32 lines
985 B
C#
32 lines
985 B
C#
using Shogi.Domain.Pathing;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Shogi.Domain.ValueObjects
|
|
{
|
|
internal record class Lance : Piece
|
|
{
|
|
public static readonly ReadOnlyCollection<Path> Player1Paths = new(new List<Path>(1)
|
|
{
|
|
new Path(Direction.Up, Distance.MultiStep),
|
|
});
|
|
|
|
public static readonly ReadOnlyCollection<Path> Player2Paths =
|
|
Player1Paths
|
|
.Select(p => p.Invert())
|
|
.ToList()
|
|
.AsReadOnly();
|
|
|
|
public Lance(WhichPlayer owner, bool isPromoted = false)
|
|
: base(WhichPiece.Lance, owner, isPromoted)
|
|
{
|
|
}
|
|
|
|
public override ReadOnlyCollection<Path> MoveSet => Owner switch
|
|
{
|
|
WhichPlayer.Player1 => IsPromoted ? GoldGeneral.Player1Paths : Player1Paths,
|
|
WhichPlayer.Player2 => IsPromoted ? GoldGeneral.Player2Paths : Player2Paths,
|
|
_ => throw new NotImplementedException(),
|
|
};
|
|
}
|
|
}
|