eldar begins
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worlds/eldar/geography/creating-a-region.md
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worlds/eldar/geography/creating-a-region.md
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# Creating a Region in Eldar
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Every region in Eldar should feel distinct — different spirits, different rules, different kinds of surprises.
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## Structure for a Region Note
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```markdown
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---
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type: region
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world: Eldar
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---
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# [Region Name]
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> [!info] At a Glance
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> **Type:** Forest / Moor / Valley / Coast / Mountain range / Other
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> **Mood:** The overall feeling of this region
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> **Known for:** One sentence summary
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## The Lay of the Land
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## What Makes This Region Different
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## Locations
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## Local Spirits & Beings
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## Customs & Warnings
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## Connections to Other Regions
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## Hooks
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```
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## What to Focus On
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The key question: **what flavor of magic, spirits, and surprises does this region have?**
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Every region should have a character. Example: *In this forest, magic is tied to memory. Everything said or done here is remembered by the trees, and the spirits react to what they've heard.*
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## Don't Forget
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- Every location within the region should have a surprise (see `[[creating-a-location]]`)
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- Add local spirits tied to the region as a whole
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- What do locals know that travelers don't?
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