Files
Shogi/Tests/AcceptanceTests/AcceptanceTests.cs
2022-11-11 18:42:27 -06:00

313 lines
12 KiB
C#

using FluentAssertions.Execution;
using Shogi.AcceptanceTests.TestSetup;
using Shogi.Contracts.Api;
using Shogi.Contracts.Types;
using System.Net;
using System.Net.Http.Json;
using Xunit.Abstractions;
namespace Shogi.AcceptanceTests;
#pragma warning disable xUnit1033 // There is a bug which provides a false positive of xUnit1033.
public class AcceptanceTests : IClassFixture<GuestTestFixture>
#pragma warning restore xUnit1033
{
private readonly GuestTestFixture fixture;
private readonly ITestOutputHelper console;
public AcceptanceTests(GuestTestFixture fixture, ITestOutputHelper console)
{
this.fixture = fixture;
this.console = console;
}
private HttpClient Service => fixture.Service;
[Fact]
public async Task ReadSessionsPlayerCount()
{
try
{
// Arrange
await SetupTestSession();
// Act
var readAllResponse = await Service
.GetFromJsonAsync<ReadSessionsPlayerCountResponse>(new Uri("Sessions/PlayerCount", UriKind.Relative),
Contracts.ShogiApiJsonSerializerSettings.SystemTextJsonSerializerOptions);
// Assert
readAllResponse.Should().NotBeNull();
readAllResponse!
.AllOtherSessions
.Should()
.ContainSingle(session => session.Name == "Acceptance Tests" && session.PlayerCount == 1);
}
finally
{
// Annul
await DeleteTestSession();
}
}
[Fact]
public async Task CreateSession()
{
try
{
// Arrange
await SetupTestSession();
// Act
var response = await Service.GetFromJsonAsync<ReadSessionResponse>(
new Uri("Sessions/Acceptance Tests", UriKind.Relative),
Contracts.ShogiApiJsonSerializerSettings.SystemTextJsonSerializerOptions);
// Assert
response.Should().NotBeNull();
response!.Session.Should().NotBeNull();
response.Session.BoardState.Board.Should().NotBeEmpty();
ValidateBoard(response.Session.BoardState.Board);
response.Session.BoardState.Player1Hand.Should().BeEmpty();
response.Session.BoardState.Player2Hand.Should().BeEmpty();
response.Session.BoardState.PlayerInCheck.Should().BeNull();
response.Session.BoardState.WhoseTurn.Should().Be(WhichPlayer.Player1);
response.Session.Player1.Should().NotBeNullOrEmpty();
response.Session.Player2.Should().BeNull();
response.Session.SessionName.Should().Be("Acceptance Tests");
}
finally
{
// Annul
await DeleteTestSession();
}
static void ValidateBoard(Dictionary<string, Piece?> board)
{
using var scope = new AssertionScope();
board["A1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A1"]!.IsPromoted.Should().Be(false);
board["B1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B1"]!.IsPromoted.Should().Be(false);
board["C1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C1"]!.IsPromoted.Should().Be(false);
board["D1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D1"]!.IsPromoted.Should().Be(false);
board["E1"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E1"]!.IsPromoted.Should().Be(false);
board["F1"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F1"]!.IsPromoted.Should().Be(false);
board["G1"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G1"]!.IsPromoted.Should().Be(false);
board["H1"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H1"]!.IsPromoted.Should().Be(false);
board["I1"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I1"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I1"]!.IsPromoted.Should().Be(false);
board["A2"].Should().BeNull();
board["B2"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["B2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B2"]!.IsPromoted.Should().Be(false);
board["C2"].Should().BeNull();
board["D2"].Should().BeNull();
board["E2"].Should().BeNull();
board["F2"].Should().BeNull();
board["G2"].Should().BeNull();
board["H2"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["H2"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H2"]!.IsPromoted.Should().Be(false);
board["I2"].Should().BeNull();
board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["A3"]!.IsPromoted.Should().Be(false);
board["B3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["B3"]!.IsPromoted.Should().Be(false);
board["C3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["C3"]!.IsPromoted.Should().Be(false);
board["D3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["D3"]!.IsPromoted.Should().Be(false);
board["E3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["E3"]!.IsPromoted.Should().Be(false);
board["F3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["F3"]!.IsPromoted.Should().Be(false);
board["G3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["G3"]!.IsPromoted.Should().Be(false);
board["H3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["H3"]!.IsPromoted.Should().Be(false);
board["I3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I3"]!.Owner.Should().Be(WhichPlayer.Player1);
board["I3"]!.IsPromoted.Should().Be(false);
board["A4"].Should().BeNull();
board["B4"].Should().BeNull();
board["C4"].Should().BeNull();
board["D4"].Should().BeNull();
board["E4"].Should().BeNull();
board["F4"].Should().BeNull();
board["G4"].Should().BeNull();
board["H4"].Should().BeNull();
board["I4"].Should().BeNull();
board["A5"].Should().BeNull();
board["B5"].Should().BeNull();
board["C5"].Should().BeNull();
board["D5"].Should().BeNull();
board["E5"].Should().BeNull();
board["F5"].Should().BeNull();
board["G5"].Should().BeNull();
board["H5"].Should().BeNull();
board["I5"].Should().BeNull();
board["A6"].Should().BeNull();
board["B6"].Should().BeNull();
board["C6"].Should().BeNull();
board["D6"].Should().BeNull();
board["E6"].Should().BeNull();
board["F6"].Should().BeNull();
board["G6"].Should().BeNull();
board["H6"].Should().BeNull();
board["I6"].Should().BeNull();
board["A7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["A7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A7"]!.IsPromoted.Should().Be(false);
board["B7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["B7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B7"]!.IsPromoted.Should().Be(false);
board["C7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["C7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C7"]!.IsPromoted.Should().Be(false);
board["D7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["D7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D7"]!.IsPromoted.Should().Be(false);
board["E7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["E7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E7"]!.IsPromoted.Should().Be(false);
board["F7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["F7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F7"]!.IsPromoted.Should().Be(false);
board["G7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["G7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G7"]!.IsPromoted.Should().Be(false);
board["H7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["H7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H7"]!.IsPromoted.Should().Be(false);
board["I7"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
board["I7"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I7"]!.IsPromoted.Should().Be(false);
board["A8"].Should().BeNull();
board["B8"]!.WhichPiece.Should().Be(WhichPiece.Rook);
board["B8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B8"]!.IsPromoted.Should().Be(false);
board["C8"].Should().BeNull();
board["D8"].Should().BeNull();
board["E8"].Should().BeNull();
board["F8"].Should().BeNull();
board["G8"].Should().BeNull();
board["H8"]!.WhichPiece.Should().Be(WhichPiece.Bishop);
board["H8"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H8"]!.IsPromoted.Should().Be(false);
board["I8"].Should().BeNull();
board["A9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["A9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["A9"]!.IsPromoted.Should().Be(false);
board["B9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["B9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["B9"]!.IsPromoted.Should().Be(false);
board["C9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["C9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["C9"]!.IsPromoted.Should().Be(false);
board["D9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["D9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["D9"]!.IsPromoted.Should().Be(false);
board["E9"]!.WhichPiece.Should().Be(WhichPiece.King);
board["E9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["E9"]!.IsPromoted.Should().Be(false);
board["F9"]!.WhichPiece.Should().Be(WhichPiece.GoldGeneral);
board["F9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["F9"]!.IsPromoted.Should().Be(false);
board["G9"]!.WhichPiece.Should().Be(WhichPiece.SilverGeneral);
board["G9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["G9"]!.IsPromoted.Should().Be(false);
board["H9"]!.WhichPiece.Should().Be(WhichPiece.Knight);
board["H9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["H9"]!.IsPromoted.Should().Be(false);
board["I9"]!.WhichPiece.Should().Be(WhichPiece.Lance);
board["I9"]!.Owner.Should().Be(WhichPlayer.Player2);
board["I9"]!.IsPromoted.Should().Be(false);
}
}
[Fact]
public async Task MovePieceCommand_MovingPieceFromBoard_MovesThePiece()
{
try
{
// Arrange
await SetupTestSession();
var movePawnCommand = new MovePieceCommand
{
From = "A3",
To = "A4",
};
// Act
var response = await Service.PatchAsync(new Uri("Sessions/Acceptance Tests/Move", UriKind.Relative), JsonContent.Create(movePawnCommand));
response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
// Assert
var session = (await ReadTestSession()).Session;
session.BoardState.Board["A2"].Should().BeNull();
session.BoardState.Board["A3"].Should().NotBeNull();
session.BoardState.Board["A3"]!.IsPromoted.Should().BeFalse();
session.BoardState.Board["A3"]!.Owner.Should().Be(WhichPlayer.Player1);
session.BoardState.Board["A3"]!.WhichPiece.Should().Be(WhichPiece.Pawn);
}
finally
{
// Annul
await DeleteTestSession();
}
}
private async Task SetupTestSession()
{
var createResponse = await Service.PostAsJsonAsync(
new Uri("Sessions", UriKind.Relative),
new CreateSessionCommand { Name = "Acceptance Tests" },
Contracts.ShogiApiJsonSerializerSettings.SystemTextJsonSerializerOptions);
createResponse.StatusCode.Should().Be(HttpStatusCode.Created);
}
private Task<ReadSessionResponse> ReadTestSession()
{
return Service.GetFromJsonAsync<ReadSessionResponse>(new Uri("Sessions/Acceptance Tests", UriKind.Relative))!;
}
private async Task DeleteTestSession()
{
var response = await Service.DeleteAsync(new Uri("Sessions/Acceptance Tests", UriKind.Relative));
response.StatusCode.Should().Be(HttpStatusCode.NoContent, because: await response.Content.ReadAsStringAsync());
}
}