Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs

55 lines
1.6 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface ICreateGameHandler
{
Task Handle(CreateGameRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : ICreateGameHandler
{
private readonly IGameboardManager manager;
private readonly ISocketConnectionManager connectionManager;
public CreateGameHandler(
ISocketConnectionManager communicationManager,
IGameboardManager manager)
{
this.manager = manager;
this.connectionManager = communicationManager;
}
public async Task Handle(CreateGameRequest request, string userName)
{
var model = new SessionMetadata(request.GameName, request.IsPrivate, userName, null);
var success = await manager.CreateSession(model);
if (!success)
{
var error = new CreateGameResponse(request.Action)
{
Error = "Unable to create game with this name."
};
await connectionManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
{
PlayerName = userName,
Game = model.ToServiceModel()
};
var task = request.IsPrivate
? connectionManager.BroadcastToPlayers(response, userName)
: connectionManager.BroadcastToAll(response);
await task;
}
}
}