response);
await task;
}

View File

@@ -11,10 +11,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public class JoinByCodeHandler : IJoinByCodeHandler
{
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketConnectionManager communicationManager;
public JoinByCodeHandler(
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.repository = repository;

View File

@@ -1,5 +1,5 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -10,40 +10,34 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
public class JoinGameHandler : IJoinGameHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager connectionManager;
public JoinGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
ISocketConnectionManager communicationManager,
IGameboardManager gameboardManager)
{
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.gameboardManager = gameboardManager;
this.connectionManager = communicationManager;
}
public async Task Handle(JoinGameRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var joinSucceeded = await gameboardManager.AssignPlayer2ToSession(request.GameName, userName);
//var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
//{
// PlayerName = userName,
// SessionName = request.GameName
//});
//var response = new JoinGameResponse(ClientAction.JoinGame)
//{
// PlayerName = userName,
// GameName = request.GameName
//};
//if (joinSucceeded)
//{
// await communicationManager.BroadcastToAll(response);
//}
//else
//{
// response.Error = "Game is full.";
// await communicationManager.BroadcastToPlayers(response, userName);
//}
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinSucceeded)
{
await connectionManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full or does not exist.";
await connectionManager.BroadcastToPlayers(response, userName);
}
}
}
}

View File

@@ -11,15 +11,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Task Handle(ListGamesRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IListGamesHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
@@ -28,12 +26,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(ListGamesRequest _, string userName)
{
var sessions = await repository.ReadSessions();
var games = sessions.Select(s => s.ToServiceModel()); // yuck
var sessions = await repository.ReadSessionMetadatas();
var games = sessions.Select(s => new Game(s.Name, s.Player1, s.Player2)).ToList();
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games.ToList()
Games = games
};
await communicationManager.BroadcastToPlayers(response, userName);

View File

@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -20,14 +20,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
private readonly ISocketConnectionManager communicationManager;
private readonly IActiveSessionManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
IActiveSessionManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
@@ -37,10 +37,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(LoadGameRequest request, string userName)
{
var readSession = gameboardRepository.ReadSession(request.GameName);
var readStates = gameboardRepository.ReadBoardStates(request.GameName);
var sessionModel = await readSession;
var sessionModel = await gameboardRepository.ReadSession(request.GameName);
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
@@ -50,18 +47,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
communicationManager.SubscribeToGame(sessionModel, userName);
var boardStates = await readStates;
var moveModels = boardStates
.Where(_ => _.Move != null)
.Select(_ => _.Move!.ToRulesModel())
.ToList();
var shogiBoard = new ShogiBoard(moveModels);
boardManager.Add(sessionModel.Name, shogiBoard);
boardManager.Add(sessionModel);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
Game = new SessionMetadata(sessionModel).ToServiceModel(),
BoardState = sessionModel.Shogi.ToServiceModel(),
MoveHistory = sessionModel.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList()
};
await communicationManager.BroadcastToPlayers(response, userName);
}

View File

@@ -1,7 +1,6 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Newtonsoft.Json;
using System.Threading.Tasks;
@@ -13,35 +12,45 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
public class MoveHandler : IMoveHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IActiveSessionManager boardManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
IActiveSessionManager boardManager,
ISocketConnectionManager communicationManager,
IGameboardManager gameboardManager)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
this.communicationManager = communicationManager;
}
public async Task Handle(MoveRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
//var moveModel = new Move(request.Move);
//var board = boardManager.Get(request.GameName);
//if (board == null)
//{
// // TODO: Find a flow for this
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
Move moveModel;
if (request.Move.PieceFromCaptured.HasValue)
{
moveModel = new Move(request.Move.PieceFromCaptured.Value, request.Move.To);
}
else
{
moveModel = new Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
}
var board = boardManager.Get(request.GameName);
if (board == null)
{
// TODO: Find a flow for this
var response = new MoveResponse(ServiceModels.Socket.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {ServiceModels.Socket.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
//}
//var boardMove = moveModel.ToBoardModel();
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{