Files
Shogi/Gameboard.ShogiUI.Sockets/Managers/ClientActionHandlers/MoveHandler.cs

66 lines
2.3 KiB
C#

using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Service = Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly IBoardManager boardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
IBoardManager boardManager,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.boardManager = boardManager;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(string json, string userName)
{
var request = JsonConvert.DeserializeObject<Service.Messages.MoveRequest>(json);
var moveModel = new Move(request.Move);
var board = boardManager.Get(request.GameName);
if (board == null)
{
// TODO: Find a flow for this
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = $"Game isn't loaded. Send a message with the {Service.Types.ClientAction.LoadGame} action first."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
var boardMove = moveModel.ToBoardModel();
var moveSuccess = board.Move(boardMove);
if (moveSuccess)
{
await gameboardRepository.PostMove(request.GameName, new PostMove(moveModel.ToApiModel()));
var boardState = new BoardState(board);
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName,
BoardState = boardState.ToServiceModel()
};
await communicationManager.BroadcastToGame(request.GameName, response);
}
else
{
var response = new Service.Messages.MoveResponse(Service.Types.ClientAction.Move)
{
Error = "Invalid move."
};
await communicationManager.BroadcastToPlayers(response, userName);
}
}
}
}