using Gameboard.ShogiUI.Sockets.Models; using Gameboard.ShogiUI.Sockets.Repositories; using System; using System.Threading.Tasks; namespace Gameboard.ShogiUI.Sockets.Managers { public interface IGameboardManager { Task CreateGuestUser(Guid webSessionId); Task IsPlayer1(string sessionName, string playerName); Task CreateSession(SessionMetadata session); Task ReadSession(string gameName); Task UpdateSession(SessionMetadata session); Task AssignPlayer2ToSession(string sessionName, string userName); Task CreateBoardState(string sessionName, Shogi shogi); Task ReadUser(string userName); Task ReadUser(Guid webSessionId); } public class GameboardManager : IGameboardManager { private const int MaxTries = 3; private readonly IGameboardRepository repository; public GameboardManager(IGameboardRepository repository) { this.repository = repository; } public async Task CreateGuestUser(Guid webSessionId) { var count = 0; while (count < MaxTries) { count++; var userName = $"Guest-{Guid.NewGuid()}"; var isCreated = await repository.CreateUser(new User(userName, webSessionId)); if (isCreated) { return userName; } } throw new OperationCanceledException($"Failed to create guest user after {count} tries."); } public Task ReadUser(Guid webSessionId) { return repository.ReadGuestUser(webSessionId); } public Task ReadUser(string userName) { return repository.ReadUser(userName); } public async Task IsPlayer1(string sessionName, string playerName) { //var session = await repository.GetGame(sessionName); //return session?.Player1 == playerName; return true; } public async Task CreateJoinCode(string sessionName, string playerName) { //var session = await repository.GetGame(sessionName); //if (playerName == session?.Player1) //{ // return await repository.PostJoinCode(sessionName, playerName); //} return string.Empty; } public Task CreateSession(SessionMetadata session) { return repository.CreateSession(session); } public Task ReadSession(string sessionName) { return repository.ReadSession(sessionName); } /// /// Saves the session to storage. /// /// The session to save. /// True if the session was saved successfully. public Task UpdateSession(SessionMetadata session) { return repository.UpdateSession(session); } public Task CreateBoardState(string sessionName, Shogi shogi) { return repository.CreateBoardState(sessionName, shogi); } public async Task AssignPlayer2ToSession(string sessionName, string userName) { var isSuccess = false; var session = await repository.ReadSessionMetaData(sessionName); if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2)) { session.SetPlayer2(userName); if (await repository.UpdateSession(session)) { isSuccess = true; } } return isSuccess; } } }