Files
Shogi/Gameboard.ShogiUI.Sockets/Repositories/CouchModels/Move.cs
2021-05-08 10:26:04 -05:00

46 lines
1.2 KiB
C#

using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Move
{
/// <summary>
/// A board coordinate, like A3 or G6. When null, look for PieceFromHand to exist.
/// </summary>
public string? From { get; set; }
public bool IsPromotion { get; set; }
/// <summary>
/// The piece placed from the player's hand.
/// </summary>
public WhichPiece? PieceFromHand { get; set; }
/// <summary>
/// A board coordinate, like A3 or G6.
/// </summary>
public string To { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Move()
{
To = string.Empty;
}
public Move(Models.Move move)
{
From = move.From?.ToBoardNotation();
IsPromotion = move.IsPromotion;
To = move.To.ToBoardNotation();
PieceFromHand = move.PieceFromHand;
}
public Models.Move ToDomainModel() => PieceFromHand.HasValue
? new((ServiceModels.Socket.Types.WhichPiece)PieceFromHand, Coords.FromBoardNotation(To))
: new(Coords.FromBoardNotation(From!), Coords.FromBoardNotation(To), IsPromotion);
}
}