Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/ListGamesHandler.cs
2021-02-23 18:03:23 -06:00

46 lines
1.5 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Newtonsoft.Json;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
// TODO: This doesn't need to be a socket action.
// It can be an HTTP route.
public class ListGamesHandler : IActionHandler
{
private readonly ISocketCommunicationManager communicationManager;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.communicationManager = communicationManager;
this.repository = repository;
}
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
: await repository.GetGames(userName);
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s => new Session(s).ToServiceModel()); // yuck
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games.ToList()
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}