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@@ -15,7 +15,8 @@
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<p>Arrange the board so it looks like this. Take note of the Rook and Bishop positions for each player.</p>
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<p>Arrange the board so it looks like this. Take note of the Rook and Bishop positions for each player.</p>
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<BoardSetupVisualAid />
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<BoardSetupVisualAid />
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<h3>Pieces and Movement</h3>
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<!-- Margin top is because chromium browsers do not render nested grids the same as Firefox -->
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<h3 style="margin-top: 2rem">Pieces and Movement</h3>
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<p>Each piece has a unique set of moves. Some pieces, like the Pawn, may move only one tile per turn. Other pieces, like the Bishop, may move multiple tiles per turn.</p>
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<p>Each piece has a unique set of moves. Some pieces, like the Pawn, may move only one tile per turn. Other pieces, like the Bishop, may move multiple tiles per turn.</p>
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<p>A tile may only hold one piece and, except for the Knight, pieces may never move through each other.</p>
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<p>A tile may only hold one piece and, except for the Knight, pieces may never move through each other.</p>
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<p>Should your piece enter the tile of an opponent's piece, you must stop there and capture the opponent's piece.</p>
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<p>Should your piece enter the tile of an opponent's piece, you must stop there and capture the opponent's piece.</p>
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@@ -24,7 +24,7 @@ else
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@code {
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@code {
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[CascadingParameter]
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[CascadingParameter]
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private Task<AuthenticationState> authenticationState { get; set; }
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private Task<AuthenticationState> authenticationState { get; set; } = default!;
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[Parameter]
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[Parameter]
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[EditorRequired]
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[EditorRequired]
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