Fixed accidentally building the board from player2 perspective.

This commit is contained in:
2021-04-06 19:52:02 -05:00
parent 2d5c6b20b9
commit 05a9c71499
45 changed files with 441 additions and 276 deletions

View File

@@ -31,7 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var isPlayer1 = await manager.IsPlayer1(request.SessionName, userName);
if (isPlayer1)
{
var code = (await repository.PostJoinCode(request.SessionName, userName)).JoinCode;
var code = await repository.PostJoinCode(request.SessionName, userName);
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else
@@ -49,7 +49,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var isPlayer1 = manager.IsPlayer1(request.SessionName, request.GuestId);
if (isGuest && await isPlayer1)
{
var code = (await repository.PostJoinCode(request.SessionName, request.GuestId)).JoinCode;
var code = await repository.PostJoinCode(request.SessionName, request.GuestId);
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else

View File

@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages;
using Microsoft.AspNetCore.Authorization;
@@ -15,16 +14,13 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
public class SocketController : ControllerBase
{
private readonly ISocketTokenManager tokenManager;
private readonly IGameboardRepository gameboardRepository;
private readonly IGameboardRepositoryManager gameboardManager;
public SocketController(
ISocketTokenManager tokenManager,
IGameboardRepository gameboardRepository,
IGameboardRepositoryManager gameboardManager)
{
this.tokenManager = tokenManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
}
@@ -48,11 +44,10 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
}
else
{
var response = await gameboardRepository.GetPlayer(request.ClientId);
if (response != null && response.Player != null)
if (await gameboardManager.PlayerExists(request.ClientId))
{
var token = tokenManager.GenerateToken(response.Player.Name);
return new JsonResult(new GetGuestTokenResponse(response.Player.Name, token));
var token = tokenManager.GenerateToken(request.ClientId);
return new JsonResult(new GetGuestTokenResponse(request.ClientId, token));
}
}
return new UnauthorizedResult();

View File

@@ -17,7 +17,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.BoardState\Gameboard.ShogiUI.BoardState.csproj" />
<ProjectReference Include="..\Gameboard.ShogiUI.BoardState\Gameboard.ShogiUI.Rules.csproj" />
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
</ItemGroup>

View File

@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Rules;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
@@ -26,10 +26,5 @@ namespace Gameboard.ShogiUI.Sockets.Managers
return board;
return null;
}
public string GetBoardState()
{
return string.Empty;
}
}
}

View File

@@ -12,16 +12,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
{
private readonly ILogger<CreateGameHandler> logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
ILogger<CreateGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
@@ -29,7 +26,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postSessionResponse = await repository.PostSession(new PostSession
var sessionName = await repository.PostSession(new PostSession
{
SessionName = request.GameName,
PlayerName = userName,
@@ -41,12 +38,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
Game = new Game
{
GameName = postSessionResponse.SessionName,
GameName = sessionName,
Players = new[] { userName }
}
};
if (string.IsNullOrWhiteSpace(postSessionResponse.SessionName))
if (string.IsNullOrWhiteSpace(sessionName))
{
response.Error = "Game already exists.";
}

View File

@@ -2,7 +2,6 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Threading.Tasks;
@@ -10,16 +9,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinByCodeHandler : IActionHandler
{
private readonly ILogger<JoinByCodeHandler> logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public JoinByCodeHandler(
ILogger<JoinByCodeHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
@@ -27,38 +23,38 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
PlayerName = userName,
JoinCode = request.JoinCode
});
if (joinGameResponse.JoinSucceeded)
if (sessionName == null)
{
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = joinGameResponse.SessionName
};
// At this time, userName hasn't subscribed and won't receive this message.
await communicationManager.BroadcastToGame(joinGameResponse.SessionName, response);
// The player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = joinGameResponse.SessionName
GameName = sessionName,
Error = "Error joining game."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
var response = new JoinGameResponse(ClientAction.JoinByCode)
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = joinGameResponse.SessionName,
Error = "Error joining game."
GameName = sessionName
};
// At this time, userName hasn't subscribed and won't receive this message.
await communicationManager.BroadcastToGame(sessionName, response);
// The player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = sessionName
};
await communicationManager.BroadcastToPlayers(response, userName);
}

View File

@@ -23,7 +23,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
PlayerName = userName,
SessionName = request.GameName
@@ -34,7 +34,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = request.GameName
};
if (joinGameResponse.JoinSucceeded)
if (joinSucceeded)
{
await communicationManager.BroadcastToAll(response);
}

View File

@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -37,9 +37,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
var getGameResponse = await gameTask;
var getMovesResponse = await moveTask;
if (getGameResponse == null || getMovesResponse == null)
var sessionModel = await gameTask;
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
@@ -47,17 +46,17 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
else
{
var sessionModel = new Models.Session(getGameResponse.Session);
var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
var moveModels = await moveTask;
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
var shogiBoard = new ShogiBoard(boardMoves);
boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}

View File

@@ -5,6 +5,7 @@ using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
@@ -25,31 +26,40 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
// Basic move validation
if (request.Move.To.Equals(request.Move.From))
{
var error = new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
};
await communicationManager.BroadcastToPlayers(error, userName);
return;
}
var moveModel = new Move(request.Move);
var board = boardManager.Get(request.GameName);
var boardMove = moveModel.ToBoardModel();
//board.Move()
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
if (board == null)
{
GameName = request.GameName,
PlayerName = userName,
Move = moveModel.ToServiceModel()
};
await communicationManager.BroadcastToGame(request.GameName, response);
// TODO: Find a flow for this
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
var boardMove = moveModel.ToBoardModel();
var moveSuccess = board.Move(boardMove);
if (moveSuccess)
{
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var boardState = new BoardState(board);
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
BoardState = boardState.ToServiceModel()
};
await communicationManager.BroadcastToGame(request.GameName, response);
}
else
{
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = "Invalid move."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}
}

View File

@@ -0,0 +1,40 @@
using Gameboard.ShogiUI.Rules;
using System.Collections.Generic;
using System.Linq;
using ServiceTypes = Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class BoardState
{
public Piece[,] Board { get; set; }
public IReadOnlyCollection<Piece> Player1Hand { get; set; }
public IReadOnlyCollection<Piece> Player2Hand { get; set; }
public BoardState(ShogiBoard shogi)
{
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
Board[x, y] = new Piece(shogi.Board[x, y]);
Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(_ => new Piece(_)).ToList();
Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(_ => new Piece(_)).ToList();
}
public ServiceTypes.BoardState ToServiceModel()
{
var board = new ServiceTypes.Piece[9, 9];
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
board[x, y] = Board[x, y].ToServiceModel();
return new ServiceTypes.BoardState
{
Board = board,
Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
};
}
}
}

View File

@@ -1,7 +1,8 @@
using Gameboard.ShogiUI.BoardState;
using Gameboard.ShogiUI.Rules;
using Microsoft.FSharp.Core;
using System;
using System.Numerics;
using BoardStateMove = Gameboard.ShogiUI.Rules.Move;
using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Models
@@ -13,7 +14,6 @@ namespace Gameboard.ShogiUI.Sockets.Models
public Coords To { get; set; }
public bool IsPromotion { get; set; }
public Move() { }
public Move(ServiceModels.Socket.Types.Move move)
{
From = Coords.FromBoardNotation(move.From);
@@ -74,9 +74,9 @@ namespace Gameboard.ShogiUI.Sockets.Models
};
return target;
}
public BoardState.Move ToBoardModel()
public BoardStateMove ToBoardModel()
{
return new BoardState.Move
return new BoardStateMove
{
From = new Vector2(From.X, From.Y),
IsPromotion = IsPromotion,

View File

@@ -0,0 +1,27 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using BoardStatePiece = Gameboard.ShogiUI.Rules.Pieces.Piece;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Piece
{
public WhichPiece WhichPiece { get; set; }
public bool IsPromoted { get; set; }
public Piece(BoardStatePiece piece)
{
WhichPiece = (WhichPiece)piece.WhichPiece;
IsPromoted = piece.IsPromoted;
}
public ServiceModels.Socket.Types.Piece ToServiceModel()
{
return new ServiceModels.Socket.Types.Piece
{
IsPromoted = IsPromoted,
WhichPiece = WhichPiece
};
}
}
}

View File

@@ -0,0 +1,12 @@
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Player
{
public string Name { get; }
public Player(string name)
{
Name = name;
}
}
}

View File

@@ -16,7 +16,7 @@
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"AspShogiSockets": {
"Kestrel": {
"commandName": "Project",
"launchUrl": "Socket/Token",
"environmentVariables": {

View File

@@ -1,7 +1,10 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
@@ -11,17 +14,17 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public interface IGameboardRepository
{
Task DeleteGame(string gameName);
Task<GetSessionResponse> GetGame(string gameName);
Task<Session> GetGame(string gameName);
Task<GetSessionsResponse> GetGames();
Task<GetSessionsResponse> GetGames(string playerName);
Task<GetMovesResponse> GetMoves(string gameName);
Task<PostSessionResponse> PostSession(PostSession request);
Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request);
Task<PutJoinPublicSessionResponse> PutJoinPublicSession(PutJoinPublicSession request);
Task<List<Move>> GetMoves(string gameName);
Task<string> PostSession(PostSession request);
Task<string> PostJoinPrivateSession(PostJoinPrivateSession request);
Task<bool> PutJoinPublicSession(PutJoinPublicSession request);
Task PostMove(string gameName, PostMove request);
Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName);
Task<GetPlayerResponse> GetPlayer(string userName);
Task<HttpResponseMessage> PostPlayer(PostPlayer request);
Task<string> PostJoinCode(string gameName, string userName);
Task<Player> GetPlayer(string userName);
Task<bool> PostPlayer(PostPlayer request);
}
public class GameboardRepository : IGameboardRepository
@@ -52,12 +55,16 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
}
public async Task<GetSessionResponse> GetGame(string gameName)
public async Task<Session> GetGame(string gameName)
{
var uri = $"Session/{gameName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionResponse>(json);
if (string.IsNullOrWhiteSpace(json))
{
return null;
}
return new Session(JsonConvert.DeserializeObject<GetSessionResponse>(json).Session);
}
public async Task DeleteGame(string gameName)
@@ -66,36 +73,46 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
await client.DeleteAsync(Uri.EscapeUriString(uri));
}
public async Task<PostSessionResponse> PostSession(PostSession request)
public async Task<string> PostSession(PostSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(PostSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostSessionResponse>(json);
return JsonConvert.DeserializeObject<PostSessionResponse>(json).SessionName;
}
public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(PutJoinPublicSession request)
public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PutAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json);
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
}
public async Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request)
public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
if (deserialized.JoinSucceeded)
{
return deserialized.SessionName;
}
return null;
}
public async Task<GetMovesResponse> GetMoves(string gameName)
public async Task<List<Move>> GetMoves(string gameName)
{
var uri = $"Session/{gameName}/Moves";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetMovesResponse>(json);
var get = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await get.Content.ReadAsStringAsync();
if (string.IsNullOrWhiteSpace(json))
{
return new List<Move>();
}
var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
return response.Moves.Select(m => new Move(m)).ToList();
}
public async Task PostMove(string gameName, PostMove request)
@@ -105,27 +122,33 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
await client.PostAsync(Uri.EscapeUriString(uri), content);
}
public async Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName)
public async Task<string> PostJoinCode(string gameName, string userName)
{
var uri = $"JoinCode/{gameName}";
var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
var content = new StringContent(serialized, Encoding.UTF8, MediaType);
var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json);
return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
}
public async Task<GetPlayerResponse> GetPlayer(string playerName)
public async Task<Player> GetPlayer(string playerName)
{
var uri = $"Player/{playerName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetPlayerResponse>(json);
var get = await client.GetAsync(Uri.EscapeUriString(uri));
var content = await get.Content.ReadAsStringAsync();
if (!string.IsNullOrWhiteSpace(content))
{
var response = JsonConvert.DeserializeObject<GetPlayerResponse>(content);
return new Player(response.Player.Name);
}
return null;
}
public async Task<HttpResponseMessage> PostPlayer(PostPlayer request)
public async Task<bool> PostPlayer(PostPlayer request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
return await client.PostAsync(PlayerRoute, content);
var response = await client.PostAsync(PlayerRoute, content);
return response.IsSuccessStatusCode;
}
}
}

View File

@@ -9,6 +9,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
Task<string> CreateGuestUser();
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
Task<bool> PlayerExists(string playerName);
}
public class GameboardRepositoryManager : IGameboardRepositoryManager
@@ -33,8 +34,8 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
{
PlayerName = clientId
};
var response = await repository.PostPlayer(request);
if (response.IsSuccessStatusCode)
var isCreated = await repository.PostPlayer(request);
if (isCreated)
{
return clientId;
}
@@ -45,19 +46,21 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
return session?.Session.Player1 == playerName;
return session?.Player1 == playerName;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
var getGameResponse = await repository.GetGame(sessionName);
if (playerName == getGameResponse?.Session.Player1)
var session = await repository.GetGame(sessionName);
if (playerName == session?.Player1)
{
return (await repository.PostJoinCode(sessionName, playerName)).JoinCode;
return await repository.PostJoinCode(sessionName, playerName);
}
return null;
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
public async Task<bool> PlayerExists(string playerName) => await repository.GetPlayer(playerName) != null;
}
}