Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/LoadGameHandler.cs
2021-02-19 20:19:11 -06:00

57 lines
2.1 KiB
C#

using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class LoadGameHandler : IActionHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
var response = new LoadGameResponse(ClientAction.LoadGame);
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
}
else
{
var sessionModel = new Session(getGameResponse.Session);
communicationManager.SubscribeToGame(socket, sessionModel, userName);
response.Game = sessionModel.ToServiceModel();
response.Moves = getMovesResponse.Moves.Select(_ => Mapper.Map(_).ToServiceModel());
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", userName, serialized);
await socket.SendTextAsync(serialized);
}
}
}