before deleting Rules

This commit is contained in:
2021-05-08 10:26:04 -05:00
parent 05a9c71499
commit f8f779e84c
80 changed files with 1109 additions and 832 deletions

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@@ -0,0 +1,75 @@
using System;
using System.Linq;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class BoardState : CouchDocument
{
public string Name { get; set; }
public Piece?[,] Board { get; set; }
public Piece[] Player1Hand { get; set; }
public Piece[] Player2Hand { get; set; }
/// <summary>
/// Move is null for first BoardState of a session - before anybody has made moves.
/// </summary>
public Move? Move { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public BoardState() : base()
{
Name = string.Empty;
Board = new Piece[9, 9];
Player1Hand = Array.Empty<Piece>();
Player2Hand = Array.Empty<Piece>();
}
public BoardState(string sessionName, Models.BoardState boardState) : base($"{sessionName}-{DateTime.Now:O}", nameof(BoardState))
{
Name = sessionName;
Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var piece = boardState.Board[x, y];
if (piece != null)
{
Board[x, y] = new Piece(piece);
}
}
Player1Hand = boardState.Player1Hand.Select(model => new Piece(model)).ToArray();
Player2Hand = boardState.Player2Hand.Select(model => new Piece(model)).ToArray();
if (boardState.Move != null)
{
Move = new Move(boardState.Move);
}
}
public Models.BoardState ToDomainModel()
{
/*
* Board = new Piece[9, 9];
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var piece = boardState.Board[x, y];
if (piece != null)
{
Board[x, y] = new Piece(piece);
}
}
Player1Hand = boardState.Player1Hand.Select(_ => new Piece(_)).ToList();
Player2Hand = boardState.Player2Hand.Select(_ => new Piece(_)).ToList();
if (boardState.Move != null)
{
Move = new Move(boardState.Move);
}
*/
return null;
}
}
}

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@@ -0,0 +1,15 @@
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class CouchCreateResult
{
public string Id { get; set; }
public bool Ok { get; set; }
public string Rev { get; set; }
public CouchCreateResult()
{
Id = string.Empty;
Rev = string.Empty;
}
}
}

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@@ -0,0 +1,25 @@
using Newtonsoft.Json;
using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public abstract class CouchDocument
{
[JsonProperty("_id")]
public string Id { get; set; }
public string Type { get; set; }
public DateTimeOffset CreatedDate { get; set; }
public CouchDocument()
{
Id = string.Empty;
Type = string.Empty;
CreatedDate = DateTimeOffset.UtcNow;
}
public CouchDocument(string id, string type)
{
Id = id;
Type = type;
}
}
}

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@@ -0,0 +1,14 @@
using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
internal class CouchFindResult<T>
{
public T[] docs;
public CouchFindResult()
{
docs = Array.Empty<T>();
}
}
}

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@@ -0,0 +1,45 @@
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Move
{
/// <summary>
/// A board coordinate, like A3 or G6. When null, look for PieceFromHand to exist.
/// </summary>
public string? From { get; set; }
public bool IsPromotion { get; set; }
/// <summary>
/// The piece placed from the player's hand.
/// </summary>
public WhichPiece? PieceFromHand { get; set; }
/// <summary>
/// A board coordinate, like A3 or G6.
/// </summary>
public string To { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Move()
{
To = string.Empty;
}
public Move(Models.Move move)
{
From = move.From?.ToBoardNotation();
IsPromotion = move.IsPromotion;
To = move.To.ToBoardNotation();
PieceFromHand = move.PieceFromHand;
}
public Models.Move ToDomainModel() => PieceFromHand.HasValue
? new((ServiceModels.Socket.Types.WhichPiece)PieceFromHand, Coords.FromBoardNotation(To))
: new(Coords.FromBoardNotation(From!), Coords.FromBoardNotation(To), IsPromotion);
}
}

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@@ -0,0 +1,27 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Piece
{
public bool IsPromoted { get; set; }
public WhichPlayer Owner { get; set; }
public WhichPiece WhichPiece { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Piece()
{
}
public Piece(Models.Piece piece)
{
IsPromoted = piece.IsPromoted;
Owner = piece.Owner;
WhichPiece = piece.WhichPiece;
}
public Models.Piece ToDomainModel() => new(IsPromoted, Owner, WhichPiece);
}
}

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@@ -0,0 +1,4 @@
### Couch Models
Couch models should accept domain models during construction and offer a ToDomainModel method which constructs a domain model.
In this way, domain models have the freedom to define their valid states.

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@@ -0,0 +1,30 @@
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Session : CouchDocument
{
public string Name { get; set; }
public string Player1 { get; set; }
public string? Player2 { get; set; }
public bool IsPrivate { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Session() : base()
{
Name = string.Empty;
Player1 = string.Empty;
Player2 = string.Empty;
}
public Session(string id, Models.Session session) : base(id, nameof(Session))
{
Name = session.Name;
Player1 = session.Player1;
Player2 = session.Player2;
IsPrivate = session.IsPrivate;
}
public Models.Session ToDomainModel() => new(Name, IsPrivate, Player1, Player2);
}
}

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@@ -0,0 +1,23 @@
using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class User : CouchDocument
{
public static string GetDocumentId(string userName) => $"org.couchdb.user:{userName}";
public enum LoginPlatform
{
Microsoft,
Guest
}
public string Name { get; set; }
public LoginPlatform Platform { get; set; }
public User(string name, LoginPlatform platform) : base($"org.couchdb.user:{name}", nameof(User))
{
Name = name;
Platform = platform;
}
}
}

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@@ -1,6 +1,5 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Gameboard.ShogiUI.Sockets.Repositories.CouchModels;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
@@ -13,141 +12,173 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
{
public interface IGameboardRepository
{
Task DeleteGame(string gameName);
Task<Session> GetGame(string gameName);
Task<GetSessionsResponse> GetGames();
Task<GetSessionsResponse> GetGames(string playerName);
Task<List<Move>> GetMoves(string gameName);
Task<string> PostSession(PostSession request);
Task<string> PostJoinPrivateSession(PostJoinPrivateSession request);
Task<bool> PutJoinPublicSession(PutJoinPublicSession request);
Task PostMove(string gameName, PostMove request);
Task<bool> CreateBoardState(string sessionName, Models.BoardState boardState, Models.Move? move);
Task<bool> CreateGuestUser(string userName);
Task<bool> CreateSession(Models.Session session);
Task<IList<Models.Session>> ReadSessions();
Task<bool> IsGuestUser(string userName);
Task<string> PostJoinCode(string gameName, string userName);
Task<Player> GetPlayer(string userName);
Task<bool> PostPlayer(PostPlayer request);
Task<Models.Session?> ReadSession(string name);
Task<IList<Models.BoardState>> ReadBoardStates(string name);
}
public class GameboardRepository : IGameboardRepository
{
private const string GetSessionsRoute = "Sessions";
private const string PostSessionRoute = "Session";
private const string JoinSessionRoute = "Session/Join";
private const string PlayerRoute = "Player";
private const string MediaType = "application/json";
private readonly IAuthenticatedHttpClient client;
public GameboardRepository(IAuthenticatedHttpClient client)
private const string ApplicationJson = "application/json";
private readonly HttpClient client;
private readonly ILogger<GameboardRepository> logger;
public GameboardRepository(IHttpClientFactory clientFactory, ILogger<GameboardRepository> logger)
{
this.client = client;
client = clientFactory.CreateClient("couchdb");
this.logger = logger;
}
public async Task<GetSessionsResponse> GetGames()
public async Task<IList<Models.Session>> ReadSessions()
{
var response = await client.GetAsync(GetSessionsRoute);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
}
var selector = $@"{{ ""{nameof(Session.Type)}"": ""{nameof(Session)}"" }}";
var query = $@"{{ ""selector"": {selector} }}";
var content = new StringContent(query, Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync("_find", content);
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchFindResult<Session>>(responseContent);
public async Task<GetSessionsResponse> GetGames(string playerName)
{
var uri = $"Sessions/{playerName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
}
public async Task<Session> GetGame(string gameName)
{
var uri = $"Session/{gameName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
if (string.IsNullOrWhiteSpace(json))
if (result == null)
{
return null;
logger.LogError("Unable to deserialize couchdb result during {0}.", nameof(this.ReadSessions));
return Array.Empty<Models.Session>();
}
return new Session(JsonConvert.DeserializeObject<GetSessionResponse>(json).Session);
return result.docs
.Select(_ => _.ToDomainModel())
.ToList();
}
public async Task DeleteGame(string gameName)
public async Task<Models.Session?> ReadSession(string name)
{
var uri = $"Session/{gameName}";
await client.DeleteAsync(Uri.EscapeUriString(uri));
var response = await client.GetAsync(name);
var responseContent = await response.Content.ReadAsStringAsync();
var couchModel = JsonConvert.DeserializeObject<Session>(responseContent);
return couchModel.ToDomainModel();
}
public async Task<string> PostSession(PostSession request)
public async Task<IList<Models.BoardState>> ReadBoardStates(string name)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(PostSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostSessionResponse>(json).SessionName;
}
var selector = $@"{{ ""{nameof(BoardState.Type)}"": ""{nameof(BoardState)}"", ""{nameof(BoardState.Name)}"": ""{name}"" }}";
var sort = $@"{{ ""{nameof(BoardState.CreatedDate)}"" : ""desc"" }}";
var query = $@"{{ ""selector"": {selector}, ""sort"": {sort} }}";
var content = new StringContent(query, Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync("_find", content);
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchFindResult<BoardState>>(responseContent);
public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PutAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
}
public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(JoinSessionRoute, content);
var json = await response.Content.ReadAsStringAsync();
var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
if (deserialized.JoinSucceeded)
if (result == null)
{
return deserialized.SessionName;
logger.LogError("Unable to deserialize couchdb result during {0}.", nameof(this.ReadSessions));
return Array.Empty<Models.BoardState>();
}
return null;
return result.docs
.Select(_ => new Models.BoardState(_))
.ToList();
}
public async Task<List<Move>> GetMoves(string gameName)
//public async Task DeleteGame(string gameName)
//{
// //var uri = $"Session/{gameName}";
// //await client.DeleteAsync(Uri.EscapeUriString(uri));
//}
public async Task<bool> CreateSession(Models.Session session)
{
var uri = $"Session/{gameName}/Moves";
var get = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await get.Content.ReadAsStringAsync();
if (string.IsNullOrWhiteSpace(json))
{
return new List<Move>();
}
var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
return response.Moves.Select(m => new Move(m)).ToList();
var couchModel = new Session(session.Name, session);
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
}
public async Task PostMove(string gameName, PostMove request)
public async Task<bool> CreateBoardState(string sessionName, Models.BoardState boardState, Models.Move? move)
{
var uri = $"Session/{gameName}/Move";
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
await client.PostAsync(Uri.EscapeUriString(uri), content);
var couchModel = new BoardState(sessionName, boardState, move);
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
}
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
//{
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// var response = await client.PutAsync(JoinSessionRoute, content);
// var json = await response.Content.ReadAsStringAsync();
// return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
//}
//public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
//{
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// var response = await client.PostAsync(JoinSessionRoute, content);
// var json = await response.Content.ReadAsStringAsync();
// var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
// if (deserialized.JoinSucceeded)
// {
// return deserialized.SessionName;
// }
// return null;
//}
//public async Task<List<Move>> GetMoves(string gameName)
//{
// var uri = $"Session/{gameName}/Moves";
// var get = await client.GetAsync(Uri.EscapeUriString(uri));
// var json = await get.Content.ReadAsStringAsync();
// if (string.IsNullOrWhiteSpace(json))
// {
// return new List<Move>();
// }
// var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
// return response.Moves.Select(m => new Move(m)).ToList();
//}
//public async Task PostMove(string gameName, PostMove request)
//{
// var uri = $"Session/{gameName}/Move";
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// await client.PostAsync(Uri.EscapeUriString(uri), content);
//}
public async Task<string> PostJoinCode(string gameName, string userName)
{
var uri = $"JoinCode/{gameName}";
var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
var content = new StringContent(serialized, Encoding.UTF8, MediaType);
var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
// var uri = $"JoinCode/{gameName}";
// var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
// var content = new StringContent(serialized, Encoding.UTF8, MediaType);
// var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
// return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
return string.Empty;
}
public async Task<Player> GetPlayer(string playerName)
//public async Task<Player> GetPlayer(string playerName)
//{
// var uri = $"Player/{playerName}";
// var get = await client.GetAsync(Uri.EscapeUriString(uri));
// var content = await get.Content.ReadAsStringAsync();
// if (!string.IsNullOrWhiteSpace(content))
// {
// var response = JsonConvert.DeserializeObject<GetPlayerResponse>(content);
// return new Player(response.Player.Name);
// }
// return null;
//}
public async Task<bool> CreateGuestUser(string userName)
{
var uri = $"Player/{playerName}";
var get = await client.GetAsync(Uri.EscapeUriString(uri));
var content = await get.Content.ReadAsStringAsync();
if (!string.IsNullOrWhiteSpace(content))
{
var response = JsonConvert.DeserializeObject<GetPlayerResponse>(content);
return new Player(response.Player.Name);
}
return null;
var couchModel = new User(userName, User.LoginPlatform.Guest);
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
}
public async Task<bool> PostPlayer(PostPlayer request)
public async Task<bool> IsGuestUser(string userName)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
var response = await client.PostAsync(PlayerRoute, content);
var req = new HttpRequestMessage(HttpMethod.Head, new Uri($"{client.BaseAddress}/{User.GetDocumentId(userName)}"));
var response = await client.SendAsync(req);
return response.IsSuccessStatusCode;
}
}

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@@ -1,4 +1,4 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Models;
using System;
using System.Threading.Tasks;
@@ -9,7 +9,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
Task<string> CreateGuestUser();
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
Task<bool> PlayerExists(string playerName);
Task<bool> CreateSession(Session session);
}
public class GameboardRepositoryManager : IGameboardRepositoryManager
@@ -30,11 +30,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
{
count++;
var clientId = $"Guest-{Guid.NewGuid()}";
var request = new PostPlayer
{
PlayerName = clientId
};
var isCreated = await repository.PostPlayer(request);
var isCreated = await repository.CreateGuestUser(clientId);
if (isCreated)
{
return clientId;
@@ -45,22 +41,31 @@ namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
return session?.Player1 == playerName;
//var session = await repository.GetGame(sessionName);
//return session?.Player1 == playerName;
return true;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
if (playerName == session?.Player1)
{
return await repository.PostJoinCode(sessionName, playerName);
}
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return null;
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
public async Task<bool> CreateSession(Session session)
{
var success = await repository.CreateSession(session);
if (success)
{
return await repository.CreateBoardState(session.Name, new BoardState(), null);
}
return false;
}
public async Task<bool> PlayerExists(string playerName) => await repository.GetPlayer(playerName) != null;
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
}
}

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@@ -1,122 +0,0 @@
using IdentityModel.Client;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
{
public interface IAuthenticatedHttpClient
{
Task<HttpResponseMessage> DeleteAsync(string requestUri);
Task<HttpResponseMessage> GetAsync(string requestUri);
Task<HttpResponseMessage> PostAsync(string requestUri, HttpContent content);
Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content);
}
public class AuthenticatedHttpClient : HttpClient, IAuthenticatedHttpClient
{
private readonly ILogger<AuthenticatedHttpClient> logger;
private readonly string identityServerUrl;
private TokenResponse tokenResponse;
private readonly string clientId;
private readonly string clientSecret;
public AuthenticatedHttpClient(ILogger<AuthenticatedHttpClient> logger, IConfiguration configuration) : base()
{
this.logger = logger;
identityServerUrl = configuration["AppSettings:IdentityServer"];
clientId = configuration["AppSettings:ClientId"];
clientSecret = configuration["AppSettings:ClientSecret"];
BaseAddress = new Uri(configuration["AppSettings:GameboardShogiApi"]);
}
private async Task RefreshBearerToken()
{
var disco = await this.GetDiscoveryDocumentAsync(identityServerUrl);
if (disco.IsError)
{
logger.LogError("{DiscoveryErrorType}", disco.ErrorType);
throw new Exception(disco.Error);
}
var request = new ClientCredentialsTokenRequest
{
Address = disco.TokenEndpoint,
ClientId = clientId,
ClientSecret = clientSecret
};
var response = await this.RequestClientCredentialsTokenAsync(request);
if (response.IsError)
{
throw new Exception(response.Error);
}
tokenResponse = response;
logger.LogInformation("Refreshing Bearer Token to {BaseAddress}", BaseAddress);
this.SetBearerToken(tokenResponse.AccessToken);
}
public new async Task<HttpResponseMessage> GetAsync(string requestUri)
{
var response = await base.GetAsync(requestUri);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.GetAsync(requestUri);
}
logger.LogInformation(
"Repository GET to {BaseUrl}{RequestUrl} \nResponse: {Response}\n",
BaseAddress,
requestUri,
await response.Content.ReadAsStringAsync());
return response;
}
public new async Task<HttpResponseMessage> PostAsync(string requestUri, HttpContent content)
{
var response = await base.PostAsync(requestUri, content);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.PostAsync(requestUri, content);
}
logger.LogInformation(
"Repository POST to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
BaseAddress,
requestUri,
response.StatusCode,
await content.ReadAsStringAsync(),
await response.Content.ReadAsStringAsync());
return response;
}
public new async Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content)
{
var response = await base.PutAsync(requestUri, content);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.PutAsync(requestUri, content);
}
logger.LogInformation(
"Repository PUT to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
BaseAddress,
requestUri,
response.StatusCode,
await content.ReadAsStringAsync(),
await response.Content.ReadAsStringAsync());
return response;
}
public new async Task<HttpResponseMessage> DeleteAsync(string requestUri)
{
var response = await base.DeleteAsync(requestUri);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.DeleteAsync(requestUri);
}
logger.LogInformation("Repository DELETE to {BaseUrl}{RequestUrl}", BaseAddress, requestUri);
return response;
}
}
}