Files
Shogi/Shogi.Domain/ValueObjects/Pieces/GoldGeneral.cs
2025-09-05 18:13:35 -05:00

31 lines
820 B
C#

using Shogi.Domain.ValueObjects.Movement;
using System.Collections.ObjectModel;
namespace Shogi.Domain.ValueObjects;
internal record class GoldGeneral : Piece
{
public static readonly ReadOnlyCollection<Path> Player1Paths = new(
[
new Path(Direction.Forward),
new Path(Direction.ForwardLeft),
new Path(Direction.ForwardRight),
new Path(Direction.Left),
new Path(Direction.Right),
new Path(Direction.Backward)
]);
public static readonly ReadOnlyCollection<Path> Player2Paths =
Player1Paths
.Select(p => p.Invert())
.ToList()
.AsReadOnly();
public GoldGeneral(WhichPlayer owner, bool isPromoted = false)
: base(WhichPiece.GoldGeneral, owner, isPromoted)
{
}
public override IEnumerable<Path> MoveSet => Owner == WhichPlayer.Player1 ? Player1Paths : Player2Paths;
}