Files
Shogi/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/JoinGame.cs
2021-11-10 18:46:29 -06:00

42 lines
972 B
C#

using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class JoinByCodeRequest : IRequest
{
public ClientAction Action { get; set; }
public string JoinCode { get; set; } = "";
}
public class JoinGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; } = "";
}
public class JoinGameResponse : IResponse
{
public string Action { get; protected set; }
public string GameName { get; set; }
/// <summary>
/// The player who joined the game.
/// </summary>
public string PlayerName { get; set; }
public JoinGameResponse()
{
Action = ClientAction.JoinGame.ToString();
GameName = "";
PlayerName = "";
}
}
public class JoinByCodeResponse : JoinGameResponse, IResponse
{
public JoinByCodeResponse()
{
Action = ClientAction.JoinByCode.ToString();
}
}
}