Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs

76 lines
2.6 KiB
C#

using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly ILogger<MoveHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
ILogger<MoveHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<MoveRequest>(json);
// Basic move validation
var move = request.Move;
if (move.To.Equals(move.From))
{
var serialized = JsonConvert.SerializeObject(
new ErrorResponse(ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
});
await socket.SendTextAsync(serialized);
return;
}
var getSessionResponse = await gameboardRepository.GetGame(request.GameName);
var isPlayer1 = userName == getSessionResponse.Session.Player1;
if (!isPlayer1)
{
// Convert the move coords to player1 perspective.
move = Move.ConvertPerspective(move);
}
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
var response = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName
};
await communicationManager.BroadcastToGame(
request.GameName,
(playerName, sslStream) =>
{
response.Move = playerName.Equals(userName)
? request.Move
: Move.ConvertPerspective(request.Move);
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
return serialized;
}
);
}
}
}