Files
Shogi/Gameboard.ShogiUI.Sockets.ServiceModels/Socket/Messages/JoinGame.cs

34 lines
853 B
C#

using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class JoinByCodeRequest : IRequest
{
public ClientAction Action { get; set; }
public string JoinCode { get; set; } = "";
}
public class JoinGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; } = "";
}
public class JoinGameResponse : IResponse
{
public string Action { get; }
public string Error { get; set; }
public string GameName { get; set; }
public string PlayerName { get; set; }
public JoinGameResponse(ClientAction action)
{
Action = action.ToString();
Error = "";
GameName = "";
PlayerName = "";
}
}
}