init project structure and instructions
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QWEN.md
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# D&D Campaign Notes
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## Overview
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This directory is a **single source of truth** for all D&D notes — multiple campaigns, multiple worlds, ideas, and homebrew. Designed for use with **Obsidian**, with wiki-links connecting content across campaigns and worlds.
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## Core Organization Principle
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**Worlds are reusable context. Campaigns are specific stories played within them.**
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- **Worlds** (`worlds/`) contain persistent lore, geography, factions, and NPCs that exist independently of any single campaign.
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- **Campaigns** (`campaigns/`) link to a world and layer on top the specific story, session notes, and campaign-only NPCs/items.
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- **Ideas** (`ideas/`) are a scratch space for future campaigns, worlds, and mechanics.
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## Folder Structure
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```
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dnd/
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├── worlds/
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│ └── world-name/
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│ ├── overview.md # Cosmology, history, tone, magic rules
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│ ├── geography/ # Continents, regions, kingdoms, maps
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│ ├── factions/ # Organizations, guilds, religions, orders
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│ ├── npcs/ # World-level NPCs (reusable across campaigns/eras)
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│ ├── lore/ # Myths, legends, major historical events
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│ └── creatures/ # Homebrew monsters, regional ecology
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│
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├── campaigns/
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│ └── campaign-name/
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│ ├── overview.md # Premise, timeline, linked world, player info
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│ ├── sessions/ # Session-by-session notes
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│ ├── npcs/ # Campaign-specific NPCs (villains, quest givers)
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│ ├── quests/ # Story arcs, plot hooks, timelines
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│ ├── items/ # Campaign-specific magic items and loot
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│ └── locations/ # Specific places visited (link to world geography)
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│
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├── ideas/
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│ ├── campaign-ideas/ # Premises not yet run
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│ ├── world-ideas/ # Concepts for future worlds
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│ └── mechanics/ # Homebrew rules, class/race ideas, tables
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│
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├── systems/ # Game system references
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│ ├── dnd-5e/
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│ └── other-systems/
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│
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└── players/ # PC sheets, backstories, character arcs
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```
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## How Worlds and Campaigns Relate
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### Same World, Different Eras
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```
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worlds/eldoria/ # The world definition
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├── npcs/king-aldric.md # An eternal figure, referenced across eras
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└── factions/the-red-circle.md # A mage order that exists for centuries
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campaigns/shattered-crown/ # Set in Eldoria, Continent A, year 1200
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overview.md → "Set in [[worlds/Eldoria]]"
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npcs/red-circle-elder.md # The Red Circle as it is NOW (corrupted)
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campaigns/ashes-of-the-north/ # Set in Eldoria, Continent A, year 1100
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overview.md → "Set in [[worlds/Eldoria]]"
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npcs/red-circle-founder.md # The Red Circle at its founding (idealistic)
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```
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### Same World, Different Locations
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```
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campaigns/southern-tides/ # Set in Eldoria, Continent B
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overview.md → "Set in [[worlds/Eldoria]]"
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locations/port-city.md → "On the coast of [[worlds/Eldoria/geography/Continent B]]"
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```
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## Where Do NPCs Live?
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| Type | Location | Example |
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|------|----------|---------|
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| **World NPC** — exists across campaigns/eras | `worlds/world-name/npcs/` | A legendary king, an immortal wizard, a faction leader |
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| **Campaign NPC** — specific to this story | `campaigns/campaign-name/npcs/` | The local blacksmith who gives a side quest, the BBEG |
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| **Player Character** | `players/` | Linked from the campaign they belong to |
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Campaign notes can **link to** world NPCs. If a campaign changes or evolves a world NPC, create a campaign-specific note that links back:
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```markdown
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# Campaign Villain
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> Once a member of [[worlds/Eldoria/factions/The Red Circle]], now corrupted.
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> Originally inspired by [[worlds/Eldoria/npcs/King Aldric]].
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```
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## Obsidian Markdown Conventions
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### Wiki-links
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Link notes across folders: `[[worlds/Eldoria]]`, `[[campaigns/Shattered Crown/overview]]`
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### Tags
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Use consistent tags for search and graph view:
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- `#world`, `#campaign`, `#session`
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- `#npc`, `#location`, `#faction`, `#item`, `#quest`
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- `#homebrew`, `#idea`
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### Frontmatter
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Include metadata for filtering and potential Dataview plugin use:
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```yaml
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---
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type: npc
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world: Eldoria
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faction: The Red Circle
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status: alive
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era: 1100-1250
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---
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```
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### Callouts
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Use Obsidian callouts for formatted blocks:
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```markdown
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> [!info] Quick Reference
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> **Race:** Human
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> **Class:** Wizard
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> **Location:** [[worlds/Eldoria/geography/The Capital]]
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> [!warning] Spoilers
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> The king is actually the villain — don't reveal to players.
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> [!tip] DM Note
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> Foreshadow this event two sessions before it happens.
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```
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## Note Templates
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### World Overview
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```markdown
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---
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type: world
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name: World Name
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---
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# World Name
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> [!info] At a Glance
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> **Tone:** Dark fantasy / High magic / Pulp adventure
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> **Magic System:** [[Magic rules]]
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> **Major Events:** [[Lore event 1]], [[Lore event 2]]
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## Cosmology
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## Geography
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## Factions
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## History Timeline
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```
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### Campaign Overview
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```markdown
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---
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type: campaign
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world: [[World Name]]
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system: D&D 5e
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status: active
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start_date: 2025-01-01
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---
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# Campaign Name
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> [!info] At a Glance
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> **World:** [[World Name]]
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> **Setting:** Continent A, year 1200
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> **Tone:** Political intrigue, low magic
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## Premise
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## Player Characters
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- [[players/Character 1]]
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## Active Quests
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## Session Log
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- [[Session 01]]
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- [[Session 02]]
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```
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### NPC Template
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```markdown
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---
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type: npc
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world: World Name # or campaign: Campaign Name
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faction: Faction Name
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status: alive
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---
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# NPC Name
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> [!info] Quick Reference
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> **Race:**
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> **Class/Role:**
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> **Location:** [[Location]]
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## Appearance
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## Personality
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## Goals & Motivations
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## Connections
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- Ally of [[NPC]]
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- Enemy of [[NPC]]
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## Secrets (DM only)
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```
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## Usage
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1. Open this folder in Obsidian: **File → Open Folder**
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2. Create a new world: copy `worlds/` template, fill in overview
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3. Create a new campaign: copy `campaigns/` template, link to world
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4. Link everything together with `[[wiki-links]]`
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5. Use tags and frontmatter for search and graph view
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## Conventions
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- **File naming**: Title Case with spaces (e.g., `The Lost Artifact.md`, `Continent A.md`)
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- **Folder naming**: lowercase with hyphens (e.g., `worlds/eldoria/`, `campaigns/shattered-crown/`)
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- **Linking over duplicating**: If content exists in a world, link to it from campaigns — don't copy it
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- **Frontmatter**: Keep it consistent for Dataview compatibility
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- **DM-only sections**: Use `> [!warning]` callouts or a `## Secrets` section to separate player-visible info
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campaigns/README.md
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---
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type: folder
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---
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# Campaigns
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Each subfolder here is a specific campaign — a story played out within a world. Campaigns link to worlds and layer on session notes, specific NPCs, quests, and items.
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## Structure for Each Campaign
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```
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campaign-name/
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├── overview.md # Premise, timeline, linked world, player info
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├── sessions/ # Session-by-session notes
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├── npcs/ # Campaign-specific NPCs
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├── quests/ # Story arcs, plot hooks, timelines
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├── items/ # Campaign-specific magic items and loot
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└── locations/ # Specific places visited
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```
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## Getting Started
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1. Create a new folder for your campaign (e.g., `campaigns/shattered-crown/`)
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2. Create `overview.md` — link to the world it takes place in: `[[worlds/World Name]]`
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3. Add subfolders as you go
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ideas/README.md
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---
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type: folder
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---
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# Ideas
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A scratch space for future campaigns, worlds, and mechanics. Nothing too structured here — just a place to capture ideas before they're ready to become real campaigns or worlds.
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## Subfolders
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- **campaign-ideas/** — Premises, hooks, and concepts for future campaigns
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- **world-ideas/** — Cool concepts, magic systems, or settings for future worlds
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- **mechanics/** — Homebrew rules, class/race ideas, tables, or system tweaks
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players/README.md
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players/README.md
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---
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type: folder
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---
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# Players
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Player character sheets, backstories, and character arcs. PCs can be linked from campaigns they belong to and from worlds they're associated with.
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## Suggested Structure
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```
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players/
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├── character-name.md # Character sheet, backstory, notes
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└── ...
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```
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worlds/README.md
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worlds/README.md
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---
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type: folder
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---
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# Worlds
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Each subfolder here is a distinct world/campaign setting. Worlds are reusable — multiple campaigns can take place in the same world across different eras or continents.
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## Structure for Each World
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```
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world-name/
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├── overview.md # Cosmology, history, tone, magic rules
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├── geography/ # Continents, regions, kingdoms, maps
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├── factions/ # Organizations, guilds, religions, orders
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├── npcs/ # World-level NPCs (reusable across campaigns/eras)
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├── lore/ # Myths, legends, major historical events
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└── creatures/ # Homebrew monsters, regional ecology
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```
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## Getting Started
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1. Create a new folder for your world (e.g., `worlds/eldoria/`)
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2. Create `overview.md` and fill in the basics
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3. Add subfolders as needed for geography, factions, etc.
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