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dnd/campaigns/the-hollow-between/sessions/session-02-the-reeds-remember.md
2026-04-22 23:57:24 -05:00

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type, campaign, session
type campaign session
session The Hollow Between 2

Session 02 - The Reeds Remember

Opening

Start with consequences from the first toll: restless dreams, marsh echoes, or a villager arriving with a misplaced memory. Move the party into the Hushmere so they feel Eldar's place-magic directly.

Core Scenes

  1. Travel through campaigns/the-hollow-between/locations/the-hushmere
  2. First meaningful encounter with campaigns/the-hollow-between/npcs/ysa-of-the-reeds
  3. The reeds repeat a warning from someone long dead
  4. Discovery of evidence that the old bargain was incomplete or temporary
  5. Evidence that campaigns/the-hollow-between/npcs/the-listeners-below have started using dream-rites or stolen bell clappers
  6. End with a choice: report everything to Briarcross, hide part of it, or go straight to the western door

Questions to Put on the Table

  • Is the waking place dangerous because of what it is, or because of what people did to it?
  • Which old customs are protective, and which are acts of fear?
  • What price would the party pay for a direct answer?

Good Outcomes

  • The party learns Ysa is not an enemy
  • They gain one concrete lead toward the western door
  • Tension grows between investigation, containment, and bargain as possible approaches