Files
Shogi/Shogi.Api/Managers/SocketConnectionManager.cs
2023-02-01 22:49:28 -06:00

90 lines
2.9 KiB
C#

using Shogi.Contracts.Socket;
using Shogi.Api.Extensions;
using System.Collections.Concurrent;
using System.Net.WebSockets;
using System.Text.Json;
namespace Shogi.Api.Managers;
public interface ISocketConnectionManager
{
Task BroadcastToAll(ISocketMessage response);
void Subscribe(WebSocket socket, string playerName);
void Unsubscribe(string playerName);
Task BroadcastToPlayers(ISocketMessage response, params string?[] playerNames);
}
/// <summary>
/// Retains all active socket connections and provides convenient methods for sending messages to clients.
/// </summary>
public class SocketConnectionManager : ISocketConnectionManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
private readonly JsonSerializerOptions serializeOptions;
/// <summary>Dictionary key is game name.</summary>
private readonly ILogger<SocketConnectionManager> logger;
public SocketConnectionManager(ILogger<SocketConnectionManager> logger)
{
this.logger = logger;
this.connections = new ConcurrentDictionary<string, WebSocket>();
this.serializeOptions = new JsonSerializerOptions(JsonSerializerDefaults.General);
}
public void Subscribe(WebSocket socket, string playerName)
{
connections.TryRemove(playerName, out var _);
connections.TryAdd(playerName, socket);
}
public void Unsubscribe(string playerName)
{
connections.TryRemove(playerName, out _);
}
public async Task BroadcastToPlayers(ISocketMessage response, params string?[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (!string.IsNullOrEmpty(name) && connections.TryGetValue(name, out var socket))
{
var serialized = Serialize(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(ISocketMessage response)
{
var message = Serialize(response);
logger.LogInformation("Broadcasting:\n{0}\nDone Broadcasting.", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var socket = kvp.Value;
try
{
tasks.Add(socket.SendTextAsync(message));
}
catch (WebSocketException)
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
Unsubscribe(kvp.Key);
}
catch
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
Unsubscribe(kvp.Key);
}
}
return Task.WhenAll(tasks);
}
private string Serialize(object o) => JsonSerializer.Serialize(o, this.serializeOptions);
}