Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/GameboardManager.cs
2021-08-01 20:09:11 -05:00

113 lines
3.3 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using System;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IGameboardManager
{
Task<string> CreateGuestUser(Guid webSessionId);
Task<bool> IsPlayer1(string sessionName, string playerName);
Task<bool> CreateSession(SessionMetadata session);
Task<Session?> ReadSession(string gameName);
Task<bool> UpdateSession(SessionMetadata session);
Task<bool> AssignPlayer2ToSession(string sessionName, string userName);
Task<bool> CreateBoardState(string sessionName, Shogi shogi);
Task<User?> ReadUser(string userName);
Task<User?> ReadUser(Guid webSessionId);
}
public class GameboardManager : IGameboardManager
{
private const int MaxTries = 3;
private readonly IGameboardRepository repository;
public GameboardManager(IGameboardRepository repository)
{
this.repository = repository;
}
public async Task<string> CreateGuestUser(Guid webSessionId)
{
var count = 0;
while (count < MaxTries)
{
count++;
var userName = $"Guest-{Guid.NewGuid()}";
var isCreated = await repository.CreateUser(new User(userName, webSessionId));
if (isCreated)
{
return userName;
}
}
throw new OperationCanceledException($"Failed to create guest user after {count} tries.");
}
public Task<User?> ReadUser(Guid webSessionId)
{
return repository.ReadGuestUser(webSessionId);
}
public Task<User?> ReadUser(string userName)
{
return repository.ReadUser(userName);
}
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//return session?.Player1 == playerName;
return true;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return string.Empty;
}
public Task<bool> CreateSession(SessionMetadata session)
{
return repository.CreateSession(session);
}
public Task<Session?> ReadSession(string sessionName)
{
return repository.ReadSession(sessionName);
}
/// <summary>
/// Saves the session to storage.
/// </summary>
/// <param name="session">The session to save.</param>
/// <returns>True if the session was saved successfully.</returns>
public Task<bool> UpdateSession(SessionMetadata session)
{
return repository.UpdateSession(session);
}
public Task<bool> CreateBoardState(string sessionName, Shogi shogi)
{
return repository.CreateBoardState(sessionName, shogi);
}
public async Task<bool> AssignPlayer2ToSession(string sessionName, string userName)
{
var isSuccess = false;
var session = await repository.ReadSessionMetaData(sessionName);
if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2))
{
session.SetPlayer2(userName);
if (await repository.UpdateSession(session))
{
isSuccess = true;
}
}
return isSuccess;
}
}
}