43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Gameboard.ShogiUI.Sockets.Repositories;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
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{
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public interface IListGamesHandler
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{
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Task Handle(ListGamesRequest request, string userName);
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}
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// TODO: This doesn't need to be a socket action.
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// It can be an HTTP route.
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public class ListGamesHandler : IListGamesHandler
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{
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private readonly ISocketCommunicationManager communicationManager;
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private readonly IGameboardRepository repository;
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public ListGamesHandler(
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ISocketCommunicationManager communicationManager,
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IGameboardRepository repository)
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{
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this.communicationManager = communicationManager;
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this.repository = repository;
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}
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public async Task Handle(ListGamesRequest _, string userName)
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{
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var sessions = await repository.ReadSessions();
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var games = sessions.Select(s => s.ToServiceModel()); // yuck
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var response = new ListGamesResponse(ClientAction.ListGames)
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{
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Games = games.ToList()
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};
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await communicationManager.BroadcastToPlayers(response, userName);
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}
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}
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}
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