Files
Shogi/Gameboard.ShogiUI.Sockets/Services/SocketService.cs
2021-08-01 17:32:43 -05:00

214 lines
8.4 KiB
C#

using FluentValidation;
using Gameboard.ShogiUI.Sockets.Controllers;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Services.Utility;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Services
{
public interface ISocketService
{
Task HandleSocketRequest(HttpContext context);
}
/// <summary>
/// Services a single websocket connection. Authenticates the socket connection, accepts messages, and sends messages.
/// </summary>
public class SocketService : ISocketService
{
private readonly ILogger<SocketService> logger;
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketTokenManager tokenManager;
private readonly ICreateGameHandler createGameHandler;
private readonly IJoinByCodeHandler joinByCodeHandler;
private readonly IJoinGameHandler joinGameHandler;
private readonly IListGamesHandler listGamesHandler;
private readonly ILoadGameHandler loadGameHandler;
private readonly IMoveHandler moveHandler;
private readonly IValidator<CreateGameRequest> createGameRequestValidator;
private readonly IValidator<JoinByCodeRequest> joinByCodeRequestValidator;
private readonly IValidator<JoinGameRequest> joinGameRequestValidator;
private readonly IValidator<ListGamesRequest> listGamesRequestValidator;
private readonly IValidator<LoadGameRequest> loadGameRequestValidator;
private readonly IValidator<MoveRequest> moveRequestValidator;
public SocketService(
ILogger<SocketService> logger,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
ISocketTokenManager tokenManager,
ICreateGameHandler createGameHandler,
IJoinByCodeHandler joinByCodeHandler,
IJoinGameHandler joinGameHandler,
IListGamesHandler listGamesHandler,
ILoadGameHandler loadGameHandler,
IMoveHandler moveHandler,
IValidator<CreateGameRequest> createGameRequestValidator,
IValidator<JoinByCodeRequest> joinByCodeRequestValidator,
IValidator<JoinGameRequest> joinGameRequestValidator,
IValidator<ListGamesRequest> listGamesRequestValidator,
IValidator<LoadGameRequest> loadGameRequestValidator,
IValidator<MoveRequest> moveRequestValidator
) : base()
{
this.logger = logger;
this.communicationManager = communicationManager;
this.gameboardRepository = gameboardRepository;
this.tokenManager = tokenManager;
this.createGameHandler = createGameHandler;
this.joinByCodeHandler = joinByCodeHandler;
this.joinGameHandler = joinGameHandler;
this.listGamesHandler = listGamesHandler;
this.loadGameHandler = loadGameHandler;
this.moveHandler = moveHandler;
this.createGameRequestValidator = createGameRequestValidator;
this.joinByCodeRequestValidator = joinByCodeRequestValidator;
this.joinGameRequestValidator = joinGameRequestValidator;
this.listGamesRequestValidator = listGamesRequestValidator;
this.loadGameRequestValidator = loadGameRequestValidator;
this.moveRequestValidator = moveRequestValidator;
}
public async Task HandleSocketRequest(HttpContext context)
{
string? userName = null;
if (context.Request.Cookies.ContainsKey(SocketController.WebSessionKey))
{
// Guest account
var webSessionId = Guid.Parse(context.Request.Cookies[SocketController.WebSessionKey]!);
userName = (await gameboardRepository.ReadGuestUser(webSessionId))?.Name;
}
else if (context.Request.Query.Keys.Contains("token"))
{
// Microsoft account
var token = Guid.Parse(context.Request.Query["token"][0]);
userName = tokenManager.GetUsername(token);
}
if (string.IsNullOrEmpty(userName))
{
context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
else
{
var socket = await context.WebSockets.AcceptWebSocketAsync();
communicationManager.SubscribeToBroadcast(socket, userName);
while (socket.State == WebSocketState.Open)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
continue;
}
switch (request.Action)
{
case ClientAction.ListGames:
{
var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, listGamesRequestValidator, req))
{
await listGamesHandler.Handle(req, userName);
}
break;
}
case ClientAction.CreateGame:
{
var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, createGameRequestValidator, req))
{
await createGameHandler.Handle(req, userName);
}
break;
}
case ClientAction.JoinGame:
{
var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, joinGameRequestValidator, req))
{
await joinGameHandler.Handle(req, userName);
}
break;
}
case ClientAction.JoinByCode:
{
var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, joinByCodeRequestValidator, req))
{
await joinByCodeHandler.Handle(req, userName);
}
break;
}
case ClientAction.LoadGame:
{
var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, loadGameRequestValidator, req))
{
await loadGameHandler.Handle(req, userName);
}
break;
}
case ClientAction.Move:
{
var req = JsonConvert.DeserializeObject<MoveRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, moveRequestValidator, req))
{
await moveHandler.Handle(req, userName);
}
break;
}
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketConnectionManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
}
communicationManager.UnsubscribeFromBroadcastAndGames(userName);
return;
}
}
public async Task<bool> ValidateRequestAndReplyIfInvalid<TRequest>(WebSocket socket, IValidator<TRequest> validator, TRequest request)
{
var results = validator.Validate(request);
if (!results.IsValid)
{
var errors = string.Join('\n', results.Errors.Select(_ => _.ErrorMessage));
var message = JsonConvert.SerializeObject(new Response
{
Error = errors
});
await socket.SendTextAsync(message);
}
return results.IsValid;
}
}
}