Files
Shogi/Gameboard.ShogiUI.BoardState/Pieces/GoldGeneral.cs

35 lines
907 B
C#

using PathFinding;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.BoardState.Pieces
{
public class GoldenGeneral : Piece
{
public static readonly List<Path> MoveSet = new List<Path>(6)
{
new Path(Direction.Up),
new Path(Direction.UpLeft),
new Path(Direction.UpRight),
new Path(Direction.Left),
new Path(Direction.Right),
new Path(Direction.Down)
};
public GoldenGeneral(WhichPlayer owner) : base(WhichPiece.GoldenGeneral, owner)
{
}
public override Piece DeepClone()
{
var clone = new GoldenGeneral(Owner);
if (IsPromoted) clone.Promote();
return clone;
}
public override ICollection<Path> GetPaths() => Owner == WhichPlayer.Player1
? MoveSet
: MoveSet.Select(_ => new Path(Vector2.Negate(_.Direction), _.Distance)).ToList();
}
}