31 lines
834 B
C#
31 lines
834 B
C#
using PathFinding;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Rules.Pieces
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{
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public class GoldenGeneral : Piece
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{
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public static readonly List<PathFinding.Move> Moves = new(6)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down)
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};
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public GoldenGeneral(WhichPlayer owner) : base(WhichPiece.GoldenGeneral, owner)
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{
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moveSet = new MoveSet(this, Moves);
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promotedMoveSet = new MoveSet(this, Moves);
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}
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public override Piece DeepClone()
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{
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var clone = new GoldenGeneral(Owner);
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if (IsPromoted) clone.Promote();
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return clone;
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}
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}
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}
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