Files
Shogi/Gameboard.ShogiUI.Sockets/Controllers/GameController.cs
2021-08-01 17:32:43 -05:00

129 lines
4.6 KiB
C#

using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Controllers
{
[Authorize]
[ApiController]
[Route("[controller]")]
public class GameController : ControllerBase
{
private static readonly string UsernameClaim = "preferred_username";
private readonly IGameboardManager gameboardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager communicationManager;
private string? JwtUserName => HttpContext.User.Claims.FirstOrDefault(c => c.Type == UsernameClaim)?.Value;
public GameController(
IGameboardRepository repository,
IGameboardManager manager,
ISocketConnectionManager communicationManager)
{
gameboardManager = manager;
gameboardRepository = repository;
this.communicationManager = communicationManager;
}
[HttpPost("JoinCode")]
public async Task<IActionResult> PostGameInvitation([FromBody] PostGameInvitation request)
{
//var isPlayer1 = await gameboardManager.IsPlayer1(request.SessionName, userName);
//if (isPlayer1)
//{
// var code = await gameboardRepository.PostJoinCode(request.SessionName, userName);
// return new CreatedResult("", new PostGameInvitationResponse(code));
//}
//else
//{
return new UnauthorizedResult();
//}
}
[AllowAnonymous]
[HttpPost("GuestJoinCode")]
public async Task<IActionResult> PostGuestGameInvitation([FromBody] PostGuestGameInvitation request)
{
//var isGuest = gameboardManager.IsGuest(request.GuestId);
//var isPlayer1 = gameboardManager.IsPlayer1(request.SessionName, request.GuestId);
//if (isGuest && await isPlayer1)
//{
// var code = await gameboardRepository.PostJoinCode(request.SessionName, request.GuestId);
// return new CreatedResult("", new PostGameInvitationResponse(code));
//}
//else
//{
return new UnauthorizedResult();
//}
}
[HttpPost("{gameName}/Move")]
public async Task<IActionResult> PostMove([FromRoute] string gameName, [FromBody] PostMove request)
{
Models.User? user = null;
if (Request.Cookies.ContainsKey(SocketController.WebSessionKey))
{
var webSessionId = Guid.Parse(Request.Cookies[SocketController.WebSessionKey]!);
user = await gameboardManager.ReadUser(webSessionId);
}
else if (!string.IsNullOrEmpty(JwtUserName))
{
user = await gameboardManager.ReadUser(JwtUserName);
}
var session = await gameboardManager.ReadSession(gameName);
if (session == null || user == null || (session.Player1 != user.Name && session.Player2 != user.Name))
{
throw new UnauthorizedAccessException("You are not seated at this game.");
}
var move = request.Move;
var moveModel = move.PieceFromCaptured.HasValue
? new Models.Move(move.PieceFromCaptured.Value, move.To, move.IsPromotion)
: new Models.Move(move.From!, move.To, move.IsPromotion);
var moveSuccess = session.Shogi.Move(moveModel);
if (moveSuccess)
{
await communicationManager.BroadcastToPlayers(new MoveResponse
{
GameName = session.Name,
PlayerName = user.Name,
Move = moveModel.ToServiceModel()
}, session.Player1, session.Player2);
return Ok();
}
throw new InvalidOperationException("Illegal move.");
}
// TODO: Use JWT tokens for guests so they can authenticate and use API routes, too.
//[Route("")]
//public async Task<IActionResult> PostSession([FromBody] PostSession request)
//{
// var model = new Models.Session(request.Name, request.IsPrivate, request.Player1, request.Player2);
// var success = await repository.CreateSession(model);
// if (success)
// {
// var message = new ServiceModels.Socket.Messages.CreateGameResponse(ServiceModels.Types.ClientAction.CreateGame)
// {
// Game = model.ToServiceModel(),
// PlayerName =
// }
// var task = request.IsPrivate
// ? communicationManager.BroadcastToPlayers(response, userName)
// : communicationManager.BroadcastToAll(response);
// return new CreatedResult("", null);
// }
// return new ConflictResult();
//}
}
}