Files
Shogi/Shogi.Domain.UnitTests/ShogiShould.cs
2021-12-29 16:27:43 -06:00

441 lines
13 KiB
C#

using FluentAssertions;
using FluentAssertions.Execution;
using System.Linq;
using Xunit;
using Xunit.Abstractions;
namespace Shogi.Domain.UnitTests
{
public class ShogiShould
{
private readonly ITestOutputHelper output;
public ShogiShould(ITestOutputHelper output)
{
this.output = output;
}
//[Fact]
//public void InitializeBoardStateWithMoves()
//{
// var board = new ShogiBoardState();
// var rules = new StandardRules(board);
// var moves = new[]
// {
// // P1 Pawn
// new Move("A3", "A4")
// };
// var shogi = new Shogi(moves);
// shogi.Board["A3"].Should().BeNull();
// shogi.Board["A4"].WhichPiece.Should().Be(WhichPiece.Pawn);
//}
//[Fact]
//public void AllowValidMoves_AfterCheck()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7"),
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
// // Act - P2 is able to un-check theirself.
// /// P2 King moves out of check
// var moveSuccess = shogi.Move(new Move("E9", "E8"));
// // Assert
// using var _ = new AssertionScope();
// moveSuccess.Should().BeTrue();
// shogi.InCheck.Should().BeNull();
//}
//[Fact]
//public void PreventInvalidMoves_MoveFromEmptyPosition()
//{
// // Arrange
// var shogi = new Shogi();
// shogi.Board["D5"].Should().BeNull();
// // Act
// var moveSuccess = shogi.Move(new Move("D5", "D6"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.Board["D5"].Should().BeNull();
// shogi.Board["D6"].Should().BeNull();
//}
//[Fact]
//public void PreventInvalidMoves_MoveToCurrentPosition()
//{
// // Arrange
// var shogi = new Shogi();
// // Act - P1 "moves" pawn to the position it already exists at.
// var moveSuccess = shogi.Move(new Move("A3", "A3"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.Board["A3"].WhichPiece.Should().Be(WhichPiece.Pawn);
// shogi.Player1Hand.Should().BeEmpty();
// shogi.Player2Hand.Should().BeEmpty();
//}
//[Fact]
//public void PreventInvalidMoves_MoveSet()
//{
// // Arrange
// var shogi = new Shogi();
// // Act - Move Lance illegally
// var moveSuccess = shogi.Move(new Move("A1", "D5"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.Board["A1"].WhichPiece.Should().Be(WhichPiece.Lance);
// shogi.Board["A5"].Should().BeNull();
// shogi.Player1Hand.Should().BeEmpty();
// shogi.Player2Hand.Should().BeEmpty();
//}
//[Fact]
//public void PreventInvalidMoves_Ownership()
//{
// // Arrange
// var shogi = new Shogi();
// shogi.WhoseTurn.Should().Be(WhichPlayer.Player1);
// shogi.Board["A7"].Owner.Should().Be(WhichPlayer.Player2);
// // Act - Move Player2 Pawn when it is Player1 turn.
// var moveSuccess = shogi.Move(new Move("A7", "A6"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.Board["A7"].WhichPiece.Should().Be(WhichPiece.Pawn);
// shogi.Board["A6"].Should().BeNull();
//}
//[Fact]
//public void PreventInvalidMoves_MoveThroughAllies()
//{
// // Arrange
// var shogi = new Shogi();
// // Act - Move P1 Lance through P1 Pawn.
// var moveSuccess = shogi.Move(new Move("A1", "A5"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.Board["A1"].WhichPiece.Should().Be(WhichPiece.Lance);
// shogi.Board["A3"].WhichPiece.Should().Be(WhichPiece.Pawn);
// shogi.Board["A5"].Should().BeNull();
//}
//[Fact]
//public void PreventInvalidMoves_CaptureAlly()
//{
// // Arrange
// var shogi = new Shogi();
// // Act - P1 Knight tries to capture P1 Pawn.
// var moveSuccess = shogi.Move(new Move("B1", "C3"));
// // Arrange
// moveSuccess.Should().BeFalse();
// shogi.Board["B1"].WhichPiece.Should().Be(WhichPiece.Knight);
// shogi.Board["C3"].WhichPiece.Should().Be(WhichPiece.Pawn);
// shogi.Player1Hand.Should().BeEmpty();
// shogi.Player2Hand.Should().BeEmpty();
//}
//[Fact]
//public void PreventInvalidMoves_Check()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop puts P2 in check
// new Move("B2", "G7")
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
// // Act - P2 moves Lance while in check.
// var moveSuccess = shogi.Move(new Move("I9", "I8"));
// // Assert
// moveSuccess.Should().BeFalse();
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
// shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
// shogi.Board["I8"].Should().BeNull();
//}
//[Fact]
//public void PreventInvalidDrops_MoveSet()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("I7", "I6"),
// // P1 Bishop takes P2 Pawn.
// new Move("B2", "G7"),
// // P2 Gold, block check from P1 Bishop.
// new Move("F9", "F8"),
// // P1 Bishop takes P2 Bishop, promotes so it can capture P2 Knight and P2 Lance
// new Move("G7", "H8", true),
// // P2 Pawn again
// new Move("I6", "I5"),
// // P1 Bishop takes P2 Knight
// new Move("H8", "H9"),
// // P2 Pawn again
// new Move("I5", "I4"),
// // P1 Bishop takes P2 Lance
// new Move("H9", "I9"),
// // P2 Pawn captures P1 Pawn
// new Move("I4", "I3")
// };
// var shogi = new Shogi(moves);
// shogi.Player1Hand.Count.Should().Be(4);
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Knight);
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn);
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
// shogi.WhoseTurn.Should().Be(WhichPlayer.Player1);
// // Act | Assert - Illegally placing Knight from the hand in farthest row.
// shogi.Board["H9"].Should().BeNull();
// var dropSuccess = shogi.Move(new Move(WhichPiece.Knight, "H9"));
// dropSuccess.Should().BeFalse();
// shogi.Board["H9"].Should().BeNull();
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Knight);
// // Act | Assert - Illegally placing Knight from the hand in second farthest row.
// shogi.Board["H8"].Should().BeNull();
// dropSuccess = shogi.Move(new Move(WhichPiece.Knight, "H8"));
// dropSuccess.Should().BeFalse();
// shogi.Board["H8"].Should().BeNull();
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Knight);
// // Act | Assert - Illegally place Lance from the hand.
// shogi.Board["H9"].Should().BeNull();
// dropSuccess = shogi.Move(new Move(WhichPiece.Knight, "H9"));
// dropSuccess.Should().BeFalse();
// shogi.Board["H9"].Should().BeNull();
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Lance);
// // Act | Assert - Illegally place Pawn from the hand.
// shogi.Board["H9"].Should().BeNull();
// dropSuccess = shogi.Move(new Move(WhichPiece.Pawn, "H9"));
// dropSuccess.Should().BeFalse();
// shogi.Board["H9"].Should().BeNull();
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Pawn);
// // Act | Assert - Illegally place Pawn from the hand in a row which already has an unpromoted Pawn.
// // TODO
//}
//[Fact]
//public void PreventInvalidDrop_Check()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Pawn, arbitrary move.
// new Move("A3", "A4"),
// // P2 Bishop takes P1 Bishop
// new Move("H8", "B2"),
// // P1 Silver takes P2 Bishop
// new Move("C1", "B2"),
// // P2 Pawn, arbtrary move
// new Move("A7", "A6"),
// // P1 drop Bishop, place P2 in check
// new Move(WhichPiece.Bishop, "G7")
// };
// var shogi = new Shogi(moves);
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
// shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
// shogi.Board["E5"].Should().BeNull();
// // Act - P2 places a Bishop while in check.
// var dropSuccess = shogi.Move(new Move(WhichPiece.Bishop, "E5"));
// // Assert
// dropSuccess.Should().BeFalse();
// shogi.Board["E5"].Should().BeNull();
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
// shogi.Player2Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
//}
//[Fact]
//public void PreventInvalidDrop_Capture()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// // P1 Bishop capture P2 Bishop
// new Move("B2", "H8"),
// // P2 Pawn
// new Move("G6", "G5")
// };
// var shogi = new Shogi(moves);
// using (new AssertionScope())
// {
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
// shogi.Board["I9"].Should().NotBeNull();
// shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
// shogi.Board["I9"].Owner.Should().Be(WhichPlayer.Player2);
// }
// // Act - P1 tries to place a piece where an opponent's piece resides.
// var dropSuccess = shogi.Move(new Move(WhichPiece.Bishop, "I9"));
// // Assert
// using (new AssertionScope())
// {
// dropSuccess.Should().BeFalse();
// shogi.Player1Hand.Should().ContainSingle(_ => _.WhichPiece == WhichPiece.Bishop);
// shogi.Board["I9"].Should().NotBeNull();
// shogi.Board["I9"].WhichPiece.Should().Be(WhichPiece.Lance);
// shogi.Board["I9"].Owner.Should().Be(WhichPlayer.Player2);
// }
//}
//[Fact]
//public void Check()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4"),
// // P2 Pawn
// new Move("G7", "G6"),
// };
// var shogi = new Shogi(moves);
// // Act - P1 Bishop, check
// shogi.Move(new Move("B2", "G7"));
// // Assert
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
//}
//[Fact]
//public void Promote()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Pawn
// new Move("C3", "C4" ),
// // P2 Pawn
// new Move("G7", "G6" )
// };
// var shogi = new Shogi(moves);
// // Act - P1 moves across promote threshold.
// var moveSuccess = shogi.Move(new Move("B2", "G7", true));
// // Assert
// using (new AssertionScope())
// {
// moveSuccess.Should().BeTrue();
// shogi.Board["B2"].Should().BeNull();
// shogi.Board["G7"].Should().NotBeNull();
// shogi.Board["G7"].WhichPiece.Should().Be(WhichPiece.Bishop);
// shogi.Board["G7"].Owner.Should().Be(WhichPlayer.Player1);
// shogi.Board["G7"].IsPromoted.Should().BeTrue();
// }
//}
//[Fact]
//public void CheckMate()
//{
// // Arrange
// var moves = new[]
// {
// // P1 Rook
// new Move("H2", "E2"),
// // P2 Gold
// new Move("F9", "G8"),
// // P1 Pawn
// new Move("E3", "E4"),
// // P2 other Gold
// new Move("D9", "C8"),
// // P1 same Pawn
// new Move("E4", "E5"),
// // P2 Pawn
// new Move("E7", "E6"),
// // P1 Pawn takes P2 Pawn
// new Move("E5", "E6"),
// // P2 King
// new Move("E9", "E8"),
// // P1 Pawn promotes, threatens P2 King
// new Move("E6", "E7", true),
// // P2 King retreat
// new Move("E8", "E9"),
// };
// var shogi = new Shogi(moves);
// output.WriteLine(shogi.PrintStateAsAscii());
// // Act - P1 Pawn wins by checkmate.
// var moveSuccess = shogi.Move(new Move("E7", "E8"));
// output.WriteLine(shogi.PrintStateAsAscii());
// // Assert - checkmate
// moveSuccess.Should().BeTrue();
// shogi.IsCheckmate.Should().BeTrue();
// shogi.InCheck.Should().Be(WhichPlayer.Player2);
//}
//[Fact]
//public void Capture()
//{
// // Arrange
// var moves = new[]
// {
// new Move("C3", "C4"),
// new Move("G7", "G6")
// };
// var shogi = new Shogi(moves);
// // Act - P1 Bishop captures P2 Bishop
// var moveSuccess = shogi.Move(new Move("B2", "H8"));
// // Assert
// moveSuccess.Should().BeTrue();
// shogi.Board["B2"].Should().BeNull();
// shogi.Board["H8"].WhichPiece.Should().Be(WhichPiece.Bishop);
// shogi.Board["H8"].Owner.Should().Be(WhichPlayer.Player1);
// shogi.Board.Values
// .Where(p => p != null)
// .Should().ContainSingle(piece => piece.WhichPiece == WhichPiece.Bishop);
// shogi.Player1Hand
// .Should()
// .ContainSingle(p => p.WhichPiece == WhichPiece.Bishop && p.Owner == WhichPlayer.Player1);
//}
}
}