diff --git a/Benchmarking/Benchmarking.csproj b/Benchmarking/Benchmarking.csproj
index 470d7e6..ec8dd8e 100644
--- a/Benchmarking/Benchmarking.csproj
+++ b/Benchmarking/Benchmarking.csproj
@@ -11,7 +11,7 @@
-
+
diff --git a/Benchmarking/Benchmarks.cs b/Benchmarking/Benchmarks.cs
index 9969cb8..b5785ed 100644
--- a/Benchmarking/Benchmarks.cs
+++ b/Benchmarking/Benchmarks.cs
@@ -1,7 +1,7 @@
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Engines;
using BenchmarkDotNet.Running;
-using Gameboard.ShogiUI.BoardState;
+using Gameboard.ShogiUI.Rules;
using System;
using System.Linq;
using System.Numerics;
diff --git a/Gameboard.ShogiUI.BoardState/Gameboard.ShogiUI.BoardState.csproj b/Gameboard.ShogiUI.BoardState/Gameboard.ShogiUI.Rules.csproj
similarity index 100%
rename from Gameboard.ShogiUI.BoardState/Gameboard.ShogiUI.BoardState.csproj
rename to Gameboard.ShogiUI.BoardState/Gameboard.ShogiUI.Rules.csproj
diff --git a/Gameboard.ShogiUI.BoardState/Move.cs b/Gameboard.ShogiUI.BoardState/Move.cs
index fc8f860..693c954 100644
--- a/Gameboard.ShogiUI.BoardState/Move.cs
+++ b/Gameboard.ShogiUI.BoardState/Move.cs
@@ -1,7 +1,7 @@
using System.Diagnostics;
using System.Numerics;
-namespace Gameboard.ShogiUI.BoardState
+namespace Gameboard.ShogiUI.Rules
{
[DebuggerDisplay("{From} - {To}")]
public class Move
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Bishop.cs b/Gameboard.ShogiUI.BoardState/Pieces/Bishop.cs
index f91e6ea..3c433cc 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Bishop.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Bishop.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class Bishop : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/GoldGeneral.cs b/Gameboard.ShogiUI.BoardState/Pieces/GoldGeneral.cs
index 121903d..055b779 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/GoldGeneral.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/GoldGeneral.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class GoldenGeneral : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/King.cs b/Gameboard.ShogiUI.BoardState/Pieces/King.cs
index b799a06..ab4d9c4 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/King.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/King.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class King : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Knight.cs b/Gameboard.ShogiUI.BoardState/Pieces/Knight.cs
index 5a6cdd1..7091ceb 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Knight.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Knight.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class Knight : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Lance.cs b/Gameboard.ShogiUI.BoardState/Pieces/Lance.cs
index 0329ee1..48be6a2 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Lance.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Lance.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class Lance : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Pawn.cs b/Gameboard.ShogiUI.BoardState/Pieces/Pawn.cs
index 4710bc3..1005c6f 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Pawn.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Pawn.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class Pawn : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Piece.cs b/Gameboard.ShogiUI.BoardState/Pieces/Piece.cs
index 071d301..1f019b2 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Piece.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Piece.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Diagnostics;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
[DebuggerDisplay("{WhichPiece} {Owner}")]
public abstract class Piece : IPlanarElement
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/Rook.cs b/Gameboard.ShogiUI.BoardState/Pieces/Rook.cs
index 709c82f..3a990a4 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/Rook.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/Rook.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class Rook : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/Pieces/SilverGeneral.cs b/Gameboard.ShogiUI.BoardState/Pieces/SilverGeneral.cs
index 557c3b0..3287604 100644
--- a/Gameboard.ShogiUI.BoardState/Pieces/SilverGeneral.cs
+++ b/Gameboard.ShogiUI.BoardState/Pieces/SilverGeneral.cs
@@ -1,7 +1,7 @@
using PathFinding;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState.Pieces
+namespace Gameboard.ShogiUI.Rules.Pieces
{
public class SilverGeneral : Piece
{
diff --git a/Gameboard.ShogiUI.BoardState/PlanarCollection.cs b/Gameboard.ShogiUI.BoardState/PlanarCollection.cs
index f093035..4baf867 100644
--- a/Gameboard.ShogiUI.BoardState/PlanarCollection.cs
+++ b/Gameboard.ShogiUI.BoardState/PlanarCollection.cs
@@ -3,7 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
-namespace Gameboard.ShogiUI.BoardState
+namespace Gameboard.ShogiUI.Rules
{
public class PlanarCollection : IPlanarCollection, IEnumerable where T : IPlanarElement
{
diff --git a/Gameboard.ShogiUI.BoardState/ShogiBoard.cs b/Gameboard.ShogiUI.BoardState/ShogiBoard.cs
index 8c3653b..0449668 100644
--- a/Gameboard.ShogiUI.BoardState/ShogiBoard.cs
+++ b/Gameboard.ShogiUI.BoardState/ShogiBoard.cs
@@ -1,10 +1,10 @@
-using Gameboard.ShogiUI.BoardState.Pieces;
+using Gameboard.ShogiUI.Rules.Pieces;
using PathFinding;
using System;
using System.Collections.Generic;
using System.Numerics;
-namespace Gameboard.ShogiUI.BoardState
+namespace Gameboard.ShogiUI.Rules
{
///
/// Facilitates Shogi board state transitions, cognisant of Shogi rules.
@@ -14,16 +14,20 @@ namespace Gameboard.ShogiUI.BoardState
public class ShogiBoard
{
private delegate void MoveSetCallback(Piece piece, Vector2 position);
+ private readonly bool isValidationBoard;
private readonly PathFinder2D pathFinder;
private ShogiBoard validationBoard;
private Vector2 player1King;
private Vector2 player2King;
public IReadOnlyDictionary> Hands { get; }
- public PlanarCollection Board { get; }
+ public PlanarCollection Board { get; } //TODO: Hide this being a getter method
public List MoveHistory { get; }
public WhichPlayer WhoseTurn => MoveHistory.Count % 2 == 0 ? WhichPlayer.Player1 : WhichPlayer.Player2;
public WhichPlayer? InCheck { get; private set; }
public bool IsCheckmate { get; private set; }
+
+
+ public string Error { get; private set; }
public ShogiBoard()
{
@@ -35,8 +39,8 @@ namespace Gameboard.ShogiUI.BoardState
};
pathFinder = new PathFinder2D(Board);
InitializeBoardState();
- player1King = new Vector2(4, 0);
- player2King = new Vector2(4, 8);
+ player1King = new Vector2(4, 8);
+ player2King = new Vector2(4, 0);
}
public ShogiBoard(IList moves) : this()
@@ -46,13 +50,14 @@ namespace Gameboard.ShogiUI.BoardState
if (!Move(moves[i]))
{
// Todo: Add some smarts to know why a move was invalid. In check? Piece not found? etc.
- throw new InvalidOperationException($"Unable to construct ShogiBoard with the given move at index {i}.");
+ throw new InvalidOperationException($"Unable to construct ShogiBoard with the given move at index {i}. {Error}");
}
}
}
private ShogiBoard(ShogiBoard toCopy)
{
+ isValidationBoard = true;
Board = new PlanarCollection(9, 9);
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
@@ -143,8 +148,8 @@ namespace Gameboard.ShogiUI.BoardState
minimumY = WhoseTurn == WhichPlayer.Player1 ? 7 : 1;
break;
}
- if (WhoseTurn == WhichPlayer.Player1 && move.To.Y > minimumY) return false;
- if (WhoseTurn == WhichPlayer.Player2 && move.To.Y < minimumY) return false;
+ if (WhoseTurn == WhichPlayer.Player1 && move.To.Y < minimumY) return false;
+ if (WhoseTurn == WhichPlayer.Player2 && move.To.Y > minimumY) return false;
// Mutate the board.
Board[move.To.X, move.To.Y] = Hands[WhoseTurn][index];
@@ -156,9 +161,21 @@ namespace Gameboard.ShogiUI.BoardState
private bool PlaceFromBoard(Move move)
{
var fromPiece = Board[move.From.X, move.From.Y];
- if (fromPiece == null) return false; // Invalid move
- if (fromPiece.Owner != WhoseTurn) return false; // Invalid move; cannot move other players pieces.
- if (IsPathable(move.From, move.To) == false) return false; // Invalid move; move not part of move-set.
+ if (fromPiece == null)
+ {
+ Error = $"No piece exists at {nameof(move)}.{nameof(move.From)}.";
+ return false; // Invalid move
+ }
+ if (fromPiece.Owner != WhoseTurn)
+ {
+ Error = "Not allowed to move the opponents piece";
+ return false; // Invalid move; cannot move other players pieces.
+ }
+ if (IsPathable(move.From, move.To) == false)
+ {
+ Error = $"Illegal move for {fromPiece.WhichPiece}. {nameof(move)}.{nameof(move.To)} is not part of the move-set.";
+ return false; // Invalid move; move not part of move-set.
+ }
var captured = Board[move.To.X, move.To.Y];
if (captured != null)
@@ -171,11 +188,11 @@ namespace Gameboard.ShogiUI.BoardState
//Mutate the board.
if (move.IsPromotion)
{
- if (WhoseTurn == WhichPlayer.Player1 && (move.To.Y > 5 || move.From.Y > 5))
+ if (WhoseTurn == WhichPlayer.Player1 && (move.To.Y < 3 || move.From.Y < 3))
{
fromPiece.Promote();
}
- else if (WhoseTurn == WhichPlayer.Player2 && (move.To.Y < 3 || move.From.Y < 3))
+ else if (WhoseTurn == WhichPlayer.Player2 && (move.To.Y > 5 || move.From.Y > 5))
{
fromPiece.Promote();
}
@@ -313,12 +330,12 @@ namespace Gameboard.ShogiUI.BoardState
}
private void ResetFrontRow(WhichPlayer player)
{
- int y = player == WhichPlayer.Player1 ? 2 : 6;
+ int y = player == WhichPlayer.Player1 ? 6 : 2;
for (int x = 0; x < 9; x++) Board[x, y] = new Pawn(player);
}
private void ResetMiddleRow(WhichPlayer player)
{
- int y = player == WhichPlayer.Player1 ? 1 : 7;
+ int y = player == WhichPlayer.Player1 ? 7 : 1;
Board[0, y] = null;
for (int x = 2; x < 7; x++) Board[x, y] = null;
@@ -336,7 +353,7 @@ namespace Gameboard.ShogiUI.BoardState
}
private void ResetRearRow(WhichPlayer player)
{
- int y = player == WhichPlayer.Player1 ? 0 : 8;
+ int y = player == WhichPlayer.Player1 ? 8 : 0;
Board[0, y] = new Lance(player);
Board[1, y] = new Knight(player);
@@ -350,13 +367,13 @@ namespace Gameboard.ShogiUI.BoardState
}
private void InitializeBoardState()
{
- ResetRearRow(WhichPlayer.Player1);
- ResetMiddleRow(WhichPlayer.Player1);
- ResetFrontRow(WhichPlayer.Player1);
- ResetEmptyRows();
- ResetFrontRow(WhichPlayer.Player2);
- ResetMiddleRow(WhichPlayer.Player2);
ResetRearRow(WhichPlayer.Player2);
+ ResetMiddleRow(WhichPlayer.Player2);
+ ResetFrontRow(WhichPlayer.Player2);
+ ResetEmptyRows();
+ ResetFrontRow(WhichPlayer.Player1);
+ ResetMiddleRow(WhichPlayer.Player1);
+ ResetRearRow(WhichPlayer.Player1);
}
#endregion
}
diff --git a/Gameboard.ShogiUI.BoardState/WhichPiece.cs b/Gameboard.ShogiUI.BoardState/WhichPiece.cs
index a0dd88c..ec4fd4d 100644
--- a/Gameboard.ShogiUI.BoardState/WhichPiece.cs
+++ b/Gameboard.ShogiUI.BoardState/WhichPiece.cs
@@ -1,4 +1,4 @@
-namespace Gameboard.ShogiUI.BoardState
+namespace Gameboard.ShogiUI.Rules
{
public enum WhichPiece
{
diff --git a/Gameboard.ShogiUI.BoardState/WhichPlayer.cs b/Gameboard.ShogiUI.BoardState/WhichPlayer.cs
index 1e8de13..4b8b8f2 100644
--- a/Gameboard.ShogiUI.BoardState/WhichPlayer.cs
+++ b/Gameboard.ShogiUI.BoardState/WhichPlayer.cs
@@ -1,4 +1,4 @@
-namespace Gameboard.ShogiUI.BoardState
+namespace Gameboard.ShogiUI.Rules
{
public enum WhichPlayer
{
diff --git a/Gameboard.ShogiUI.Domain/Entities/Board.cs b/Gameboard.ShogiUI.Domain/Entities/Board.cs
new file mode 100644
index 0000000..9533d8d
--- /dev/null
+++ b/Gameboard.ShogiUI.Domain/Entities/Board.cs
@@ -0,0 +1,6 @@
+namespace Gameboard.ShogiUI.Domain
+{
+ public class Board
+ {
+ }
+}
diff --git a/Gameboard.ShogiUI.Domain/Entities/Match.cs b/Gameboard.ShogiUI.Domain/Entities/Match.cs
new file mode 100644
index 0000000..2d54945
--- /dev/null
+++ b/Gameboard.ShogiUI.Domain/Entities/Match.cs
@@ -0,0 +1,30 @@
+namespace Gameboard.ShogiUI.Domain
+{
+ public class Match
+ {
+ public string Name { get; }
+ public string Player1 { get; }
+ public string Player2 { get; }
+
+ ///
+ /// Initialize pre-existing Match.
+ ///
+ public Match(MatchMeta meta, Board board)
+ {
+ Name = meta.Name;
+ Player1 = meta.Player1;
+ Player2 = meta.Player2;
+ }
+
+ ///
+ /// Create a new Match.
+ ///
+ public Match(string name, string player1)
+ {
+ Name = name;
+ Player1 = player1;
+ }
+
+
+ }
+}
diff --git a/Gameboard.ShogiUI.Domain/Gameboard.ShogiUI.Domain.csproj b/Gameboard.ShogiUI.Domain/Gameboard.ShogiUI.Domain.csproj
new file mode 100644
index 0000000..f208d30
--- /dev/null
+++ b/Gameboard.ShogiUI.Domain/Gameboard.ShogiUI.Domain.csproj
@@ -0,0 +1,7 @@
+
+
+
+ net5.0
+
+
+
diff --git a/Gameboard.ShogiUI.Domain/ValueObjects/Class1.cs b/Gameboard.ShogiUI.Domain/ValueObjects/Class1.cs
new file mode 100644
index 0000000..6939def
--- /dev/null
+++ b/Gameboard.ShogiUI.Domain/ValueObjects/Class1.cs
@@ -0,0 +1,15 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Gameboard.ShogiUI.Domain
+{
+ public class MatchMeta
+ {
+ public string Name { get; }
+ public string Player1 { get; }
+ public string Player2 { get; }
+ }
+}
diff --git a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/LoadGame.cs b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/LoadGame.cs
index c457791..981ebf6 100644
--- a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/LoadGame.cs
+++ b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/LoadGame.cs
@@ -14,7 +14,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public string Action { get; private set; }
public Game Game { get; set; }
- public IReadOnlyList Moves { get; set; }
+ public BoardState BoardState { get; set; }
public string Error { get; set; }
public LoadGameResponse(ClientAction action)
diff --git a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/Move.cs b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/Move.cs
index 5039196..e46f9a0 100644
--- a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/Move.cs
+++ b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/Move.cs
@@ -15,7 +15,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
public string Action { get; }
public string Error { get; set; }
public string GameName { get; set; }
- public Move Move { get; set; }
+ public BoardState BoardState { get; set; }
public string PlayerName { get; set; }
public MoveResponse(ClientAction action)
diff --git a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Types/Piece.cs b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Types/Piece.cs
index bb5ef62..8f9fd23 100644
--- a/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Types/Piece.cs
+++ b/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Types/Piece.cs
@@ -4,11 +4,6 @@
{
public WhichPiece WhichPiece { get; set; }
- ///
- /// True if this piece is controlled by you.
- ///
- public bool IsControlledByMe { get; set; }
-
public bool IsPromoted { get; set; }
}
}
diff --git a/Gameboard.ShogiUI.Sockets.sln b/Gameboard.ShogiUI.Sockets.sln
index 497525d..76d0058 100644
--- a/Gameboard.ShogiUI.Sockets.sln
+++ b/Gameboard.ShogiUI.Sockets.sln
@@ -9,13 +9,15 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Sockets.S
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}"
EndProject
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.BoardState", "Gameboard.ShogiUI.BoardState\Gameboard.ShogiUI.BoardState.csproj", "{C5A7C4EF-549F-40A8-A0BD-DA2C7C0A6CF4}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Rules", "Gameboard.ShogiUI.BoardState\Gameboard.ShogiUI.Rules.csproj", "{C5A7C4EF-549F-40A8-A0BD-DA2C7C0A6CF4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.UnitTests", "Gameboard.ShogiUI.UnitTests\Gameboard.ShogiUI.UnitTests.csproj", "{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Benchmarking", "Benchmarking\Benchmarking.csproj", "{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PathFinding", "PathFinding\PathFinding.csproj", "{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PathFinding", "PathFinding\PathFinding.csproj", "{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gameboard.ShogiUI.Domain", "Gameboard.ShogiUI.Domain\Gameboard.ShogiUI.Domain.csproj", "{2CB188B7-3EE8-44FB-9548-8C0CFBF7E40B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -47,6 +49,10 @@ Global
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Release|Any CPU.Build.0 = Release|Any CPU
+ {2CB188B7-3EE8-44FB-9548-8C0CFBF7E40B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2CB188B7-3EE8-44FB-9548-8C0CFBF7E40B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {2CB188B7-3EE8-44FB-9548-8C0CFBF7E40B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {2CB188B7-3EE8-44FB-9548-8C0CFBF7E40B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Gameboard.ShogiUI.Sockets/Controllers/GameController.cs b/Gameboard.ShogiUI.Sockets/Controllers/GameController.cs
index 5d0becd..72a1fa8 100644
--- a/Gameboard.ShogiUI.Sockets/Controllers/GameController.cs
+++ b/Gameboard.ShogiUI.Sockets/Controllers/GameController.cs
@@ -31,7 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var isPlayer1 = await manager.IsPlayer1(request.SessionName, userName);
if (isPlayer1)
{
- var code = (await repository.PostJoinCode(request.SessionName, userName)).JoinCode;
+ var code = await repository.PostJoinCode(request.SessionName, userName);
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else
@@ -49,7 +49,7 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
var isPlayer1 = manager.IsPlayer1(request.SessionName, request.GuestId);
if (isGuest && await isPlayer1)
{
- var code = (await repository.PostJoinCode(request.SessionName, request.GuestId)).JoinCode;
+ var code = await repository.PostJoinCode(request.SessionName, request.GuestId);
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else
diff --git a/Gameboard.ShogiUI.Sockets/Controllers/SocketController.cs b/Gameboard.ShogiUI.Sockets/Controllers/SocketController.cs
index a729cdb..4891963 100644
--- a/Gameboard.ShogiUI.Sockets/Controllers/SocketController.cs
+++ b/Gameboard.ShogiUI.Sockets/Controllers/SocketController.cs
@@ -1,5 +1,4 @@
using Gameboard.ShogiUI.Sockets.Managers;
-using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages;
using Microsoft.AspNetCore.Authorization;
@@ -15,16 +14,13 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
public class SocketController : ControllerBase
{
private readonly ISocketTokenManager tokenManager;
- private readonly IGameboardRepository gameboardRepository;
private readonly IGameboardRepositoryManager gameboardManager;
public SocketController(
ISocketTokenManager tokenManager,
- IGameboardRepository gameboardRepository,
IGameboardRepositoryManager gameboardManager)
{
this.tokenManager = tokenManager;
- this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
}
@@ -48,11 +44,10 @@ namespace Gameboard.ShogiUI.Sockets.Controllers
}
else
{
- var response = await gameboardRepository.GetPlayer(request.ClientId);
- if (response != null && response.Player != null)
+ if (await gameboardManager.PlayerExists(request.ClientId))
{
- var token = tokenManager.GenerateToken(response.Player.Name);
- return new JsonResult(new GetGuestTokenResponse(response.Player.Name, token));
+ var token = tokenManager.GenerateToken(request.ClientId);
+ return new JsonResult(new GetGuestTokenResponse(request.ClientId, token));
}
}
return new UnauthorizedResult();
diff --git a/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj b/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
index 3b3a6f8..dd477c5 100644
--- a/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
+++ b/Gameboard.ShogiUI.Sockets/Gameboard.ShogiUI.Sockets.csproj
@@ -17,7 +17,7 @@
-
+
diff --git a/Gameboard.ShogiUI.Sockets/Managers/BoardManager.cs b/Gameboard.ShogiUI.Sockets/Managers/BoardManager.cs
index 494c738..813887e 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/BoardManager.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/BoardManager.cs
@@ -1,4 +1,4 @@
-using Gameboard.ShogiUI.BoardState;
+using Gameboard.ShogiUI.Rules;
using System.Collections.Concurrent;
namespace Gameboard.ShogiUI.Sockets.Managers
@@ -26,10 +26,5 @@ namespace Gameboard.ShogiUI.Sockets.Managers
return board;
return null;
}
-
- public string GetBoardState()
- {
- return string.Empty;
- }
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
index d8244a7..bd93ab6 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/CreateGameHandler.cs
@@ -12,16 +12,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
// It can be an API route and still tell socket connections about the new session.
public class CreateGameHandler : IActionHandler
{
- private readonly ILogger logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
- ILogger logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
- this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
@@ -29,7 +26,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject(json);
- var postSessionResponse = await repository.PostSession(new PostSession
+ var sessionName = await repository.PostSession(new PostSession
{
SessionName = request.GameName,
PlayerName = userName,
@@ -41,12 +38,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
Game = new Game
{
- GameName = postSessionResponse.SessionName,
+ GameName = sessionName,
Players = new[] { userName }
}
};
- if (string.IsNullOrWhiteSpace(postSessionResponse.SessionName))
+ if (string.IsNullOrWhiteSpace(sessionName))
{
response.Error = "Game already exists.";
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
index f8edb5e..6f22279 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinByCodeHandler.cs
@@ -2,7 +2,6 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
-using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Threading.Tasks;
@@ -10,16 +9,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinByCodeHandler : IActionHandler
{
- private readonly ILogger logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public JoinByCodeHandler(
- ILogger logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
- this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
@@ -27,38 +23,38 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject(json);
- var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
+ var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
PlayerName = userName,
JoinCode = request.JoinCode
});
- if (joinGameResponse.JoinSucceeded)
+ if (sessionName == null)
{
- // Other members of the game see a regular JoinGame occur.
- var response = new JoinGameResponse(ClientAction.JoinGame)
+ var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
- GameName = joinGameResponse.SessionName
- };
- // At this time, userName hasn't subscribed and won't receive this message.
- await communicationManager.BroadcastToGame(joinGameResponse.SessionName, response);
-
- // The player joining sees the JoinByCode occur.
- response = new JoinGameResponse(ClientAction.JoinByCode)
- {
- PlayerName = userName,
- GameName = joinGameResponse.SessionName
+ GameName = sessionName,
+ Error = "Error joining game."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
else
{
- var response = new JoinGameResponse(ClientAction.JoinByCode)
+ // Other members of the game see a regular JoinGame occur.
+ var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
- GameName = joinGameResponse.SessionName,
- Error = "Error joining game."
+ GameName = sessionName
+ };
+ // At this time, userName hasn't subscribed and won't receive this message.
+ await communicationManager.BroadcastToGame(sessionName, response);
+
+ // The player joining sees the JoinByCode occur.
+ response = new JoinGameResponse(ClientAction.JoinByCode)
+ {
+ PlayerName = userName,
+ GameName = sessionName
};
await communicationManager.BroadcastToPlayers(response, userName);
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
index c00aa64..150a137 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/JoinGameHandler.cs
@@ -23,7 +23,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
var request = JsonConvert.DeserializeObject(json);
- var joinGameResponse = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
+ var joinSucceeded = await gameboardRepository.PutJoinPublicSession(new PutJoinPublicSession
{
PlayerName = userName,
SessionName = request.GameName
@@ -34,7 +34,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
PlayerName = userName,
GameName = request.GameName
};
- if (joinGameResponse.JoinSucceeded)
+ if (joinSucceeded)
{
await communicationManager.BroadcastToAll(response);
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
index db15bfa..9efc43b 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
@@ -1,4 +1,4 @@
-using Gameboard.ShogiUI.BoardState;
+using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -37,9 +37,8 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
var gameTask = gameboardRepository.GetGame(request.GameName);
var moveTask = gameboardRepository.GetMoves(request.GameName);
- var getGameResponse = await gameTask;
- var getMovesResponse = await moveTask;
- if (getGameResponse == null || getMovesResponse == null)
+ var sessionModel = await gameTask;
+ if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame) { Error = "Game not found." };
@@ -47,17 +46,17 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
else
{
- var sessionModel = new Models.Session(getGameResponse.Session);
- var moveModels = getMovesResponse.Moves.Select(_ => new Models.Move(_)).ToList();
+ var moveModels = await moveTask;
communicationManager.SubscribeToGame(sessionModel, userName);
var boardMoves = moveModels.Select(_ => _.ToBoardModel()).ToList();
- boardManager.Add(getGameResponse.Session.Name, new ShogiBoard(boardMoves));
+ var shogiBoard = new ShogiBoard(boardMoves);
+ boardManager.Add(sessionModel.Name, shogiBoard);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
- Moves = moveModels.Select(_ => _.ToServiceModel()).ToList(),
+ BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
diff --git a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
index 5fe8a11..3fa5bb5 100644
--- a/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
+++ b/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs
@@ -5,6 +5,7 @@ using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
+
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
@@ -25,31 +26,40 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject(json);
- // Basic move validation
- if (request.Move.To.Equals(request.Move.From))
- {
- var error = new Service.Messages.ErrorResponse(Service.Types.ClientAction.Move)
- {
- Error = "Error: moving piece from tile to the same tile."
- };
- await communicationManager.BroadcastToPlayers(error, userName);
- return;
- }
-
var moveModel = new Move(request.Move);
var board = boardManager.Get(request.GameName);
- var boardMove = moveModel.ToBoardModel();
- //board.Move()
- await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
-
-
- var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
+ if (board == null)
{
- GameName = request.GameName,
- PlayerName = userName,
- Move = moveModel.ToServiceModel()
- };
- await communicationManager.BroadcastToGame(request.GameName, response);
+ // TODO: Find a flow for this
+ var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
+ {
+ Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
+ };
+ await communicationManager.BroadcastToPlayers(response, userName);
+
+ }
+ var boardMove = moveModel.ToBoardModel();
+ var moveSuccess = board.Move(boardMove);
+ if (moveSuccess)
+ {
+ await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
+ var boardState = new BoardState(board);
+ var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
+ {
+ GameName = request.GameName,
+ PlayerName = userName,
+ BoardState = boardState.ToServiceModel()
+ };
+ await communicationManager.BroadcastToGame(request.GameName, response);
+ }
+ else
+ {
+ var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
+ {
+ Error = "Invalid move."
+ };
+ await communicationManager.BroadcastToPlayers(response, userName);
+ }
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Models/BoardState.cs b/Gameboard.ShogiUI.Sockets/Models/BoardState.cs
new file mode 100644
index 0000000..1d50469
--- /dev/null
+++ b/Gameboard.ShogiUI.Sockets/Models/BoardState.cs
@@ -0,0 +1,40 @@
+using Gameboard.ShogiUI.Rules;
+using System.Collections.Generic;
+using System.Linq;
+using ServiceTypes = Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
+
+namespace Gameboard.ShogiUI.Sockets.Models
+{
+ public class BoardState
+ {
+ public Piece[,] Board { get; set; }
+ public IReadOnlyCollection Player1Hand { get; set; }
+ public IReadOnlyCollection Player2Hand { get; set; }
+
+ public BoardState(ShogiBoard shogi)
+ {
+ Board = new Piece[9, 9];
+ for (var x = 0; x < 9; x++)
+ for (var y = 0; y < 9; y++)
+ Board[x, y] = new Piece(shogi.Board[x, y]);
+
+ Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(_ => new Piece(_)).ToList();
+ Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(_ => new Piece(_)).ToList();
+ }
+
+ public ServiceTypes.BoardState ToServiceModel()
+ {
+ var board = new ServiceTypes.Piece[9, 9];
+ Board = new Piece[9, 9];
+ for (var x = 0; x < 9; x++)
+ for (var y = 0; y < 9; y++)
+ board[x, y] = Board[x, y].ToServiceModel();
+ return new ServiceTypes.BoardState
+ {
+ Board = board,
+ Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
+ Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
+ };
+ }
+ }
+}
diff --git a/Gameboard.ShogiUI.Sockets/Models/Move.cs b/Gameboard.ShogiUI.Sockets/Models/Move.cs
index 66fda38..a597493 100644
--- a/Gameboard.ShogiUI.Sockets/Models/Move.cs
+++ b/Gameboard.ShogiUI.Sockets/Models/Move.cs
@@ -1,7 +1,8 @@
-using Gameboard.ShogiUI.BoardState;
+using Gameboard.ShogiUI.Rules;
using Microsoft.FSharp.Core;
using System;
using System.Numerics;
+using BoardStateMove = Gameboard.ShogiUI.Rules.Move;
using ShogiApi = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Models
@@ -13,7 +14,6 @@ namespace Gameboard.ShogiUI.Sockets.Models
public Coords To { get; set; }
public bool IsPromotion { get; set; }
- public Move() { }
public Move(ServiceModels.Socket.Types.Move move)
{
From = Coords.FromBoardNotation(move.From);
@@ -74,9 +74,9 @@ namespace Gameboard.ShogiUI.Sockets.Models
};
return target;
}
- public BoardState.Move ToBoardModel()
+ public BoardStateMove ToBoardModel()
{
- return new BoardState.Move
+ return new BoardStateMove
{
From = new Vector2(From.X, From.Y),
IsPromotion = IsPromotion,
diff --git a/Gameboard.ShogiUI.Sockets/Models/Piece.cs b/Gameboard.ShogiUI.Sockets/Models/Piece.cs
new file mode 100644
index 0000000..8ce5124
--- /dev/null
+++ b/Gameboard.ShogiUI.Sockets/Models/Piece.cs
@@ -0,0 +1,27 @@
+using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
+using BoardStatePiece = Gameboard.ShogiUI.Rules.Pieces.Piece;
+
+namespace Gameboard.ShogiUI.Sockets.Models
+{
+ public class Piece
+ {
+ public WhichPiece WhichPiece { get; set; }
+
+ public bool IsPromoted { get; set; }
+
+ public Piece(BoardStatePiece piece)
+ {
+ WhichPiece = (WhichPiece)piece.WhichPiece;
+ IsPromoted = piece.IsPromoted;
+ }
+
+ public ServiceModels.Socket.Types.Piece ToServiceModel()
+ {
+ return new ServiceModels.Socket.Types.Piece
+ {
+ IsPromoted = IsPromoted,
+ WhichPiece = WhichPiece
+ };
+ }
+ }
+}
diff --git a/Gameboard.ShogiUI.Sockets/Models/Player.cs b/Gameboard.ShogiUI.Sockets/Models/Player.cs
new file mode 100644
index 0000000..90fa28e
--- /dev/null
+++ b/Gameboard.ShogiUI.Sockets/Models/Player.cs
@@ -0,0 +1,12 @@
+namespace Gameboard.ShogiUI.Sockets.Models
+{
+ public class Player
+ {
+ public string Name { get; }
+
+ public Player(string name)
+ {
+ Name = name;
+ }
+ }
+}
diff --git a/Gameboard.ShogiUI.Sockets/Properties/launchSettings.json b/Gameboard.ShogiUI.Sockets/Properties/launchSettings.json
index 20f6c84..4a087fc 100644
--- a/Gameboard.ShogiUI.Sockets/Properties/launchSettings.json
+++ b/Gameboard.ShogiUI.Sockets/Properties/launchSettings.json
@@ -16,7 +16,7 @@
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
- "AspShogiSockets": {
+ "Kestrel": {
"commandName": "Project",
"launchUrl": "Socket/Token",
"environmentVariables": {
diff --git a/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs b/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
index 25583c9..bd483eb 100644
--- a/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
+++ b/Gameboard.ShogiUI.Sockets/Repositories/GameboardRepository.cs
@@ -1,7 +1,10 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
+using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Newtonsoft.Json;
using System;
+using System.Collections.Generic;
+using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
@@ -11,17 +14,17 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
public interface IGameboardRepository
{
Task DeleteGame(string gameName);
- Task GetGame(string gameName);
+ Task GetGame(string gameName);
Task GetGames();
Task GetGames(string playerName);
- Task GetMoves(string gameName);
- Task PostSession(PostSession request);
- Task PostJoinPrivateSession(PostJoinPrivateSession request);
- Task PutJoinPublicSession(PutJoinPublicSession request);
+ Task> GetMoves(string gameName);
+ Task PostSession(PostSession request);
+ Task PostJoinPrivateSession(PostJoinPrivateSession request);
+ Task PutJoinPublicSession(PutJoinPublicSession request);
Task PostMove(string gameName, PostMove request);
- Task PostJoinCode(string gameName, string userName);
- Task GetPlayer(string userName);
- Task PostPlayer(PostPlayer request);
+ Task PostJoinCode(string gameName, string userName);
+ Task GetPlayer(string userName);
+ Task PostPlayer(PostPlayer request);
}
public class GameboardRepository : IGameboardRepository
@@ -52,12 +55,16 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
return JsonConvert.DeserializeObject(json);
}
- public async Task GetGame(string gameName)
+ public async Task GetGame(string gameName)
{
var uri = $"Session/{gameName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ if (string.IsNullOrWhiteSpace(json))
+ {
+ return null;
+ }
+ return new Session(JsonConvert.DeserializeObject(json).Session);
}
public async Task DeleteGame(string gameName)
@@ -66,36 +73,46 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
await client.DeleteAsync(Uri.EscapeUriString(uri));
}
- public async Task PostSession(PostSession request)
+ public async Task PostSession(PostSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(PostSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ return JsonConvert.DeserializeObject(json).SessionName;
}
- public async Task PutJoinPublicSession(PutJoinPublicSession request)
+ public async Task PutJoinPublicSession(PutJoinPublicSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PutAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ return JsonConvert.DeserializeObject(json).JoinSucceeded;
}
- public async Task PostJoinPrivateSession(PostJoinPrivateSession request)
+ public async Task PostJoinPrivateSession(PostJoinPrivateSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ var deserialized = JsonConvert.DeserializeObject(json);
+ if (deserialized.JoinSucceeded)
+ {
+ return deserialized.SessionName;
+ }
+ return null;
}
- public async Task GetMoves(string gameName)
+ public async Task> GetMoves(string gameName)
{
var uri = $"Session/{gameName}/Moves";
- var response = await client.GetAsync(Uri.EscapeUriString(uri));
- var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ var get = await client.GetAsync(Uri.EscapeUriString(uri));
+ var json = await get.Content.ReadAsStringAsync();
+ if (string.IsNullOrWhiteSpace(json))
+ {
+ return new List();
+ }
+ var response = JsonConvert.DeserializeObject(json);
+ return response.Moves.Select(m => new Move(m)).ToList();
}
public async Task PostMove(string gameName, PostMove request)
@@ -105,27 +122,33 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
await client.PostAsync(Uri.EscapeUriString(uri), content);
}
- public async Task PostJoinCode(string gameName, string userName)
+ public async Task PostJoinCode(string gameName, string userName)
{
var uri = $"JoinCode/{gameName}";
var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
var content = new StringContent(serialized, Encoding.UTF8, MediaType);
var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ return JsonConvert.DeserializeObject(json).JoinCode;
}
- public async Task GetPlayer(string playerName)
+ public async Task GetPlayer(string playerName)
{
var uri = $"Player/{playerName}";
- var response = await client.GetAsync(Uri.EscapeUriString(uri));
- var json = await response.Content.ReadAsStringAsync();
- return JsonConvert.DeserializeObject(json);
+ var get = await client.GetAsync(Uri.EscapeUriString(uri));
+ var content = await get.Content.ReadAsStringAsync();
+ if (!string.IsNullOrWhiteSpace(content))
+ {
+ var response = JsonConvert.DeserializeObject(content);
+ return new Player(response.Player.Name);
+ }
+ return null;
}
- public async Task PostPlayer(PostPlayer request)
+ public async Task PostPlayer(PostPlayer request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
- return await client.PostAsync(PlayerRoute, content);
+ var response = await client.PostAsync(PlayerRoute, content);
+ return response.IsSuccessStatusCode;
}
}
}
diff --git a/Gameboard.ShogiUI.Sockets/Repositories/RepositoryManagers/GameboardRepositoryManager.cs b/Gameboard.ShogiUI.Sockets/Repositories/RepositoryManagers/GameboardRepositoryManager.cs
index 55ff15a..30fed61 100644
--- a/Gameboard.ShogiUI.Sockets/Repositories/RepositoryManagers/GameboardRepositoryManager.cs
+++ b/Gameboard.ShogiUI.Sockets/Repositories/RepositoryManagers/GameboardRepositoryManager.cs
@@ -9,6 +9,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
Task CreateGuestUser();
Task IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
+ Task PlayerExists(string playerName);
}
public class GameboardRepositoryManager : IGameboardRepositoryManager
@@ -33,8 +34,8 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
{
PlayerName = clientId
};
- var response = await repository.PostPlayer(request);
- if (response.IsSuccessStatusCode)
+ var isCreated = await repository.PostPlayer(request);
+ if (isCreated)
{
return clientId;
}
@@ -45,19 +46,21 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
public async Task IsPlayer1(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
- return session?.Session.Player1 == playerName;
+ return session?.Player1 == playerName;
}
public async Task CreateJoinCode(string sessionName, string playerName)
{
- var getGameResponse = await repository.GetGame(sessionName);
- if (playerName == getGameResponse?.Session.Player1)
+ var session = await repository.GetGame(sessionName);
+ if (playerName == session?.Player1)
{
- return (await repository.PostJoinCode(sessionName, playerName)).JoinCode;
+ return await repository.PostJoinCode(sessionName, playerName);
}
return null;
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
+
+ public async Task PlayerExists(string playerName) => await repository.GetPlayer(playerName) != null;
}
}
diff --git a/Gameboard.ShogiUI.UnitTests/BoardState/BoardStateExtensions.cs b/Gameboard.ShogiUI.UnitTests/Rules/BoardStateExtensions.cs
similarity index 91%
rename from Gameboard.ShogiUI.UnitTests/BoardState/BoardStateExtensions.cs
rename to Gameboard.ShogiUI.UnitTests/Rules/BoardStateExtensions.cs
index 9eac527..7145e5e 100644
--- a/Gameboard.ShogiUI.UnitTests/BoardState/BoardStateExtensions.cs
+++ b/Gameboard.ShogiUI.UnitTests/Rules/BoardStateExtensions.cs
@@ -1,10 +1,10 @@
-using Gameboard.ShogiUI.BoardState;
-using Gameboard.ShogiUI.BoardState.Pieces;
+using Gameboard.ShogiUI.Rules;
+using Gameboard.ShogiUI.Rules.Pieces;
using System;
using System.Text;
using System.Text.RegularExpressions;
-namespace Gameboard.ShogiUI.UnitTests.BoardState
+namespace Gameboard.ShogiUI.UnitTests.Rules
{
public static class BoardStateExtensions
{
@@ -32,7 +32,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var builder = new StringBuilder();
builder.Append(" Player 2(.)");
builder.AppendLine();
- for (var y = 8; y > -1; y--)
+ for (var y = 0; y < 9; y++)
{
builder.Append("- ");
for (var x = 0; x < 8; x++) builder.Append("- - ");
diff --git a/Gameboard.ShogiUI.UnitTests/BoardState/ShogiBoardShould.cs b/Gameboard.ShogiUI.UnitTests/Rules/ShogiBoardShould.cs
similarity index 74%
rename from Gameboard.ShogiUI.UnitTests/BoardState/ShogiBoardShould.cs
rename to Gameboard.ShogiUI.UnitTests/Rules/ShogiBoardShould.cs
index 1178c55..fbe26b3 100644
--- a/Gameboard.ShogiUI.UnitTests/BoardState/ShogiBoardShould.cs
+++ b/Gameboard.ShogiUI.UnitTests/Rules/ShogiBoardShould.cs
@@ -1,12 +1,12 @@
using FluentAssertions;
-using Gameboard.ShogiUI.BoardState;
-using Gameboard.ShogiUI.BoardState.Pieces;
+using Gameboard.ShogiUI.Rules;
+using Gameboard.ShogiUI.Rules.Pieces;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
using System.Numerics;
-namespace Gameboard.ShogiUI.UnitTests.BoardState
+namespace Gameboard.ShogiUI.UnitTests.Rules
{
[TestClass]
public class ShogiBoardShould
@@ -22,7 +22,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
// Assert Player1.
for (var y = 0; y < 3; y++)
for (var x = 0; x < 9; x++)
- board[x, y]?.Owner.Should().Be(WhichPlayer.Player1);
+ board[x, y]?.Owner.Should().Be(WhichPlayer.Player2);
board[0, 0].WhichPiece.Should().Be(WhichPiece.Lance);
board[1, 0].WhichPiece.Should().Be(WhichPiece.Knight);
board[2, 0].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
@@ -33,9 +33,9 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
board[7, 0].WhichPiece.Should().Be(WhichPiece.Knight);
board[8, 0].WhichPiece.Should().Be(WhichPiece.Lance);
board[0, 1].Should().BeNull();
- board[1, 1].WhichPiece.Should().Be(WhichPiece.Bishop);
+ board[1, 1].WhichPiece.Should().Be(WhichPiece.Rook);
for (var x = 2; x < 7; x++) board[x, 1].Should().BeNull();
- board[7, 1].WhichPiece.Should().Be(WhichPiece.Rook);
+ board[7, 1].WhichPiece.Should().Be(WhichPiece.Bishop);
board[8, 1].Should().BeNull();
for (var x = 0; x < 9; x++) board[x, 2].WhichPiece.Should().Be(WhichPiece.Pawn);
@@ -47,7 +47,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
// Assert Player2.
for (var y = 6; y < 9; y++)
for (var x = 0; x < 9; x++)
- board[x, y]?.Owner.Should().Be(WhichPlayer.Player2);
+ board[x, y]?.Owner.Should().Be(WhichPlayer.Player1);
board[0, 8].WhichPiece.Should().Be(WhichPiece.Lance);
board[1, 8].WhichPiece.Should().Be(WhichPiece.Knight);
board[2, 8].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
@@ -58,9 +58,9 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
board[7, 8].WhichPiece.Should().Be(WhichPiece.Knight);
board[8, 8].WhichPiece.Should().Be(WhichPiece.Lance);
board[0, 7].Should().BeNull();
- board[1, 7].WhichPiece.Should().Be(WhichPiece.Rook);
+ board[1, 7].WhichPiece.Should().Be(WhichPiece.Bishop);
for (var x = 2; x < 7; x++) board[x, 7].Should().BeNull();
- board[7, 7].WhichPiece.Should().Be(WhichPiece.Bishop);
+ board[7, 7].WhichPiece.Should().Be(WhichPiece.Rook);
board[8, 7].Should().BeNull();
for (var x = 0; x < 9; x++) board[x, 6].WhichPiece.Should().Be(WhichPiece.Pawn);
}
@@ -73,13 +73,13 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
new Move
{
// Pawn
- From = new Vector2(0, 2),
- To = new Vector2(0, 3)
+ From = new Vector2(0, 6),
+ To = new Vector2(0, 5)
}
};
var shogi = new ShogiBoard(moves);
- shogi.Board[0, 2].Should().BeNull();
- shogi.Board[0, 3].WhichPiece.Should().Be(WhichPiece.Pawn);
+ shogi.Board[0, 6].Should().BeNull();
+ shogi.Board[0, 5].WhichPiece.Should().Be(WhichPiece.Pawn);
}
[TestMethod]
@@ -106,11 +106,11 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var shogi = new ShogiBoard();
// Act - P1 "moves" pawn to the position it already exists at.
- var moveSuccess = shogi.Move(new Move { From = new Vector2(0, 2), To = new Vector2(0, 2) });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(0, 6), To = new Vector2(0, 6) });
// Assert
moveSuccess.Should().BeFalse();
- shogi.Board[0, 2].WhichPiece.Should().Be(WhichPiece.Pawn);
+ shogi.Board[0, 6].WhichPiece.Should().Be(WhichPiece.Pawn);
}
[TestMethod]
@@ -136,9 +136,11 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
{
// Arrange
var shogi = new ShogiBoard();
+ shogi.WhoseTurn.Should().Be(WhichPlayer.Player1);
+ shogi.Board[8, 2].Owner.Should().Be(WhichPlayer.Player2);
// Act - Move Player2 Pawn when it's Player1 turn.
- var moveSuccess = shogi.Move(new Move { From = new Vector2(8, 6), To = new Vector2(8, 5) });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(8, 2), To = new Vector2(8, 3) });
// Assert
moveSuccess.Should().BeFalse();
@@ -152,8 +154,8 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var invalidLanceMove = new Move
{
// Lance moving through the pawn before it.
- From = new Vector2(0, 0),
- To = new Vector2(0, 5)
+ From = new Vector2(0, 8),
+ To = new Vector2(0, 4)
};
var shogi = new ShogiBoard();
@@ -170,8 +172,8 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var invalidKnightMove = new Move
{
// Knight capturing allied Pawn
- From = new Vector2(1, 0),
- To = new Vector2(0, 2)
+ From = new Vector2(1, 8),
+ To = new Vector2(0, 6)
};
var shogi = new ShogiBoard();
@@ -190,11 +192,11 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) },
+ new Move { From = new Vector2(6, 2), To = new Vector2(6, 3) },
// P1 Bishop puts P2 in check
- new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) }
+ new Move { From = new Vector2(1, 7), To = new Vector2(6, 2) }
};
var shogi = new ShogiBoard(moves);
@@ -202,7 +204,7 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
shogi.InCheck.Should().Be(WhichPlayer.Player2);
// Act - P2 moves Lance while remaining in check.
- var moveSuccess = shogi.Move(new Move { From = new Vector2(8, 8), To = new Vector2(8, 7) });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(0, 8), To = new Vector2(0, 7) });
// Assert
moveSuccess.Should().BeFalse();
@@ -218,61 +220,62 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(0, 6), To = new Vector2(0, 5) },
+ new Move { From = new Vector2(0, 2), To = new Vector2(0, 3) },
// P1 Bishop takes P2 Pawn
- new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) },
+ new Move { From = new Vector2(1, 7), To = new Vector2(6, 2) },
// P2 Gold, block check from P1 Bishop.
- new Move { From = new Vector2(5, 8), To = new Vector2(5, 7) },
+ new Move { From = new Vector2(5, 0), To = new Vector2(5, 1) },
// P1 Bishop takes P2 Bishop, promotes so it can capture P2 Knight and P2 Lance
- new Move { From = new Vector2(6, 6), To = new Vector2(7, 7), IsPromotion = true },
+ new Move { From = new Vector2(6, 2), To = new Vector2(7, 1), IsPromotion = true },
// P2 Pawn again
- new Move { From = new Vector2(0, 5), To = new Vector2(0, 4) },
+ new Move { From = new Vector2(0, 3), To = new Vector2(0, 4) },
// P1 Bishop takes P2 Knight
- new Move { From = new Vector2(7, 7), To = new Vector2(7, 8) },
+ new Move { From = new Vector2(7, 1), To = new Vector2(7, 0) },
// P2 Pawn again
- new Move { From = new Vector2(0, 4), To = new Vector2(0, 3) },
+ new Move { From = new Vector2(0, 4), To = new Vector2(0, 5) },
// P1 Bishop takes P2 Lance
- new Move { From = new Vector2(7, 8), To = new Vector2(8, 8) },
+ new Move { From = new Vector2(7, 0), To = new Vector2(8, 0) },
// P2 Lance (move to make room for attempted P1 Pawn placement)
- new Move { From = new Vector2(0, 8), To = new Vector2(0, 7) },
+ new Move { From = new Vector2(0, 0), To = new Vector2(0, 1) },
// P1 arbitrary move
- new Move { From = new Vector2(4, 0), To = new Vector2(4, 1) },
+ new Move { From = new Vector2(4, 8), To = new Vector2(4, 7) },
// P2 Pawn again, takes P1 Pawn
- new Move { From = new Vector2(0, 3), To = new Vector2(0, 2) },
+ new Move { From = new Vector2(0, 5), To = new Vector2(0, 6) },
};
var shogi = new ShogiBoard(moves);
- shogi.PrintStateAsAscii();
// Prerequisites
+ shogi.Hands[WhichPlayer.Player1].Count.Should().Be(4);
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Knight);
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn);
+ shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
// Act | Assert - It is P1 turn
/// try illegally placing Knight from the hand.
- shogi.Board[7, 8].Should().BeNull();
- var dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Knight, To = new Vector2(7, 8) });
+ shogi.Board[7, 0].Should().BeNull();
+ var dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Knight, To = new Vector2(7, 0) });
dropSuccess.Should().BeFalse();
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
- shogi.Board[7, 8].Should().BeNull();
- dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Knight, To = new Vector2(7, 7) });
+ shogi.Board[7, 0].Should().BeNull();
+ dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Knight, To = new Vector2(7, 1) });
dropSuccess.Should().BeFalse();
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
- shogi.Board[7, 7].Should().BeNull();
+ shogi.Board[7, 1].Should().BeNull();
/// try illegally placing Pawn from the hand
- dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Pawn, To = new Vector2(7, 8) });
+ dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Pawn, To = new Vector2(7, 0) });
dropSuccess.Should().BeFalse();
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn);
- shogi.Board[7, 8].Should().BeNull();
+ shogi.Board[7, 0].Should().BeNull();
/// try illegally placing Lance from the hand
- dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Lance, To = new Vector2(7, 8) });
+ dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Lance, To = new Vector2(7, 0) });
dropSuccess.Should().BeFalse();
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
- shogi.Board[7, 8].Should().BeNull();
+ shogi.Board[7, 0].Should().BeNull();
}
[TestMethod]
@@ -282,25 +285,25 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(8, 6), To = new Vector2(8, 5) },
+ new Move { From = new Vector2(8, 2), To = new Vector2(8, 3) },
// P1 Bishop, check
- new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) },
+ new Move { From = new Vector2(1, 7), To = new Vector2(6, 2) },
// P2 Gold, block check
- new Move { From = new Vector2(5, 8), To = new Vector2(5, 7) },
+ new Move { From = new Vector2(5, 0), To = new Vector2(5, 1) },
// P1 arbitrary move
- new Move { From = new Vector2(0, 2), To = new Vector2(0, 3) },
+ new Move { From = new Vector2(0, 6), To = new Vector2(0, 5) },
// P2 Bishop
- new Move { From = new Vector2(7, 7), To = new Vector2(8, 6) },
+ new Move { From = new Vector2(7, 1), To = new Vector2(8, 2) },
// P1 Bishop takes P2 Lance
- new Move { From = new Vector2(6, 6), To = new Vector2(8, 8) },
+ new Move { From = new Vector2(6, 2), To = new Vector2(8, 0) },
// P2 Bishop
- new Move { From = new Vector2(8, 6), To = new Vector2(7, 7) },
+ new Move { From = new Vector2(8, 2), To = new Vector2(7, 1) },
// P1 arbitrary move
- new Move { From = new Vector2(0, 3), To = new Vector2(0, 4) },
+ new Move { From = new Vector2(0, 5), To = new Vector2(0, 4) },
// P2 Bishop, check
- new Move { From = new Vector2(7, 7), To = new Vector2(2, 2) },
+ new Move { From = new Vector2(7, 1), To = new Vector2(2, 6) },
};
var shogi = new ShogiBoard(moves);
@@ -325,22 +328,23 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) },
+ new Move { From = new Vector2(6, 2), To = new Vector2(6, 3) },
// P1 Bishop, capture P2 Pawn, check
- new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) },
+ new Move { From = new Vector2(1, 7), To = new Vector2(6, 2) },
// P2 Gold, block check
- new Move { From = new Vector2(5, 8), To = new Vector2(5, 7) },
+ new Move { From = new Vector2(5, 0), To = new Vector2(5, 1) },
// P1 Bishop capture P2 Bishop
- new Move { From = new Vector2(6, 6), To = new Vector2(7, 7) },
+ new Move { From = new Vector2(6, 2), To = new Vector2(7, 1) },
// P2 arbitrary move
- new Move { From = new Vector2(0, 8), To = new Vector2(0, 7) },
+ new Move { From = new Vector2(0, 0), To = new Vector2(0, 1) },
};
var shogi = new ShogiBoard(moves);
// Prerequisites
shogi.Hands[WhichPlayer.Player1].Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
+ shogi.Board[4, 0].Should().NotBeNull();
// Act - P1 tries to place Bishop from hand to an already-occupied position
var dropSuccess = shogi.Move(new Move { PieceFromCaptured = WhichPiece.Bishop, To = new Vector2(4, 0) });
@@ -358,16 +362,14 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) },
+ new Move { From = new Vector2(6, 2), To = new Vector2(6, 3) },
};
var shogi = new ShogiBoard(moves);
- shogi.PrintStateAsAscii();
-
// Act - P1 Bishop, check
- shogi.Move(new Move { From = new Vector2(1, 1), To = new Vector2(6, 6) });
+ shogi.Move(new Move { From = new Vector2(1, 7), To = new Vector2(6, 2) });
// Assert
shogi.InCheck.Should().Be(WhichPlayer.Player2);
@@ -380,14 +382,14 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) }
+ new Move { From = new Vector2(6, 2), To = new Vector2(6, 3) }
};
var shogi = new ShogiBoard(moves);
// Act - P1 Bishop captures P2 Bishop
- var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 1), To = new Vector2(7, 7) });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 7), To = new Vector2(7, 1) });
// Assert
moveSuccess.Should().BeTrue();
@@ -396,20 +398,20 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
.Count(piece => piece?.WhichPiece == WhichPiece.Bishop)
.Should()
.Be(1);
- shogi.Board[1, 1].Should().BeNull();
- shogi.Board[7, 7].WhichPiece.Should().Be(WhichPiece.Bishop);
+ shogi.Board[1, 7].Should().BeNull();
+ shogi.Board[7, 1].WhichPiece.Should().Be(WhichPiece.Bishop);
shogi.Hands[WhichPlayer.Player1]
.Should()
.ContainSingle(piece => piece.WhichPiece == WhichPiece.Bishop && piece.Owner == WhichPlayer.Player1);
// Act - P2 Silver captures P1 Bishop
- moveSuccess = shogi.Move(new Move { From = new Vector2(6, 8), To = new Vector2(7, 7) });
+ moveSuccess = shogi.Move(new Move { From = new Vector2(6, 0), To = new Vector2(7, 1) });
// Assert
moveSuccess.Should().BeTrue();
- shogi.Board[6, 8].Should().BeNull();
- shogi.Board[7, 7].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
+ shogi.Board[6, 0].Should().BeNull();
+ shogi.Board[7, 1].WhichPiece.Should().Be(WhichPiece.SilverGeneral);
shogi.Board
.Cast()
.Count(piece => piece?.WhichPiece == WhichPiece.Bishop)
@@ -426,19 +428,19 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Pawn
- new Move { From = new Vector2(2, 2), To = new Vector2(2, 3) },
+ new Move { From = new Vector2(2, 6), To = new Vector2(2, 5) },
// P2 Pawn
- new Move { From = new Vector2(6, 6), To = new Vector2(6, 5) }
+ new Move { From = new Vector2(6, 2), To = new Vector2(6, 3) }
};
var shogi = new ShogiBoard(moves);
// Act - P1 moves across promote threshold.
- var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 1), To = new Vector2(6, 6), IsPromotion = true });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(1, 7), To = new Vector2(6, 2), IsPromotion = true });
// Assert
moveSuccess.Should().BeTrue();
- shogi.Board[1, 1].Should().BeNull();
- shogi.Board[6, 6].Should().Match(piece => piece.WhichPiece == WhichPiece.Bishop && piece.IsPromoted == true);
+ shogi.Board[1, 7].Should().BeNull();
+ shogi.Board[6, 2].Should().Match(piece => piece.WhichPiece == WhichPiece.Bishop && piece.IsPromoted == true);
}
[TestMethod]
@@ -448,32 +450,30 @@ namespace Gameboard.ShogiUI.UnitTests.BoardState
var moves = new[]
{
// P1 Rook
- new Move { From = new Vector2(7, 1), To = new Vector2(4, 1) },
+ new Move { From = new Vector2(7, 7), To = new Vector2(4, 7) },
// P2 Gold
- new Move { From = new Vector2(3, 8), To = new Vector2(2, 7) },
+ new Move { From = new Vector2(3, 0), To = new Vector2(2, 1) },
// P1 Pawn
- new Move { From = new Vector2(4, 2), To = new Vector2(4, 3) },
- // P2 other Gold
- new Move { From = new Vector2(5, 8), To = new Vector2(6, 7) },
- // P1 same Pawn
- new Move { From = new Vector2(4, 3), To = new Vector2(4, 4) },
- // P2 Pawn
new Move { From = new Vector2(4, 6), To = new Vector2(4, 5) },
+ // P2 other Gold
+ new Move { From = new Vector2(5, 0), To = new Vector2(6, 1) },
+ // P1 same Pawn
+ new Move { From = new Vector2(4, 5), To = new Vector2(4, 4) },
+ // P2 Pawn
+ new Move { From = new Vector2(4, 2), To = new Vector2(4, 3) },
// P1 Pawn takes P2 Pawn
- new Move { From = new Vector2(4, 4), To = new Vector2(4, 5) },
+ new Move { From = new Vector2(4, 4), To = new Vector2(4, 3) },
// P2 King
- new Move { From = new Vector2(4, 8), To = new Vector2(4, 7) },
+ new Move { From = new Vector2(4, 0), To = new Vector2(4, 1) },
// P1 Pawn promotes, threatens P2 King
- new Move { From = new Vector2(4, 5), To = new Vector2(4, 6), IsPromotion = true },
+ new Move { From = new Vector2(4, 3), To = new Vector2(4, 2), IsPromotion = true },
// P2 King retreat
- new Move { From = new Vector2(4, 7), To = new Vector2(4, 8) },
+ new Move { From = new Vector2(4, 1), To = new Vector2(4, 0) },
};
var shogi = new ShogiBoard(moves);
- Console.WriteLine("Prereq");
- shogi.PrintStateAsAscii();
// Act - P1 Pawn wins by checkmate.
- var moveSuccess = shogi.Move(new Move { From = new Vector2(4, 6), To = new Vector2(4, 7) });
+ var moveSuccess = shogi.Move(new Move { From = new Vector2(4, 2), To = new Vector2(4, 1) });
// Assert - checkmate
moveSuccess.Should().BeTrue();
diff --git a/PathFinding/Direction.cs b/PathFinding/Direction.cs
index 2ee825d..8a199e4 100644
--- a/PathFinding/Direction.cs
+++ b/PathFinding/Direction.cs
@@ -4,15 +4,15 @@ namespace PathFinding
{
public static class Direction
{
- public static readonly Vector2 Up = new(0, 1);
- public static readonly Vector2 Down = new(0, -1);
+ public static readonly Vector2 Up = new(0, -1);
+ public static readonly Vector2 Down = new(0, 1);
public static readonly Vector2 Left = new(-1, 0);
public static readonly Vector2 Right = new(1, 0);
- public static readonly Vector2 UpLeft = new(-1, 1);
- public static readonly Vector2 UpRight = new(1, 1);
- public static readonly Vector2 DownLeft = new(-1, -1);
- public static readonly Vector2 DownRight = new(1, -1);
- public static readonly Vector2 KnightLeft = new(-1, 2);
- public static readonly Vector2 KnightRight = new(1, 2);
+ public static readonly Vector2 UpLeft = new(-1, -1);
+ public static readonly Vector2 UpRight = new(1, -1);
+ public static readonly Vector2 DownLeft = new(-1, 1);
+ public static readonly Vector2 DownRight = new(1, 1);
+ public static readonly Vector2 KnightLeft = new(-1, -2);
+ public static readonly Vector2 KnightRight = new(1, -2);
}
}
diff --git a/PathFinding/PathFinder2D.cs b/PathFinding/PathFinder2D.cs
index ae32b6b..f2c9323 100644
--- a/PathFinding/PathFinder2D.cs
+++ b/PathFinding/PathFinder2D.cs
@@ -6,8 +6,6 @@ namespace PathFinding
{
public class PathFinder2D where T : IPlanarElement
{
- ///
- ///
/// Guaranteed to be non-null.
///
public delegate void Callback(T collider, Vector2 position);
@@ -108,14 +106,8 @@ namespace PathFinding
public static Move FindDirectionTowardsDestination(ICollection paths, Vector2 origin, Vector2 destination) =>
paths.Aggregate((a, b) => Vector2.Distance(destination, Vector2.Add(origin, a.Direction)) < Vector2.Distance(destination, Vector2.Add(origin, b.Direction)) ? a : b);
- public static bool IsPathable(Vector2 origin, Vector2 destination, T element)
- {
- var path = FindDirectionTowardsDestination(element.MoveSet.GetMoves(), origin, destination);
- return IsPathable(origin, destination, path.Direction);
- }
public static bool IsPathable(Vector2 origin, Vector2 destination, Vector2 direction)
{
- direction = Vector2.Normalize(direction);
var next = Vector2.Add(origin, direction);
if (Vector2.Distance(next, destination) >= Vector2.Distance(origin, destination)) return false;