Before changing Piece[,] to Dictionary<string,Piece>

This commit is contained in:
2021-07-26 06:28:56 -05:00
parent f8f779e84c
commit 178cb00253
73 changed files with 1537 additions and 1418 deletions

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@@ -0,0 +1,33 @@
using Gameboard.ShogiUI.Sockets.Models;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IActiveSessionManager
{
void Add(Session session);
Session? Get(string sessionName);
}
// TODO: Consider moving this class' functionality into the ConnectionManager class.
public class ActiveSessionManager : IActiveSessionManager
{
private readonly ConcurrentDictionary<string, Session> Sessions;
public ActiveSessionManager()
{
Sessions = new ConcurrentDictionary<string, Session>();
}
public void Add(Session session) => Sessions.TryAdd(session.Name, session);
public Session? Get(string sessionName)
{
if (Sessions.TryGetValue(sessionName, out var session))
{
return session;
}
return null;
}
}
}

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@@ -1,32 +0,0 @@
using Gameboard.ShogiUI.Rules;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IBoardManager
{
void Add(string sessionName, ShogiBoard board);
ShogiBoard? Get(string sessionName);
}
public class BoardManager : IBoardManager
{
private readonly ConcurrentDictionary<string, ShogiBoard> Boards;
public BoardManager()
{
Boards = new ConcurrentDictionary<string, ShogiBoard>();
}
public void Add(string sessionName, ShogiBoard board) => Boards.TryAdd(sessionName, board);
public ShogiBoard? Get(string sessionName)
{
if (Boards.TryGetValue(sessionName, out var board))
{
return board;
}
return null;
}
}
}

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@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using System.Threading.Tasks;
@@ -14,20 +13,20 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : ICreateGameHandler
{
private readonly IGameboardRepositoryManager manager;
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardManager manager;
private readonly ISocketConnectionManager connectionManager;
public CreateGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepositoryManager manager)
ISocketConnectionManager communicationManager,
IGameboardManager manager)
{
this.manager = manager;
this.communicationManager = communicationManager;
this.connectionManager = communicationManager;
}
public async Task Handle(CreateGameRequest request, string userName)
{
var model = new Session(request.GameName, request.IsPrivate, userName);
var model = new SessionMetadata(request.GameName, request.IsPrivate, userName, null);
var success = await manager.CreateSession(model);
if (!success)
@@ -36,7 +35,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
Error = "Unable to create game with this name."
};
await communicationManager.BroadcastToPlayers(error, userName);
await connectionManager.BroadcastToPlayers(error, userName);
}
var response = new CreateGameResponse(request.Action)
@@ -46,8 +45,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
};
var task = request.IsPrivate
? communicationManager.BroadcastToPlayers(response, userName)
: communicationManager.BroadcastToAll(response);
? connectionManager.BroadcastToPlayers(response, userName)
: connectionManager.BroadcastToAll(response);
await task;
}

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@@ -11,10 +11,10 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public class JoinByCodeHandler : IJoinByCodeHandler
{
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketConnectionManager communicationManager;
public JoinByCodeHandler(
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.repository = repository;

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@@ -1,5 +1,5 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
@@ -10,40 +10,34 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
public class JoinGameHandler : IJoinGameHandler
{
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager connectionManager;
public JoinGameHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
ISocketConnectionManager communicationManager,
IGameboardManager gameboardManager)
{
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
this.gameboardManager = gameboardManager;
this.connectionManager = communicationManager;
}
public async Task Handle(JoinGameRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var joinSucceeded = await gameboardManager.AssignPlayer2ToSession(request.GameName, userName);
//var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
//{
// PlayerName = userName,
// SessionName = request.GameName
//});
//var response = new JoinGameResponse(ClientAction.JoinGame)
//{
// PlayerName = userName,
// GameName = request.GameName
//};
//if (joinSucceeded)
//{
// await communicationManager.BroadcastToAll(response);
//}
//else
//{
// response.Error = "Game is full.";
// await communicationManager.BroadcastToPlayers(response, userName);
//}
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = request.GameName
};
if (joinSucceeded)
{
await connectionManager.BroadcastToAll(response);
}
else
{
response.Error = "Game is full or does not exist.";
await connectionManager.BroadcastToPlayers(response, userName);
}
}
}
}

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@@ -11,15 +11,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
Task Handle(ListGamesRequest request, string userName);
}
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IListGamesHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
@@ -28,12 +26,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(ListGamesRequest _, string userName)
{
var sessions = await repository.ReadSessions();
var games = sessions.Select(s => s.ToServiceModel()); // yuck
var sessions = await repository.ReadSessionMetadatas();
var games = sessions.Select(s => new Game(s.Name, s.Player1, s.Player2)).ToList();
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games.ToList()
Games = games
};
await communicationManager.BroadcastToPlayers(response, userName);

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@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -20,14 +20,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
private readonly ISocketConnectionManager communicationManager;
private readonly IActiveSessionManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
IActiveSessionManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
@@ -37,10 +37,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(LoadGameRequest request, string userName)
{
var readSession = gameboardRepository.ReadSession(request.GameName);
var readStates = gameboardRepository.ReadBoardStates(request.GameName);
var sessionModel = await readSession;
var sessionModel = await gameboardRepository.ReadSession(request.GameName);
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
@@ -50,18 +47,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
communicationManager.SubscribeToGame(sessionModel, userName);
var boardStates = await readStates;
var moveModels = boardStates
.Where(_ => _.Move != null)
.Select(_ => _.Move!.ToRulesModel())
.ToList();
var shogiBoard = new ShogiBoard(moveModels);
boardManager.Add(sessionModel.Name, shogiBoard);
boardManager.Add(sessionModel);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
Game = new SessionMetadata(sessionModel).ToServiceModel(),
BoardState = sessionModel.Shogi.ToServiceModel(),
MoveHistory = sessionModel.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList()
};
await communicationManager.BroadcastToPlayers(response, userName);
}

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@@ -1,7 +1,6 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Newtonsoft.Json;
using System.Threading.Tasks;
@@ -13,35 +12,45 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
public class MoveHandler : IMoveHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IActiveSessionManager boardManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
IActiveSessionManager boardManager,
ISocketConnectionManager communicationManager,
IGameboardManager gameboardManager)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
this.communicationManager = communicationManager;
}
public async Task Handle(MoveRequest request, string userName)
{
//var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
//var moveModel = new Move(request.Move);
//var board = boardManager.Get(request.GameName);
//if (board == null)
//{
// // TODO: Find a flow for this
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
Move moveModel;
if (request.Move.PieceFromCaptured.HasValue)
{
moveModel = new Move(request.Move.PieceFromCaptured.Value, request.Move.To);
}
else
{
moveModel = new Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
}
var board = boardManager.Get(request.GameName);
if (board == null)
{
// TODO: Find a flow for this
var response = new MoveResponse(ServiceModels.Socket.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {ServiceModels.Socket.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
//}
//var boardMove = moveModel.ToBoardModel();
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{

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@@ -0,0 +1,100 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using System;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IGameboardManager
{
Task<string> CreateGuestUser();
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
Task<bool> CreateSession(SessionMetadata session);
Task<Session?> ReadSession(string gameName);
Task<bool> UpdateSession(Session session);
Task<bool> AssignPlayer2ToSession(string sessionName, string userName);
}
public class GameboardManager : IGameboardManager
{
private const int MaxTries = 3;
private const string GuestPrefix = "Guest-";
private readonly IGameboardRepository repository;
public GameboardManager(IGameboardRepository repository)
{
this.repository = repository;
}
public async Task<string> CreateGuestUser()
{
var count = 0;
while (count < MaxTries)
{
count++;
var clientId = $"Guest-{Guid.NewGuid()}";
var isCreated = await repository.CreateGuestUser(clientId);
if (isCreated)
{
return clientId;
}
}
throw new OperationCanceledException($"Failed to create guest user after {MaxTries} tries.");
}
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//return session?.Player1 == playerName;
return true;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return string.Empty;
}
public Task<bool> CreateSession(SessionMetadata session)
{
return repository.CreateSession(session);
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
public Task<Session?> ReadSession(string sessionName)
{
return repository.ReadSession(sessionName);
}
/// <summary>
/// Saves the session to storage.
/// </summary>
/// <param name="session">The session to save.</param>
/// <returns>True if the session was saved successfully.</returns>
public Task<bool> UpdateSession(Session session)
{
return repository.UpdateSession(session);
}
public async Task<bool> AssignPlayer2ToSession(string sessionName, string userName)
{
var isSuccess = false;
var session = await repository.ReadSession(sessionName);
if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2))
{
session.SetPlayer2(userName);
if (await repository.UpdateSession(session))
{
isSuccess = true;
}
}
return isSuccess;
}
}
}

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@@ -1,140 +0,0 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketCommunicationManager
{
Task BroadcastToAll(IResponse response);
//Task BroadcastToGame(string gameName, IResponse response);
//Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
Task BroadcastToPlayers(IResponse response, params string[] playerNames);
}
public class SocketCommunicationManager : ISocketCommunicationManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
/// <summary>Dictionary key is game name.</summary>
private readonly ConcurrentDictionary<string, Session> sessions;
private readonly ILogger<SocketCommunicationManager> logger;
public SocketCommunicationManager(ILogger<SocketCommunicationManager> logger)
{
this.logger = logger;
connections = new ConcurrentDictionary<string, WebSocket>();
sessions = new ConcurrentDictionary<string, Session>();
}
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
connections.TryRemove(playerName, out _);
foreach (var kvp in sessions)
{
var sessionName = kvp.Key;
UnsubscribeFromGame(sessionName, playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(Session session, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in sessions)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
if (connections.TryGetValue(playerName, out var socket))
{
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (sessions.TryGetValue(gameName, out var s))
{
s.Subscriptions.TryRemove(playerName, out _);
if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
}
}
public async Task BroadcastToPlayers(IResponse response, params string[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (connections.TryGetValue(name, out var socket))
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(IResponse response)
{
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var socket = kvp.Value;
tasks.Add(socket.SendTextAsync(message));
}
return Task.WhenAll(tasks);
}
//public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized1 = JsonConvert.SerializeObject(forPlayer1);
// var serialized2 = JsonConvert.SerializeObject(forPlayer2);
// return Task.WhenAll(
// session.SendToPlayer1(serialized1),
// session.SendToPlayer2(serialized2));
// }
// return Task.CompletedTask;
//}
//public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
// return session.Broadcast(serialized);
// }
// return Task.CompletedTask;
//}
}
}

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@@ -1,13 +1,10 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.AspNetCore.Http;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Net;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
@@ -15,127 +12,127 @@ namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketConnectionManager
{
Task HandleSocketRequest(HttpContext context);
Task BroadcastToAll(IResponse response);
//Task BroadcastToGame(string gameName, IResponse response);
//Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
Task BroadcastToPlayers(IResponse response, params string[] playerNames);
}
/// <summary>
/// Retains all active socket connections and provides convenient methods for sending messages to clients.
/// </summary>
public class SocketConnectionManager : ISocketConnectionManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
/// <summary>Dictionary key is game name.</summary>
private readonly ConcurrentDictionary<string, Session> sessions;
private readonly ILogger<SocketConnectionManager> logger;
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketTokenManager tokenManager;
private readonly ICreateGameHandler createGameHandler;
private readonly IJoinByCodeHandler joinByCodeHandler;
private readonly IJoinGameHandler joinGameHandler;
private readonly IListGamesHandler listGamesHandler;
private readonly ILoadGameHandler loadGameHandler;
private readonly IMoveHandler moveHandler;
public SocketConnectionManager(
ILogger<SocketConnectionManager> logger,
ISocketCommunicationManager communicationManager,
ISocketTokenManager tokenManager,
ICreateGameHandler createGameHandler,
IJoinByCodeHandler joinByCodeHandler,
IJoinGameHandler joinGameHandler,
IListGamesHandler listGamesHandler,
ILoadGameHandler loadGameHandler,
IMoveHandler moveHandler) : base()
public SocketConnectionManager(ILogger<SocketConnectionManager> logger)
{
this.logger = logger;
this.communicationManager = communicationManager;
this.tokenManager = tokenManager;
this.createGameHandler = createGameHandler;
this.joinByCodeHandler = joinByCodeHandler;
this.joinGameHandler = joinGameHandler;
this.listGamesHandler = listGamesHandler;
this.loadGameHandler = loadGameHandler;
this.moveHandler = moveHandler;
connections = new ConcurrentDictionary<string, WebSocket>();
sessions = new ConcurrentDictionary<string, Session>();
}
public async Task HandleSocketRequest(HttpContext context)
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
var hasToken = context.Request.Query.Keys.Contains("token");
if (hasToken)
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
connections.TryRemove(playerName, out _);
foreach (var kvp in sessions)
{
var oneTimeToken = context.Request.Query["token"][0];
var tokenAsGuid = Guid.Parse(oneTimeToken);
var userName = tokenManager.GetUsername(tokenAsGuid);
if (userName != null)
var sessionName = kvp.Key;
UnsubscribeFromGame(sessionName, playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(Session session, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in sessions)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
if (connections.TryGetValue(playerName, out var socket))
{
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (sessions.TryGetValue(gameName, out var s))
{
s.Subscriptions.TryRemove(playerName, out _);
if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
}
}
public async Task BroadcastToPlayers(IResponse response, params string[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (connections.TryGetValue(name, out var socket))
{
var socket = await context.WebSockets.AcceptWebSocketAsync();
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
communicationManager.SubscribeToBroadcast(socket, userName);
while (!socket.CloseStatus.HasValue)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
continue;
}
switch (request.Action)
{
case ClientAction.ListGames:
{
var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
await listGamesHandler.Handle(req, userName);
break;
}
case ClientAction.CreateGame:
{
var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
await createGameHandler.Handle(req, userName);
break;
}
case ClientAction.JoinGame:
{
var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
await joinGameHandler.Handle(req, userName);
break;
}
case ClientAction.JoinByCode:
{
var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
await joinByCodeHandler.Handle(req, userName);
break;
}
case ClientAction.LoadGame:
{
var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
await loadGameHandler.Handle(req, userName);
break;
}
case ClientAction.Move:
{
var req = JsonConvert.DeserializeObject<MoveRequest>(message);
await moveHandler.Handle(req, userName);
break;
}
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
}
communicationManager.UnsubscribeFromBroadcastAndGames(userName);
return;
}
}
context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(IResponse response)
{
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var socket = kvp.Value;
tasks.Add(socket.SendTextAsync(message));
}
return Task.WhenAll(tasks);
}
//public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized1 = JsonConvert.SerializeObject(forPlayer1);
// var serialized2 = JsonConvert.SerializeObject(forPlayer2);
// return Task.WhenAll(
// session.SendToPlayer1(serialized1),
// session.SendToPlayer2(serialized2));
// }
// return Task.CompletedTask;
//}
//public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
// return session.Broadcast(serialized);
// }
// return Task.CompletedTask;
//}
}
}