Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs

44 lines
1.3 KiB
C#

using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class ListGamesHandler : IActionHandler
{
private readonly IGameboardRepository repository;
public ListGamesHandler(
IGameboardRepository repository)
{
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
: await repository.GetGames(userName);
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s => new Session(s).ToServiceModel()); // yuck
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games
};
var serialized = JsonConvert.SerializeObject(response);
await socket.SendTextAsync(serialized);
}
}
}