diff --git a/Shogi.UI/Pages/Home/HomePage.razor b/Shogi.UI/Pages/Home/HomePage.razor index 878630a..e1ea6e3 100644 --- a/Shogi.UI/Pages/Home/HomePage.razor +++ b/Shogi.UI/Pages/Home/HomePage.razor @@ -15,7 +15,8 @@

Arrange the board so it looks like this. Take note of the Rook and Bishop positions for each player.

-

Pieces and Movement

+ +

Pieces and Movement

Each piece has a unique set of moves. Some pieces, like the Pawn, may move only one tile per turn. Other pieces, like the Bishop, may move multiple tiles per turn.

A tile may only hold one piece and, except for the Knight, pieces may never move through each other.

Should your piece enter the tile of an opponent's piece, you must stop there and capture the opponent's piece.

diff --git a/Shogi.UI/Pages/Play/GameBoard/GameBoard.razor b/Shogi.UI/Pages/Play/GameBoard/GameBoard.razor index c4aea4b..1b313eb 100644 --- a/Shogi.UI/Pages/Play/GameBoard/GameBoard.razor +++ b/Shogi.UI/Pages/Play/GameBoard/GameBoard.razor @@ -24,7 +24,7 @@ else @code { [CascadingParameter] - private Task authenticationState { get; set; } + private Task authenticationState { get; set; } = default!; [Parameter] [EditorRequired]