Files
Shogi/Gameboard.ShogiUI.Sockets/Models/BoardState.cs

41 lines
1.3 KiB
C#

using Gameboard.ShogiUI.Rules;
using System.Collections.Generic;
using System.Linq;
using ServiceTypes = Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class BoardState
{
public Piece[,] Board { get; set; }
public IReadOnlyCollection<Piece> Player1Hand { get; set; }
public IReadOnlyCollection<Piece> Player2Hand { get; set; }
public BoardState(ShogiBoard shogi)
{
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
Board[x, y] = new Piece(shogi.Board[x, y]);
Player1Hand = shogi.Hands[WhichPlayer.Player1].Select(_ => new Piece(_)).ToList();
Player2Hand = shogi.Hands[WhichPlayer.Player2].Select(_ => new Piece(_)).ToList();
}
public ServiceTypes.BoardState ToServiceModel()
{
var board = new ServiceTypes.Piece[9, 9];
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
board[x, y] = Board[x, y].ToServiceModel();
return new ServiceTypes.BoardState
{
Board = board,
Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
};
}
}
}