Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs

78 lines
2.5 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IMoveHandler
{
Task Handle(MoveRequest request, string userName);
}
public class MoveHandler : IMoveHandler
{
private readonly IActiveSessionManager boardManager;
private readonly IGameboardManager gameboardManager;
private readonly ISocketConnectionManager communicationManager;
public MoveHandler(
IActiveSessionManager boardManager,
ISocketConnectionManager communicationManager,
IGameboardManager gameboardManager)
{
this.boardManager = boardManager;
this.gameboardManager = gameboardManager;
this.communicationManager = communicationManager;
}
public async Task Handle(MoveRequest request, string userName)
{
Move moveModel;
if (request.Move.PieceFromCaptured.HasValue)
{
moveModel = new Move(request.Move.PieceFromCaptured.Value, request.Move.To);
}
else
{
moveModel = new Move(request.Move.From!, request.Move.To, request.Move.IsPromotion);
}
var board = boardManager.Get(request.GameName);
if (board == null)
{
// TODO: Find a flow for this
var response = new MoveResponse(ServiceModels.Socket.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {ServiceModels.Socket.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
//var moveSuccess = board.Move(boardMove);
//if (moveSuccess)
//{
// await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
// var boardState = new BoardState(board);
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// GameName = request.GameName,
// PlayerName = userName,
// BoardState = boardState.ToServiceModel()
// };
// await communicationManager.BroadcastToGame(request.GameName, response);
//}
//else
//{
// var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
// {
// Error = "Invalid move."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}