More organized communication strategy.
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@@ -1,10 +1,10 @@
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Gameboard.ShogiUI.Sockets.Repositories.Utility;
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using Newtonsoft.Json;
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using System;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using Gameboard.ShogiUI.Sockets.Repositories.Utility;
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namespace Gameboard.ShogiUI.Sockets.Repositories
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{
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@@ -17,7 +17,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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Task<GetMovesResponse> GetMoves(string gameName);
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Task<PostSessionResponse> PostSession(PostSession request);
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Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request);
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Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request);
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Task<PutJoinPublicSessionResponse> PutJoinPublicSession(PutJoinPublicSession request);
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Task PostMove(string gameName, PostMove request);
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Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName);
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Task<GetPlayerResponse> GetPlayer(string userName);
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@@ -26,6 +26,11 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public class GameboardRepository : IGameboardRepository
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{
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private const string GetSessionsRoute = "Sessions";
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private const string PostSessionRoute = "Session";
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private const string JoinSessionRoute = "Session/Join";
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private const string PlayerRoute = "Player";
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private const string MediaType = "application/json";
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private readonly IAuthenticatedHttpClient client;
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public GameboardRepository(IAuthenticatedHttpClient client)
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{
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@@ -34,7 +39,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public async Task<GetSessionsResponse> GetGames()
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{
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var response = await client.GetAsync("Sessions");
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var response = await client.GetAsync(GetSessionsRoute);
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
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}
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@@ -63,25 +68,24 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public async Task<PostSessionResponse> PostSession(PostSession request)
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{
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync("Session", content);
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
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var response = await client.PostAsync(PostSessionRoute, content);
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PostSessionResponse>(json);
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}
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public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request)
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public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(PutJoinPublicSession request)
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{
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var uri = $"Session/{gameName}/Join";
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync(Uri.EscapeUriString(uri), content);
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
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var response = await client.PutAsync(JoinSessionRoute, content);
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json);
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}
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public async Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request)
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{
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync("Session/Join", content);
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
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var response = await client.PostAsync(JoinSessionRoute, content);
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
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}
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@@ -97,7 +101,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public async Task PostMove(string gameName, PostMove request)
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{
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var uri = $"Session/{gameName}/Move";
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
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await client.PostAsync(Uri.EscapeUriString(uri), content);
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}
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@@ -105,7 +109,7 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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{
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var uri = $"JoinCode/{gameName}";
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var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
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var content = new StringContent(serialized, Encoding.UTF8, "application/json");
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var content = new StringContent(serialized, Encoding.UTF8, MediaType);
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var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json);
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}
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@@ -120,8 +124,8 @@ namespace Gameboard.ShogiUI.Sockets.Repositories
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public async Task<HttpResponseMessage> PostPlayer(PostPlayer request)
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{
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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return await client.PostAsync("Player", content);
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
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return await client.PostAsync(PlayerRoute, content);
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}
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}
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}
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