eldar begins
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worlds/eldar/geography/creating-a-location.md
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worlds/eldar/geography/creating-a-location.md
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# Creating a Location in Eldar
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Every location in Eldar must have **a surprise** — something a traveler wouldn't expect. This is the core design principle of the world.
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## Structure for a Location Note
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```markdown
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---
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type: location
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world: Eldar
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---
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# [Location Name]
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> [!info] At a Glance
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> **Type:** Forest / Village / Ruin / Crossroads / River / Hill / Other
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> **First impression:** What a traveler sees at first glance
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> **Mood:** Cozy / Ominous / Melancholy / Strange / Beautiful / Dangerous
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## What You See
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## The Surprise
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## The Rule
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## The Spirit or Being
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## Secrets
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## Connections
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## DM Notes
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## Hooks
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```
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## The Required Elements
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Every location must have these:
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| Element | Purpose |
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|---|---|
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| **What You See** | Surface-level details. Keep it brief — the surprise is underneath. |
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| **The Surprise** | The thing that isn't obvious. This is what makes the location memorable. |
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| **The Rule** | An odd custom, warning, or local rule ("don't whistle after dark") |
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| **The Spirit** | A being tied to this place, with its own goals |
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| **Secrets** | Layered — surface, hidden, buried. Each requires more effort to uncover. |
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## Running It at the Table
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1. Describe **What You See** first — let the place feel ordinary
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2. Let player curiosity or investigation reveal **The Surprise**
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3. Let **The Rule** emerge naturally (an NPC mentions it, a sign, a consequence)
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4. **The Spirit** should have its own agenda — not just waiting for the party
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5. Layer the **Secrets** — don't dump them all at once
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worlds/eldar/geography/creating-a-region.md
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worlds/eldar/geography/creating-a-region.md
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# Creating a Region in Eldar
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Every region in Eldar should feel distinct — different spirits, different rules, different kinds of surprises.
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## Structure for a Region Note
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```markdown
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---
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type: region
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world: Eldar
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---
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# [Region Name]
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> [!info] At a Glance
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> **Type:** Forest / Moor / Valley / Coast / Mountain range / Other
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> **Mood:** The overall feeling of this region
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> **Known for:** One sentence summary
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## The Lay of the Land
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## What Makes This Region Different
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## Locations
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## Local Spirits & Beings
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## Customs & Warnings
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## Connections to Other Regions
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## Hooks
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```
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## What to Focus On
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The key question: **what flavor of magic, spirits, and surprises does this region have?**
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Every region should have a character. Example: *In this forest, magic is tied to memory. Everything said or done here is remembered by the trees, and the spirits react to what they've heard.*
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## Don't Forget
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- Every location within the region should have a surprise (see `[[creating-a-location]]`)
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- Add local spirits tied to the region as a whole
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- What do locals know that travelers don't?
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