Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs

41 lines
1.2 KiB
C#

using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IListGamesHandler
{
Task Handle(ListGamesRequest request, string userName);
}
public class ListGamesHandler : IListGamesHandler
{
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
this.repository = repository;
}
public async Task Handle(ListGamesRequest _, string userName)
{
var sessions = await repository.ReadSessionMetadatas();
var games = sessions.Select(s => new Game(s.Name, s.Player1, s.Player2)).ToList();
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}